
However, we use drained from starting base value to determine amount reduced, generally.
Avarre
Dragannia
Avarre
thor hammerbane
Avarre
Arcanis the Omnipotent
Dragannia
Wretchman Drake
Gildor Took
LightningHell
Banebow
Originally Posted by Avarre
In that case, the amount drained by continual energy burn is 10 - (20s recharge * 1.33) = -16.6
So a monk who was at 20e when you drained him is now at 36.6e. Add panic and we have 10 - (20s * 0.66) = -3.2. A monk at 20e who gets burned is now at 23.2e. Did panic not drain the 13.4 energy between these two numbers? If we want, we can say it as "panic drained 13.4 potential energy" instead of "panic drained 13.4 energy" but that 13.4 energy went somewhere, and I doubt the exact terminology matters much. The same applies with ether lord.
mariano
I was testing Ether Lord in the Random Arenas with this build:
Fast casting:3 Illusion: 7 Domination: 16 Inspiration: 12 Phantom Pain Shatter Delusions Energy Surge Energy Burn Distortion Ether Lord Ether Feast Resurrection Signet With Inspiration 12 Ether Lord 9 seconds +3 regeneration mean 9-5=+4 energy on caster, and -9 in foe. With Inspiration 11 Ether Lord 9 seconds +2 regeneration mean 18/3-5=+1 energy on caster, and -6 in foe. The build was working nicely. Until I became aware that I was losing 3 energy on each evaded attack... So I went back to my former build: illusion 8, Inspiration 10, for: Distortion + Spirit of Failure. When using Ether Lord the caster loses all energy, so that it may be used when runing out of energy only, as there is always a chance that more than 5 energy will be lost on casting, Inspiration 12 is a must. Where not for that, I would have been satisfied. I would like there were at least one more inspiration skill for selfprotection or selfhealing. Eaimirth Etaivella
Quote:
Originally Posted by Avarre
You lose 5 + 2 (regenned while casting) energy. The total net gain is 3 at best (16 insp). Horrible energy management, considering you can only use it when absolutely none remaining, else you make a loss..
Thank you =D
Very bad for gaining energy, no idea why people keep bringing this up. Avarre
Quote:
Originally Posted by Banebow
|
People still use Offering of Blood? That skill has gone down the drain ever since they buffed its sacrifice cost
People still use it, just use it more selectively. But ok, lets use a more recent monk build, one using, say, energy drain. Same thing, -5 and +16, netting you a quick boost equal to that of OoB. Recharge time isn't an issue here because we're talking about direct increase to get back into positives, not debating on which skill is superior.
LightningHell
I wouldn't want you to waste your time, Avarre. Just stop posting in the thread, and let the ignorant go rot.
![]() Serra Knightfang
Sorry for the complete retardedness that this question must present; I have searched and searched and simply cannot find the answer.
What exactly is Focus Swapping? Could someone explain the whole process. JR
Quote:
Originally Posted by Serra Knightfang
Sorry for the complete retardedness that this question must present; I have searched and searched and simply cannot find the answer.
What exactly is Focus Swapping? Could someone explain the whole process. http://www.guildwarsguru.com/forum/s...nergy+ denial The search function is most usefull, is it not. Serra Knightfang
I swear to god I looked for those f'ing search buttons before I posted that!
But, like I said...retardedness Thanks ![]() mariano Banebow
Quote:
Originally Posted by mariano
may Ether Lord degeneration affect hidden regeneration on a negative energy state? and may Ether Lord make energy to become negative for a warrior?
If you had your energy at 0 and then switched to a -energy focus item, yes, your regen would still be slower for the "hidden" energy. You won't be able to take a warrior to negative energy however.
Eaimirth Etaivella
Still Panic is a much better skill than ether lord for causing energy degen- most likly the best in the game.
|