Give all (non-monk) PvE enemies Resurrection Signet

BigTru

BigTru

Jungle Guide

Join Date: May 2005

It still won't fix the games (lack of) difficulty, but I guess it'd be one step closer to fixing it.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

I like this idea. It would make PvE more like PvP.

Nevertheless:
A) May be it is not reasonable that all kind of monsters had a resurrection signet. Particularly those monsters which grow in big numbers (else fights would last too long).
B) To make that change all PvE would have to be reelaborated, what is not a small job, so this idea might be better for a future chapter.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I don't think the game lack difficulties. And it Grow very very tiresome to kill them time after time. But more mob that can use or cast rez skill would be a good touch to make them more "human" like (but not on all of them). I only saw one mob that does the rez.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Perhaps something like early Post-Sear Ascalon's Ressurect Gargoyles. Creatures separate from Monks which specialize in reviving fallen enemies. I think that would be more reasonable than giving every monster in the game ReSiggy. Especially since for some monster breeds it'd make no sense for them to be reviving people. The NecroCrickets (scarabs) in the Desert and Jungle, for instance, would rather eat dead people than revive them, as would many beast-type enemies I suppose.

Still, for the sentient, organized foes like Charr, Undead, Mursaat (*shudders*) and the like, a resurrect class would make sense. Call them *Species* Revivalists and make them basically offense-less Resmers. Would make some encounters a royal pain, though...

THK Mursaat Monk boss with allied Revivalists...>_<

stickyballs

stickyballs

Banned

Join Date: Feb 2006

American Servers

Sin Squad [SIN]

W/

Quote:
Originally Posted by LaserLight
Perhaps something like early Post-Sear Ascalon's Ressurect Gargoyles.
Lol, I remember those Gargoyles. They are Lvl 2, but they run around and just rez before they get killed.

Dunno though, adding a Rez Sig will just be a pain in the ass if they Chain Rez. If you don't have an disrrupter, it will REALLY be annoying. Picture this, you're in SF. There is a Stone Summit ranger left. He uses sig on warrior, who in turn uses sig on necro, etc. until the whole party along w/ monks are alive. And, unlike the infinite rez skills, the rez sig restores to full health, so unlikely you'll kill fast enough before they use the sig. Then you have to fight the same party again, just like in PvP. But the point of PvE is not to fight the same mob over and over again. Then, everytime you see a mob, you will be wary because it takes like 10 minutes. So, what would happen to 5- Man SF Farm? Total nerf because they will have to bring a disrupter, which would be 6-Man farm. But I don't farm SF and I don't really PvE anymore so, bleh...w/e.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Every enemy is a bit much. But I definitely like the idea of giving it to some of the more sapient/civilized enemy groups.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Just not the stone summit...it doesn't fit in with their storyline.

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by stickyballs

Dunno though, adding a Rez Sig will just be a pain in the ass if they Chain Rez. If you don't have an disrrupter, it will REALLY be annoying.
*Shrug* Then bring a disrupter.

I don't know about res signets, but PvE mobs definatley need better defensive skills. I think what's really needed is better PvE monks in more places.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Hmm, unlimited supply of enemies..
Wouldn't that be the greatest gift EVER for a farmer?

Even if they were unfarmable, it would be a little unfair for new players, as it gets really tedius, having to kill the same guy over, and over, and over. Trying to head towards Borlis' Pass? Well, that giant mob is just going to regroup and slaughter you after you've hit 60% Death Penalty!

Hooray!

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by BigTru
It still won't fix the games (lack of) difficulty, but I guess it'd be one step closer to fixing it.
Oh god please no. Try the Zaishen Challenge to see what this means: killing every single enemy twice.

/unsigned in triplicate!

Xioden

Frost Gate Guardian

Join Date: Feb 2006

"FS Ranger LFG only 1.5K per person!1!1oneone!!"

Giving a couple mobs here and there a rez sig could definitely stir things up some, but every mob having it would just get frustrating after awhile, as Numa Pompilius said, try the Zaishen Challenge and you start to see how it ends up.

ibex333

ibex333

Desert Nomad

Join Date: Jun 2005

Brooklyn, NY

[EYE]

Rt/A

And why would rez sig be good on enemies?? Mabe you want to waste half of your life playing this game.. I dont.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

This wouldn't increase challenge at all, only tedium. Bad idea.

WasAGuest

Desert Nomad

Join Date: Jan 2006

Only if they "suicide rez" and all rezzers act like the henchies (all mobs rush to try and rez the same mob) - that way we can all get a good laugh.

Would give interupters something more to do, but, people soloing with the still inept henchmen would find getting from point A to B an act of tedium.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

Well, certainly not all of them, but a few monster res sigs once in a while would be interesting. Variety is good.

People who complain about PVE being too easy have probably spent many many hours playing GW. The fact is that the main PVE quests and missions have to be balanced to be challenging but not impossible for first-timers, if the player base is going to grow. I think Anet has it about right.

But I'm also glad they're promising to add harder high-end content to Factions, because veterans need a better challenge.

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

PVE monsters already have higher levels, and there are more than 8 of them on the screen. Why would you want to give them resurect also. There are some gargoyles that have resurect.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I think a few here and there would be good like the gargoyles. It will help teach newbies some strategy. Kill/disrupt the danged rezzers!

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Quote:
Originally Posted by stickyballs
Lol, I remember those Gargoyles. They are Lvl 2, but they run around and just rez before they get killed.

Dunno though, adding a Rez Sig will just be a pain in the ass if they Chain Rez. If you don't have an disrrupter, it will REALLY be annoying. Picture this, you're in SF. There is a Stone Summit ranger left. He uses sig on warrior, who in turn uses sig on necro, etc. until the whole party along w/ monks are alive. And, unlike the infinite rez skills, the rez sig restores to full health, so unlikely you'll kill fast enough before they use the sig. Then you have to fight the same party again, just like in PvP. But the point of PvE is not to fight the same mob over and over again. Then, everytime you see a mob, you will be wary because it takes like 10 minutes. So, what would happen to 5- Man SF Farm? Total nerf because they will have to bring a disrupter, which would be 6-Man farm. But I don't farm SF and I don't really PvE anymore so, bleh...w/e.
Least Rangers might be used again.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Heh talk about over farming, say the trolls outside of forge, kill all but one. CHAIN RES, and farm them again. Double the drops, multiply the reses. But pretty sweet on getting double experince.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

rezd monsters shouldnt get more drops.

I would say 50% should have rez sigs, and more monsters have a perma rez. Not everyone brings a rez sig in pvp.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Mandy Memory
Not everyone brings a rez sig in pvp.
Just about every (intelligent), non-monk and usually one utility bring res sig,

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

/shudders at the thought of every creature in FoW having a res. Those hydras I cleared last night would be nausiating. More enemies with res. skills or sig.? Sure! All monsters with a sig? I think that's a bit too much.

M C H A M M E R

M C H A M M E R

Wilds Pathfinder

Join Date: Dec 2005

Drunken Rangers [DR], Sig of Ultimate Doom [SiG]

W/

1. Those summit priests in SF have res
2. A ressed enemy in PvE doesn't drop anything

kthxbai

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by BigTru
Just about every (intelligent), non-monk and usually one utility bring res sig,
Only in HA. In GvG I wouldnt bring more than 4/8...or 50%. Any not everyone is intelligent, so in theory, some of the monsters would not be intelligent either.
Warrior monsters should run ahead and aggro us. Then the monk monsters should all be 55 smiters and the mesmers should all be e-denial.

So no, it shouldnt be exactly like pvp, infact I would rather see a higher % of monsters carrying rez sigs as the game progresses.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Mandy Memory
Warrior monsters should run ahead and aggro us. Then the monk monsters should all be 55 smiters and the mesmers should all be e-denial.
I would love a bonus area, or maybe even a PvE training area where the monsters do all the common boneheaded PC things.. like all the warriors charge ahead and use frenzy and healing sig. Or maybe an elementalist with 60 AL that attempts to tank. Ranger enemies should bring worthless pets...

Rogmar

Rogmar

Wilds Pathfinder

Join Date: May 2005

W/

Sorry, I don't want to kill the same enemy twice. That's like trying to clear Sorrow's for half the loot.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Good idea actually. A few points:

Killing a rezzed enemy does not give you added XP or drops. You can prove this in Sorrow's Furnace.

I'm pretty certain that monsters get DP too, so even if they are rezzed at 100% health they'll still be easier to kill the next go round.

Rez signets aren't renewable, so eventually yes, the mob will be at 60% DP and no rezzes left. This would go a long way in teaching targeting and tactics to players.

Give every last one of em a rez sig, for all I care. And every monk a rez spell. 'Twould be a breath of fresh air.