Ritualist Create Creature Skills
DakAtak
I have looked around but I can't seem to figure out what the Ritualist uses to create creatures. Is this environment based? Check out the first video in the link below... I am not referring to spirits. Can anyone identify these large green allies? Sorry, if I have misled anyone if they indeed have nothing to do with the Ritualist.
http://media.pc.ign.com/media/789/789078/vids_1.html
http://media.pc.ign.com/media/789/789078/vids_1.html
Mordakai
From the preview event, the Ritualist just summons the creatures (think Ranger Spirits).
They appear near the Ritualist, and cannot move (although most do attack and have special abilities).
They appear near the Ritualist, and cannot move (although most do attack and have special abilities).
DakAtak
Thanks Mordakai... I'm not sure what I was looking at in the videos then. It appeared that there were large green creature allies running around that were being summoned/created (I assumed that they were from the ritualist). Also some of their skill descriptions seem to differentiate between spirits and creatures.
Mordakai
Quote:
Originally Posted by DakAtak
Thanks Mordakai... I'm not sure what I was looking at in the videos then. It appeared that there were large green creature allies running around that were being summoned/created (I assumed that they were from the ritualist).
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DakAtak
This green "creature" appears to be the focus of the first video. Interestingly, the large creature (first) and minion (second) seem to be created from the same source.
Align
They're monsters, special monsters but still just monsters. Not summonables.
DakAtak
The heatlh bar over its head is green.... That implies friendly, no?
dreamhunk
you know what I have to say to some of you pvp people. The game will have to change if anet wants to stay a float. the dragon idea is what the game needs. the pvp games will be different and it will change.
Jenosavel
The creature's most likely some sort of NPC ally (possibly available to whoever has control of certain maps?), as you'll notice that when the player clicked on it, a speech bubble appeared over its head (nearly off the top of the screen).
Pets, spirits, and minions don't talk. NPCs do.
Pets, spirits, and minions don't talk. NPCs do.
Align
Quote:
Originally Posted by DakAtak
The heatlh bar over its head is green.... That implies friendly, no?
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dreamhunk
Quote:
Originally Posted by Align
Monsters can be allied, too. See Sanctum Cay for an example of this.
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The pvp will change as there is more games sold.
I would love to see a pvp style where there is mounts as well as foot men for exmaple.
NatalieD
Quote:
Originally Posted by DakAtak
Also some of their skill descriptions seem to differentiate between spirits and creatures.
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DakAtak
Quote:
Originally Posted by NatalieD
The ones that say "creatures" also apply to necro minions and ranger pets, if you're a Rt/N or a R/Rt or whatever.
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Ex. "For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage." (Explosive Growth)
Mordakai
Quote:
Originally Posted by DakAtak
That might be. However, the ones I am reading state "whenever you create a creature." You would never "create" a pet, and minion skills have never used the term "create" either. Maybe I am reaching...
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Minions are definately created, though. Spawning works on Minions, and so skills like "Explosive Growth" should also.
CKaz
It goes on to say animated creatures are buffed in one description - and well a pet is a moving creature Just funny it'd be quite a turn around from CGW which specificially mentioned a Ranger's Pet and not minions. Now lately its been looking minions but not a Ranger's Pet.
A shame, I had thoughts for a Ri/R beastmaster with an outrageously health pet and being a spirit master to boot (as the attribute line and slots allowed)
A shame, I had thoughts for a Ri/R beastmaster with an outrageously health pet and being a spirit master to boot (as the attribute line and slots allowed)
iggk
anyone notice those status bars in video 5 in the upper left corner? i think there were 3 and they seemed to be going up and down allthogh they didnt seem to match health of spirits as far as i could tell.
mybe a real time status bar of faction area control?
mybe a real time status bar of faction area control?
Mordakai
Quote:
Originally Posted by CKaz
A shame, I had thoughts for a Ri/R beastmaster with an outrageously health pet and being a spirit master to boot (as the attribute line and slots allowed)
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But Rt/N is tempting, too. I can't decide!