Ritualist Create Creature Skills

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DakAtak
Krytan Explorer
#1
I have looked around but I can't seem to figure out what the Ritualist uses to create creatures. Is this environment based? Check out the first video in the link below... I am not referring to spirits. Can anyone identify these large green allies? Sorry, if I have misled anyone if they indeed have nothing to do with the Ritualist.

http://media.pc.ign.com/media/789/789078/vids_1.html
Mordakai
Mordakai
Grotto Attendant
#2
From the preview event, the Ritualist just summons the creatures (think Ranger Spirits).

They appear near the Ritualist, and cannot move (although most do attack and have special abilities).
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DakAtak
Krytan Explorer
#3
Thanks Mordakai... I'm not sure what I was looking at in the videos then. It appeared that there were large green creature allies running around that were being summoned/created (I assumed that they were from the ritualist). Also some of their skill descriptions seem to differentiate between spirits and creatures.
Mordakai
Mordakai
Grotto Attendant
#4
Quote:
Originally Posted by DakAtak
Thanks Mordakai... I'm not sure what I was looking at in the videos then. It appeared that there were large green creature allies running around that were being summoned/created (I assumed that they were from the ritualist).
Green? That's odd. Ritualists spirits are blue, and Necro's minions aren't green, are they? Did they look like Necro minions? One vid I saw had some new looking Minions, I assumed one was a Flesh Golem, the new Necro Elite summon.
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DakAtak
Krytan Explorer
#5
This green "creature" appears to be the focus of the first video. Interestingly, the large creature (first) and minion (second) seem to be created from the same source.
Align
Align
Krytan Explorer
#6
They're monsters, special monsters but still just monsters. Not summonables.
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DakAtak
Krytan Explorer
#7
The heatlh bar over its head is green.... That implies friendly, no?
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dreamhunk
Banned
#8
you know what I have to say to some of you pvp people. The game will have to change if anet wants to stay a float. the dragon idea is what the game needs. the pvp games will be different and it will change.
Jenosavel
Jenosavel
Master of Beasts
#9
The creature's most likely some sort of NPC ally (possibly available to whoever has control of certain maps?), as you'll notice that when the player clicked on it, a speech bubble appeared over its head (nearly off the top of the screen).

Pets, spirits, and minions don't talk. NPCs do.
Align
Align
Krytan Explorer
#10
Quote:
Originally Posted by DakAtak
The heatlh bar over its head is green.... That implies friendly, no?
Monsters can be allied, too. See Sanctum Cay for an example of this.
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dreamhunk
Banned
#11
Quote:
Originally Posted by Align
Monsters can be allied, too. See Sanctum Cay for an example of this.
I have talk alot pvp players they are not going to like that too. lol me personly I am glade for the change. For this game to get better it needs to have umber weapons. Any cool factor to add to the gamewill make the pve side fun. Also it will bring in new types of pvp players, just not to one old style.

The pvp will change as there is more games sold.

I would love to see a pvp style where there is mounts as well as foot men for exmaple.
NatalieD
NatalieD
Desert Nomad
#12
Quote:
Originally Posted by DakAtak
Also some of their skill descriptions seem to differentiate between spirits and creatures.
The ones that say "creatures" also apply to necro minions and ranger pets, if you're a Rt/N or a R/Rt or whatever.
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DakAtak
Krytan Explorer
#13
Quote:
Originally Posted by NatalieD
The ones that say "creatures" also apply to necro minions and ranger pets, if you're a Rt/N or a R/Rt or whatever.
That might be. However, the ones I am reading state "whenever you create a creature." You would never "create" a pet, and minion skills have never used the term "create" either. Maybe I am reaching...

Ex. "For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage." (Explosive Growth)
Mordakai
Mordakai
Grotto Attendant
#14
Quote:
Originally Posted by DakAtak
That might be. However, the ones I am reading state "whenever you create a creature." You would never "create" a pet, and minion skills have never used the term "create" either. Maybe I am reaching...
Yeah, I agree, I don't think the Spawing Primary Attribute effects Pets (if someone has tested this, please speak up!).

Minions are definately created, though. Spawning works on Minions, and so skills like "Explosive Growth" should also.
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CKaz
Jungle Guide
#15
It goes on to say animated creatures are buffed in one description - and well a pet is a moving creature Just funny it'd be quite a turn around from CGW which specificially mentioned a Ranger's Pet and not minions. Now lately its been looking minions but not a Ranger's Pet.

A shame, I had thoughts for a Ri/R beastmaster with an outrageously health pet and being a spirit master to boot (as the attribute line and slots allowed)
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iggk
Academy Page
#16
anyone notice those status bars in video 5 in the upper left corner? i think there were 3 and they seemed to be going up and down allthogh they didnt seem to match health of spirits as far as i could tell.

mybe a real time status bar of faction area control?
Mordakai
Mordakai
Grotto Attendant
#17
Quote:
Originally Posted by CKaz
A shame, I had thoughts for a Ri/R beastmaster with an outrageously health pet and being a spirit master to boot (as the attribute line and slots allowed)
Oh, I haven't ruled out a Rt/Ra yet. How do you think QZ or SQ would work for recharging those long Spirit recharge times?

But Rt/N is tempting, too. I can't decide!