Attributes:
Wilderness Survival: 8 + 1 + 3
Expertise: 11 + 1
All remaining points into Tactics
Skills:
Troll Ungent (Your health is here)
Endure Pain (To give you enough time to get to your health)
Balanced Stance (You CAN NOT do this run solo without this skill)
Whirling Defense (In case you get surrounded, use this until you have Escape again)
Escape {E} (Running Skill #1)
Storm Chaser (Running Skill #2)
(Utility) I use Watch Yourself! in this slot. It didn't seem to help all that much, to be honest
(Utility) I use a Res Sig in this slot. That way, I can be of some use later on.
Other Equipment: A -2 While in Stance shield. You can get a lovely one in the desert.
Pretty simple gimik here, alternate Storm Chaser and Escape to keep up a perpetual run. Obviously you don't want this all the time, but it's ok on this map. Just lets you get to the hard part a bit quicker is all. For those of you that don't know how to do this, just wait until the stance icon in the corner starts blinking before you switch stances. If you wait until it starts blinking quickly (1 second warning mark) then you can increase your window a bit.
Once you get to the Shadows, you should only use speed buffs to get away from them. Wait until you start taking damage, then Balanced > Endure > Troll > Tank your way through. You will have to do this twice, once for after the bridge, then again at the entrance to the cave.
Everything else for this build is just plain ol' WASD. This build is also effective for getting from place to place in the desert.
There are some dangers with this build: You have no way of removing hexes or conditions. As such, it's a bad idea to use this build as is in a hex heavy area, like the Drok's run. Unless you're really good. Unlike me.
Also, I have a screeny to show that this build does indeed work. Trouble is, I died while doing this. On the plus side, I found an interesting glitch. I'll let A.Net know about the glitch, so don't count on being able to exploit this.
