I'm currently 11 healing prayers, 10 divine and 10 inspiration with items taking first two to 14 and 12
-general situation-
orison - a self and other moderate heal with decent cast and recharge time, useful after infuse
word of healing (E) - a good big efficient heal
infuse - almost instant big heal
blessed sig - to support the chants
inspired hex/div boon - really can't make up my mind
mantra of inscriptions - for 70 seconds the blessed sig recharges every 6 seconds
mend - supported by blessed sig, takes a bit of pressure off, especially if no other prot monk specialist, would cast this on two others minimum
rebirth - ressing when all is lost
-heavy on the spellcasters-
orison
woh
infuse
drain enchant - energy mgmt and strips enchant
inspired hex - same
spirit shackles - never used it looks interesting
mend ailment - to strip conditions with a 5 second recharge
rebirth
My questions
In general usage, where there is some but not heavy hexing of players, should i just get divine boon and focus on the healing?
In general usage, how useful is mend when there's no prot monk available? Should I just perhaps take heal other and mantra of recall for mgmt and free up some slots and ignore these chants?
In heavy spellcaster scenario, anyone used spirit shackles, it seems like it could be useful to help reduce the damage/hexes laid on people? Should I just put dwayna's in and forget about it?
Further question
In the alpha roundtable there was a blessed healer build that I've basically taken and have worked towards, however, now i've capped the keystone signet, it strikes me as a problem that i can't use healing skills for 7 seconds excepting the sig of devotion, what do others think about keystone sig
that build was, for those that haven't seen it
keystone
blessed sig
sig of devotion
dwayna
infuse
orison
essence bond
mantra of inscrip
Does the mantra of inscrip reduce the 9 seconds i'm currently non sig disabled?
Lots of questions I know

John Actor