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Originally Posted by Mr Daggerfall
I'd appreciate more constructive/ tactful comments
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You have posted absolutely nothing constructive so far and are completely unrealistic to expect constructive replies. Gratuitous trolling only results in a nice game of kick-the-troll which I happen to enjoy partaking in.
If trolling these boards was not your intention you are too stupid to post. I can appreciate a good troll when I see one, but if you're really just that clueless I can help you out with the 'not posting' thing.
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Originally Posted by frojack
What a stupid thread...
sorry...
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I was disappointed to see good conversations spawning in it because it just screamed delete me. Ah, well.
---End Stupid Part of Post---
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Originally Posted by WasAGuest
it seems the end game is locked out for the most part (just like UW and FoW). Having a few areas like that is cool, but adding more of that... nah.
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Yeah, I can understand that completely. I'm personally watching those 'elite areas' very closely to see how accessable they are. The favor system was one of the biggest mistakes they made in Prophecies and I'm hoping they don't expand upon the concept. Players want to play the game on their terms, not on terms controlled by effectively random factors that they have little control over. If the new instances are areas that players can't access with any regularity, well, I'm with you all the way, they screwed up bigtime.
The impression I've gotten is that the bulk of the PvE 'storyline' is not going to involve the faction war much at all, outside of introductions. You'd play through the game normally until you reached that game's equivilent of ascension, and then the bulk of the post-ascension, 'endgame' missions are PvE 'war effort' zones that influence those faction lines. Now I really don't have any idea how those lines will move or what they mean, but I wasn't under the impression that they were going to lock out significant amounts of content...certainly nothing central to the storyline.
Honestly locked content bothers me a lot less if there's always something available. The problem with favor in my mind is that it's hit or miss - either you have access to all of it, or none of it. Now if instead of favor, you had five cities that were portals to some endgame content, and members of the controlling faction (not alliance) could access that endgame, well, that seems ok. Exactly which maps would be open to you would vary from day to day but you're always guaranteed something. Applying the same theory to favor, it'd work out a lot better for the players if, for instance, you could access the Fissure of Woe when your world had favor, but could access the Underworld when it did *not* have favor.
In any case, I can see where you're coming from, and it'd definitely make sense for you to take a 'wait and see' approach to Factions.
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Originally Posted by WasAGuest
Thirsty River mission(s)... ugh... give me a cavity...
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Serious question - what's with the gross dislike for Thirsty River? I know it's not just you in particular, that mission is really polarizing, people either love it or can't stand it. What's the appeal of the other missions that's so lacking in Thirsty? I'm guessing it's some pace-of-gameplay thing but I'd like to hear it from someone who dislikes the missions.
Peace,
-CxE