Best N/Mo MM Build?

Necr

Pre-Searing Cadet

Join Date: Feb 2006

The Last Remenants

W/Mo

Wich build is the best in your opinion for the N/Mo MM?
Poasting your builds will really help me to get my build going.
Thanks for the help guys

Dangerous_Reality

Dangerous_Reality

Ascalonian Squire

Join Date: Mar 2006

The Flying Duckies[FLY]

W/R

uhmm 1.heal area 2.bone fiends 3.bone horrors 4. vereta's sacrifice 5.blood of the master 6.deathly swarm 7.heal breeze(to heal yoself) 8.orison heal(to heal yoself)
Good luck with it.

TKDSamdan

TKDSamdan

Ascalonian Squire

Join Date: Dec 2005

Waterloo, Iowa

N/Mo

Death: 16
Soul Reaping: 10
Healing: Everything else

1) Deathly Chill (optional)
2) Deathly Swarm
3) Bone Horror
4) Bone Fiend
5) Verata's Sacrifice
6) Blood of the Master
7) Heal Area
8) Rebirth/Rez Sig/Ressurect/Vengeance (If I'm feeling maniacal that day)

* Vengeance is great for a quick rez at full strength, and it gives you an extra body quickly. Make sure someone in your party has a different rez, like rebirth, to get them back on their feet permanantly.
* I use both deathly chill and deathly swarm because I feel just having swarm gives me too little firepower by myself. This is just an option. You could put something else in if you wanted.
* Verata's rocks my face off. Man that is awesome! No point here, just had to say it.

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by Dangerous_Reality
uhmm 1.heal area 2.bone fiends 3.bone horrors 4. vereta's sacrifice 5.blood of the master 6.deathly swarm 7.heal breeze(to heal yoself) 8.orison heal(to heal yoself)
Good luck with it.
You're wasting slots with so many self heals. Heal Area is enough to heal you and your minions should you ever need it, healing breeze and orison are just wasted space. Also, if you're doing a good job of MMing you shouldn't be coming in contact with enough damage to warrant self healing that much. Quote:
Originally Posted by TKDSamdan
Death: 16
Soul Reaping: 10
Healing: Everything else
[...]

6) Blood of the Master Blood of the Master is kind of a waste, especially when you're bringing heal area with "everything else" in healing prayers. All you really need is Veratas Sac, then follow that up with Heal Area - now, you've just healed your sac and added a nice heal on top of your minions' regen. This makes Blood of the Master utterly pointless.



Here is my build, feel free to critique.


Death: 16
Blood: 9 (For OoB; gives 15 energy at the cost of a mere 5, and a 20% health sac)
Soul Reaping: 6 (5 +1)
Healing: 9 (gives your Heal Area 120 points of healing, which is just 2hp shy of Blood of the Master and comes with no sac penalty)

1) Deathly Swarm
2) Deathly Chill
3) Offering Of Blood{Elite} (replaceable/open)
4) Dark Bond
5) Heal Area
6) Veratas Sacrifice
7) Bone Horror
8) Bone Fiend


Basically, you just spam Deathly Swarm and Chill until the first enemy dies, then you animate and maybe cast Swarm once on the next enemy. I usually try to hit animate as the enemy is falling, then alternate between Fiends and Horrors, although I do favor Fiends for most cases. Dark bond is there to negate damage if you're getting beat on, or expect to get beat on. OoB is only there for when you're low on energy, but could easily be replace by a second weapon set. But personally, I prefer sticking 9 in blood rather than giving up my Bortaks.

Edit: Running a superior vigor to offset the superior death rune is a good idea as well.