Re-Buying Elite Skills

walder

walder

Elite Guru

Join Date: Feb 2005

Lets say that you already captured an elite skill on a PvE character. Now you are on another PvE character and you happen to need that very same elite, why not just make it buyable from one of the end game skill traders. I mean you already captured it, it's just tedious to redo it. Let's say make it a skill point and twice the money cost a regular skill would be. Any thoughts?

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

actually, people would just get runners there...

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Well, technically you could put it only with Dakk. People don't generally run for Thunderhead Keep.

I'm neutral with this.

walder

walder

Elite Guru

Join Date: Feb 2005

Yea, I was thinking of only Dakk so people couldn't just load up on elites too easy.

frickett

frickett

Krytan Explorer

Join Date: Jan 2006

Shinigami Keys [SHIN]

R/Mo

doesnt matter how many elites you have you can only equip one at a time. I also am neutral.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Not many people get a THK run, but hello new business...people will find a way around it as long as they have money. When they fix the ascalon arenas and elites at low lvls, i'll support this.

walder

walder

Elite Guru

Join Date: Feb 2005

I don't think it would become a popular run because you wouldn't get to unlock new elites. Its just for when you have a specific PvE build you want to make.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

If you can get a run to ember light camp, it'd only make it easier to get any elite you want on your character; However, if you can get a run to ember light camp, you can already get pretty much any elite in the game anyway without being run there.

With that in mind, I support this. Not really going to impact me much, but less repeat work for people is always nice (seeing as they still have to unlock the skill in the first place).

Russell.Crowe

Lion's Arch Merchant

Join Date: Aug 2005

I don't like it because it gives people a reason to be lazier than they already are. Work for your skills, thanks.

walder

walder

Elite Guru

Join Date: Feb 2005

Well you still would have to work for the skill, the first time. Its just that you don't have to work for it every other time after that. But really you still need to do some work as it will still cost you a skill point and a certain amount of gold.

ions

Pre-Searing Cadet

Join Date: Mar 2006

I like this idea... very good

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

Most of you are missing the point. Oh so people get run to ember light camp (not a possible run anyway as fighting and KILLING is required for THK) Doesn't matter anyway, they can't buy an elite unless they capped it already with another character of the same class. To me that makes sense... a rather good idea..

/signed for the heck of it.

alen

alen

Frost Gate Guardian

Join Date: Mar 2006

Slovenia

Mo/

im for that cause u really have to torture yourself to get some elites so it would be better if this tourture is only once in a lifetime:P

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by alen
im for that cause u really have to torture yourself to get some elites so it would be better if this tourture is only once in a lifetime:P
*Has horrifying recollections of capping Migraine, Ether Prodigy, and Shield of Deflections*

Yes, that's something I'd like to avoid if I ever need those skills again x_X

Ggraphix

Frost Gate Guardian

Join Date: Feb 2006

Houston

N/A

R/Mo

I like this idea too.

you should be able to re-buy unlocked elite skills from each area they are available in
ember light camp- having all of them if unlocked

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

I support this.

If you've ever deleted a PvE character to make something else and then deleted that to remake what you first deleted, you know how much it sucks going back around recapping all those elite skills.

Mathias Deathwater

Mathias Deathwater

Frost Gate Guardian

Join Date: Oct 2005

In a maze of twisty passages, all alike

Fifteen Over Fifty

Quote:
Originally Posted by Mercury Angel
*Has horrifying recollections of capping Migraine, Ether Prodigy, and Shield of Deflections*
Just thinking about capping Ether Prodigy gives me nightmares... *Shudder*
So, for the same reason as Angel, /signed.

skretth

Krytan Explorer

Join Date: Jan 2006

Australia

its okay.. but would make things unfair.

I have unlocked every skill in the game on my elementalist (even hundred blades)

Does that mean jsut coz i go create a new warrior toon i should be able to buy it? especially earlier on then the skill allows??

broodijzer

broodijzer

Jungle Guide

Join Date: Jan 2006

void

Mo/

maybe they can only make it so you can only buy elites from the areas you've already been to, and when you finished hell's preciple you can buy all previously unlocked skills.

skretth

Krytan Explorer

Join Date: Jan 2006

Australia

but how hard is it to get rushed to droks then iron mines, finish that, finish thk, get through alst 3 missions with guild then hey presto i can now buy every elite on my character.

i think that keeping hte elites to be a "captured" skill better, just make the bosses spawn more often (if multiple spawns) and make the capture sig free.. since u already have to gain the SP

art_

art_

Jungle Guide

Join Date: Dec 2005

/signed

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Quote:
Originally Posted by Russell.Crowe
I don't like it because it gives people a reason to be lazier than they already are. Work for your skills, thanks.
/signed and double signed. I've worked enough to get my Elite skills thank you very much; I don't want to spend another 2 days trying to cap Ether Prod for my monk (which I'm doing...ugh). Too often the mobs are not in the same spot, if they spawn at all in the mission, making cap runs a do over and over and over until the mission has become such a FARM that the cap itself has lost all meaning.

Maybe place the Skill Cap vendor somewhere very inexcessable, like the north side of Fire Island, well away from Ember Light. I don't see too many level 12s getting runs through all that! And since you've already capped the skill once, whats the harm making it easier to get it again? Not everyone wants to make a PvP character just to practice a build idea for a toon we already have.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Its hard enough to capture these skills once, this seems like it would eliminate a lot of the grind. If anything, it would be another incentive for people to actually play the missions after ascension.

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

/signed. PvP gets it so easy. PvE has to repay and recapture elites. Not fun.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

/signed. This is just an extension of regular skills being buyable from skill trainers once you unlock them. Makes sense to me.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Quote:
Originally Posted by Minus Sign
I don't want to spend another 2 days trying to cap Ether Prod for my monk (which I'm doing...ugh).
This may be a nooby question but you are aware that eth prod is energy storage, which primary monks dont have access to?

CKaz

Jungle Guide

Join Date: Feb 2005

huge /signed

You limit us on character slots yet we have to re-armor and re-invest (cash and time) in every single one we make from scratch. My 3 pves covering the 6 classes share many skills and elites, I'd suggest normal skills as well personally.

Taking the MtG concept why do we have to collect the cards over and over and over again from scratch each time for further PvEs? If you want to limit new character starts fine, but at somepoint why do we have to re-quest, re-buy, and re-cap the same things over and over again?

It'll only get crazier with more chapters - so all of our chp2 started characters will have to find their specific ones in chapter2 AND wade in chapter1 for those specific skills and between chapter1 & chapter2 hunt for the shared elite skills. For each character we want to try each time.

Then add chapter 3 etc etc, and if you're like me you like trying lots of combinations - hey again go figure just like MtG. But recollecting cards from scratch to do so over and over and over again, when at times you have to blow away long standing PvE characters, effectively losing that whole range of options for PvE? yikes.

Anyone ever play PSO III:CARD? A shame characters aren't more like that - they really just make use of the skills you've aquired. PvP *is* like that, but a lot of us enjoy PvE and for that part of the game, it's anything but.

So I'd rather see re-aquisiton/re-quest/re-buy gone, but if they can't steer clear to remove a (IMO crazy, particularly for regular skills) 1k money sink for each, that would be better than having to re-cap all those elites - let us buy for any character once capped ONCE, ie another ember light camp merchant.

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

Quote:
Originally Posted by Soul Shaker
When they fix the ascalon arenas and elites at low lvls, i'll support this.
agree totaly. /signed

Quote:
Originally Posted by Haggard
This may be a nooby question but you are aware that eth prod is energy storage, which primary monks dont have access to?
people like to try to cap all the skills they can. my ele/mo has all the monk elites and normak skills. which ones i use?
ones for a 55hp or rebirth and breeze. out of how many total monk skills? it really is sad lol

Rancour

Rancour

Wilds Pathfinder

Join Date: Aug 2005

Camp Rancor (Rancour :D)

I'm a free spirit (that's not what the guild is called, I just am)

W/R

/not signed

Good idea, but quite frankly I think skills are way to easy to get your hands on at the moment. This will just make it easier, and personally, I'm not interested in that.

Also, they're elite. They aren't supposed to be easy to get. And so what if they're just "tedious"? They're still elite and they shouldn't be aquirable through a trainer. That's just my opinion though.

Kybos

Academy Page

Join Date: Aug 2005

AZ

SCC

/signed

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

Eh... no.

I cant support this. They are "elite skills" because they are hard to get.
If the skill is readily available to every char you create, its not elite, its common. Searching out and doing things outside of the Mission and Quest areas is one of the things that makes PVE fun.

/majorly not signed.

Stalker Haras

Stalker Haras

I Didn't Do It

Join Date: Jul 2005

Mo/

/signed thus cancleing out the not signed above =P

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

Quote:
Originally Posted by Stalker Haras
/signed thus cancleing out the not signed above =P
How does it do that exactly, other than in your head?

General Typhus

General Typhus

Banned

Join Date: Sep 2005

Behind the bush once again

Guillotine Tactics [GanK] ~ Leader

W/E

Quote:
Originally Posted by Arcanis the Omnipotent
How does it do that exactly, other than in your head?
It was sarcasm. Get a grip buddy.

You have already capped the skill, so why put yourself through the hassle of having to recap it? Tedium ftl.

/signed

walder

walder

Elite Guru

Join Date: Feb 2005

So mixed opinions (yes I'm bringing the thread back), maybe more restrictions are needed. Maybe a certain level minimum is needed, maybe a steeper price for rebuying instead of recapturing. I still feel that some form of this should be worked into the game.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Maybe you have to have beat all the missions to buy it. If there's a requirement, a pretty hard one, then I would /sign. If not, /not signed.

walder

walder

Elite Guru

Join Date: Feb 2005

I kinda like the idea that you have to beat all the missions before you could re-buy because its not that easy. But then again, the point is to help out those who have already unlocked the elite and if they have elites and a second character it probly means they already beat the game too. Then your just wasting there time in a different way; depending on the skill they might just go recapture it.

Gandalf The Monk

Academy Page

Join Date: Feb 2006

Forsaken Wanderers

Mo/Me

I will support this if they make it where only ascended heros can buy them from dakk

Series

Banned

Join Date: Aug 2006

/signed. This is a really good idea. It applies to all non-elite skills already (you can get any endgame skill from ANY skill trader if you know it on an alt) so why not let the endgame skill trader sell you elites? You'd have to basically beat the campaign so it's not like you could get them as a low level or use them to help you with the campaign.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

Everybody wants something for nothin'