Trappers Buffed in Factions?

Rilder

Rilder

Frost Gate Guardian

Join Date: Feb 2006

Mystic Shadow Soldiers (MSS)

R/

Well I got my Pre-order edition box today from Amazon and was reading the tacticle booklet when near the back showing team builds and it said this;

Quote:
Rangers with trap skills have always been powerful, but with Guild Wars Factions they become even stronger.
Then it goes on about using ViM warriors and healing yourself and various other stuff.

So trappers are gonna be even deadlier??

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Hooray! I love trapping. I love my ranger. All the more reason.

Myth

Myth

Frost Gate Guardian

Join Date: Jun 2005

Same here i love my trapper ranger. Maybe now Rangers might just get the respect they deserve. Cuz theres a lot of ppl out there that think rangers arent that great in PvE

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

God I hope not. It's bloody hard enough to play a bowman as it is. I don't want to be a blasted trapper! :-P

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Interesting. Of all my toons, my trapper ranger is the one that really makes the money.

I wonder what they mean by that?

Myth

Myth

Frost Gate Guardian

Join Date: Jun 2005

You know to be honest i like playing the Conditions angle (poison, bleeding ect) a lot more than i like playing a trapper. But no one really wants that when it comes to pvp and most groups just want pure damage when it comes to pve so dmg over time is kinda looked down upon.

Jas D

Jas D

Krytan Explorer

Join Date: Feb 2006

Oklahoma, USA

None

I wonder what they are talking about, stronger than ever? I guess we'll wait to see, I like trapping once in a while

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

See, I find it easier to get groups as a bowman. I enjoy my ranger all around though.

Myth

Myth

Frost Gate Guardian

Join Date: Jun 2005

I think BeastMaster needs an Overhaul. Its Got a lot of faults and isnt really that sollid.

Rilder

Rilder

Frost Gate Guardian

Join Date: Feb 2006

Mystic Shadow Soldiers (MSS)

R/

Quote:
Originally Posted by Myth
I think BeastMaster needs an Overhaul. Its Got a lot of faults and isnt really that sollid.
well they got a skill I saw (In the pvp creation screen in the locked skills area) a skill called "poisonous bite" i'm assuming this is like poison arrow but with pets... after all I don't think rangers bite other people.... thats Necromancers

ZennZero

ZennZero

Krytan Explorer

Join Date: Apr 2005

R/

I am guessing that this is refering to the new skill Trapper's Resolve. Since mantra of resolve was nerfed, its a lot harder to be an effective offensive trapper because of the energy drain. Trapper's Resolve may be an attempt to correct this.

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

It's called Trapper's Focus, and I cannot wait for it ;*

ZennZero

ZennZero

Krytan Explorer

Join Date: Apr 2005

R/

Quote:
Originally Posted by Juicey Shake
It's called Trapper's Focus, and I cannot wait for it ;*
You are right. If it turns out to be something other than what everyone expects, there wil be much wailing and gnashing of teeth. I guess we will find out in a week.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

It sounds like its going to be a Mantra of Resolve clone.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

hmm, seems pretty obvious to me!

A Trap is an AoE (Area of effect) ability...

Looking at the videos team sizes look much bigger, battles span a much wider area..monsters are much larger.. and there seems to be a heavyer use of minions...

with all these extra 'targets' running around it significantly increases the chances of a trap, not only being triggerd (rather than laying to waste) but effecting more targets than previous!..

So, I dont think they are going to be making traps have a wider effect or altering their cost or statistics..or anything like that.

I think it just means that in Factions, there will be more situations where their usefullness increases dramatically.

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

Hopefully factions will promote tactical trapping not just 'OK LOL PUT THEM ALL HERE AND WATCH THE WARRIOR GO BOOM LOL'

'Enemy Monk is using Healing Seed!' ohh noo...... hopefully we'll have huge fighting areas that're like mine fields 'cause of all of the traps.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

From Guild Wiki, Trapper's Focus doesn't look to be a Mantra of Resolve clone, thankfully. Rather, it would make your traps activate like normal skills instead of being easily interruptable. ...meaning a good interrupter will still be a royal pain, but you don't have to worry about every single attack being a problem. I like the sound of that, especially since it's elite. You'd have to choose between that and Oath Shot or Spike Trap. Mmmmm, decisions.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

I suppose it's a stance as well... hmm, I'd probably still stick with my heroin addic.. I mean Oath Shot addiction.

Mister_Smiley

Mister_Smiley

Wilds Pathfinder

Join Date: Mar 2006

I love my ranger, but giveing the new traps and bow skills, your right mabey rangers will finaly get the respect that they need. Well just have to wait and see.

I Will Avenge Me

Banned

Join Date: Mar 2006

中國人 @ Lousiana

R/Me

SQ and Trappers focus.......or oathshot and whirling defense?? Damn thats a hard choice

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Would be better if they were much stronger in damage and if the durations of the effects were longer.

ZennZero

ZennZero

Krytan Explorer

Join Date: Apr 2005

R/

Quote:
Originally Posted by I Will Avenge Me
SQ and Trappers focus.......or oathshot and whirling defense?? Damn thats a hard choice
If Trapper's Focus is a stance, you won't be able to stack it with SQ...

Now if it prevented easy interruption and decreased recharge time a little, you would have something worthy of that elite spot.

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Interesting fact: I am going to make a ranger when GWF comes out.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

My ranger is going to get a Ri secondary. You see those weapons skills the Rits have! They work with Barrage!

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

I deleted my trapper to try a nuker .. my trapper was funner just not many people wanted a nice elite spike trapper in there group which got me made!@

Alonsiddog

Ascalonian Squire

Join Date: Mar 2006

Quote:
Originally Posted by MSecorsky
My ranger is going to get a Ri secondary. You see those weapons skills the Rits have! They work with Barrage!
Most of the better weapon skills are "the next time you hit", which makes them completely useless, but barrage with some of the short duration ones that don't wear off after the first hit will kick ass.

Myth

Myth

Frost Gate Guardian

Join Date: Jun 2005

Sorry but I havent looked yet, But are they adding new traps too? A trap that poisons would be perfect. Tho some might consider that as making trappers a little too strong, what with the ability to pretty much impose any condition on another player...but i always wondered why apply poision shouldnt work with traps. I mean it would actually make sense from a logical point of view....But then again, Guild Wars isnt what you call a logical game...

Dragonheart

Dragonheart

Academy Page

Join Date: Mar 2006

Make Ole Na Hoa Alii Kaua [LoNo]

R/

I personally like playing bowman over trapper, but anything that will make the rangers stronger and getting the appreciation they deserve makes me happy cuz i love rangers! \(^.^)/ yay

suiraCLAW

Krytan Explorer

Join Date: Feb 2006

There's a ritualist elite that can make you completely invisible for interrupts, it should work with traps... (haven't tested it yet)

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

traps will hopefully be more viable in pvp, and minions for that matter.

EagleEye33

EagleEye33

Krytan Explorer

Join Date: Nov 2005

In a House...duh

Untouchable Heroes

R/E

yes the new elite skill just make it so any little hit wont interupt, what better is that theres 2 new traps (1 in beast mastery though) so that adds to more diversity in dmg. As soon as i saw that elite though i went crazy

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Just to clarify...

Trapper's Focus:

Attribute: Expertise
Type: Elite Preparation
Energy Cost: 5
Activation Time: 2
Recharge Time: 20

For 3...13 seconds, your trap skills are not easily interruptible.

Viper's Nest:

Attribute: Beast Mastery
Type: Trap
Energy Cost: 10
Activation Time: 2
Recharge Time: 30

Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5..41 piercing damage and become poisoned for 5..17 seconds. Viper's Nest expires after 90 seconds.

Snare:

Attribute: Wilderness Survival
Type: Trap
Energy Cost: 5
Activation Time: 2
Recharge Time: 20

When Snare is triggered, all nearby foes become crippled for 3...13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.

I don't see how the above make trapping "even more powerful." Trapper's Focus is a prep, so no Serpent Quickness for you; Viper's Nest is a BeastM skill, and no one puts points in BM when trapping; Snare does nothing that you cannot achieve with Barbed Trap or Spike Trap... in fact, it doesn't even do damage...

In other words: chill out- nothing a trapper R should get hyped up about in Factions. For future reference, never take marketing bs for granted. That pre-sales booklet is so full of nonsense, it's not even funny.

Pillz_veritas

Krytan Explorer

Join Date: Jun 2005

Fun Loving Gamers

R/Mo

Trappers Focus is a PREP.. SQ is a STANCE They DO stack... lol