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Originally Posted by Lamaros
And that makes sense to you?
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Yes.
Deep Wound works similarly to Endure/Defy Pain, except it's percentile based rather than on a flat amount. So, when you get a DW you lose 20% of your maximum health but also 20% of your maximum health. Let's say you have 400 hit points to start with, after a Deep Wound you'd drop 20%/20% or down to 320/384. When Deep Wound elapses you jump right back up by that same 20%/20%. If you lost 20 hit points while Deep Wounded when it's over you'll actually lose 40 because when you jump back up you'll have not 380/480 but 376 or something like. In other words, damage done while DWed is also increased by 20%. But, that holds true for healing, too. If, while DWed you were healed for 50 health when you hopped back up you'd actually have been for around 60. When the heal happened you'd have 370/384 health but when DW ends you'd hop up to something like 460/480 (Yeah, my math's spotty here but the basic idea is whatever your hit points are when DW ends you get 120% of them, both current and maximum and if your health shifts while DWed then it's shifting more as an overall percent).
Reducing healing while DWed, then, means that it's still healing you for the same percentage of your health. You don't actually get a healing bonus when you suffer from a Deep Wound (Although, as Pharalon points out you do get a bonus to your health regeneration. A pip's a pip and 2hp/sec means a lot more the less health you have. Healing Breeze works a lot better with a DW on a target, although it's hard to tell if they do have that Condition on.). It's a Condition, it's harmful. You take a higher percentage's worth of damage but not healing. So, it's a good way of reducing the effects of healing relative to damage to make a target easier to kill. Not insanely easier but enough that if you were just slightly below healing you can push ahead.