Do Deep Wounds limit healing on the target by 20% as well as taking off 20% of their max health and current health?
So if I casted a healing spell that should heal for 100 hps on a target with a deep wound would it only heal for 80 hps?
Deep Wound limits healing?
BlackArrow
Mumblyfish
No, they merely reduce maximum health by 20%. I can't think of anything else to add to that, so... hm. ♪And now some puppies will lick your faaaaaaace...♫
BlackArrow
What about the line that says "Healing casted on target is reduced by a similar amount". (From the Guru conditoins guide) Is Guru out of date on this then?
Cleocatra
Yes, they reduce healing. A 100 point heal will indeed heal about 80 instead.
Mumblyfish
If that's the case, I'd wait for one of the Gurus to answer that. Through my experiences, I've never noticed Deep Wound affecting how much I get healed for, not in the slightest. That said, in the thick of a fight, I hardly notice those little blue digits in the midst of huge bugger-off explosions and effects. I may well be entirely wrong.
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FireMarshal
Well, it would make sense for the healing to be reduced, because your Max health is reduced.
Lamaros
Quote:
Originally Posted by FireMarshal
Well, it would make sense for the healing to be reduced, because your Max health is reduced.
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"Yeah, a 100 health heal will heal someone with 400 max health for less than someone with 500max health, even if they are both on 50 health."
And that makes sense to you?
Pharalon
Quote:
Originally Posted by Mumblyfish
If that's the case, I'd wait for one of the Gurus to answer that.
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Sausaletus Rex
Quote:
Originally Posted by Lamaros
And that makes sense to you?
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Deep Wound works similarly to Endure/Defy Pain, except it's percentile based rather than on a flat amount. So, when you get a DW you lose 20% of your maximum health but also 20% of your maximum health. Let's say you have 400 hit points to start with, after a Deep Wound you'd drop 20%/20% or down to 320/384. When Deep Wound elapses you jump right back up by that same 20%/20%. If you lost 20 hit points while Deep Wounded when it's over you'll actually lose 40 because when you jump back up you'll have not 380/480 but 376 or something like. In other words, damage done while DWed is also increased by 20%. But, that holds true for healing, too. If, while DWed you were healed for 50 health when you hopped back up you'd actually have been for around 60. When the heal happened you'd have 370/384 health but when DW ends you'd hop up to something like 460/480 (Yeah, my math's spotty here but the basic idea is whatever your hit points are when DW ends you get 120% of them, both current and maximum and if your health shifts while DWed then it's shifting more as an overall percent).
Reducing healing while DWed, then, means that it's still healing you for the same percentage of your health. You don't actually get a healing bonus when you suffer from a Deep Wound (Although, as Pharalon points out you do get a bonus to your health regeneration. A pip's a pip and 2hp/sec means a lot more the less health you have. Healing Breeze works a lot better with a DW on a target, although it's hard to tell if they do have that Condition on.). It's a Condition, it's harmful. You take a higher percentage's worth of damage but not healing. So, it's a good way of reducing the effects of healing relative to damage to make a target easier to kill. Not insanely easier but enough that if you were just slightly below healing you can push ahead.
BlackArrow
Does Deep Wound basically do the same thing as the new Malign Intervention? Your math just really confused me Saus.
Sausaletus Rex
You're not the only one...
It's more accurate to say that Malign Intervention now works a bit like Deep Wound, but yes. 20% less healing. Doesn't matter what it's from, Healing Seed, Healing Touch, it's only good for 80% of what it otherwise would have.
Okay, think of it this way. A character with less hit points gets more benefit from a skill with a large heal. If you have only 300 maximum hit points then a 100 point heal is worth 1/3rd of your life. It's going to be worth a lot more, as a percentage, than it is for someone with 400 points. Or 480. Or, 530. Or if they boost past that the amount of health you're healing, as an overall percentage, is a lot lower, even though the amount of healing hasn't changed (Note the same holds true for damage, too. a 100 hp hit is really threatening to someone with only 300 hit points. But to someone with 700 it's not that big a deal.). Now, Deep Wound works by going in the opposite direction. It reduces health, as a percentage, so if you healed for the same amount you'd be doing more helaing - in terms of how much of their health overall.
That's important because DW is percentile based itself. When it fades away health is restored based on that percentage. If you had a ratio of current health to maximum health of, say .5 you'd have that same ratio when DW ended. If you had 192/384 you'd have 240/480. It's not the value of current hit points that matters because it's going to be raised by a percentage, it's that ratio. If you healed that character to 288/384 or 3/4rds, then when DW was over they'd have 360/480. 96 points worth of healing becomes 120. But, your heals remain constanting means that if you healed for 96 points before a DW, you'd actually be healing the equivallent of 120 points per heal when a target was Deep Wounded. With the way DW works you'd only heal for 80% of that while the DW was up so once it was over it would still be the same, percentage wise.
If DW did not lower the percentage of healing you would heal for more. You'd actually benefit from someone putting that condition on you. That's still the case with regeneration healing, mind, but DW limiting healing means that it's not actually beneficial like that.
It's more accurate to say that Malign Intervention now works a bit like Deep Wound, but yes. 20% less healing. Doesn't matter what it's from, Healing Seed, Healing Touch, it's only good for 80% of what it otherwise would have.
Okay, think of it this way. A character with less hit points gets more benefit from a skill with a large heal. If you have only 300 maximum hit points then a 100 point heal is worth 1/3rd of your life. It's going to be worth a lot more, as a percentage, than it is for someone with 400 points. Or 480. Or, 530. Or if they boost past that the amount of health you're healing, as an overall percentage, is a lot lower, even though the amount of healing hasn't changed (Note the same holds true for damage, too. a 100 hp hit is really threatening to someone with only 300 hit points. But to someone with 700 it's not that big a deal.). Now, Deep Wound works by going in the opposite direction. It reduces health, as a percentage, so if you healed for the same amount you'd be doing more helaing - in terms of how much of their health overall.
That's important because DW is percentile based itself. When it fades away health is restored based on that percentage. If you had a ratio of current health to maximum health of, say .5 you'd have that same ratio when DW ended. If you had 192/384 you'd have 240/480. It's not the value of current hit points that matters because it's going to be raised by a percentage, it's that ratio. If you healed that character to 288/384 or 3/4rds, then when DW was over they'd have 360/480. 96 points worth of healing becomes 120. But, your heals remain constanting means that if you healed for 96 points before a DW, you'd actually be healing the equivallent of 120 points per heal when a target was Deep Wounded. With the way DW works you'd only heal for 80% of that while the DW was up so once it was over it would still be the same, percentage wise.
If DW did not lower the percentage of healing you would heal for more. You'd actually benefit from someone putting that condition on you. That's still the case with regeneration healing, mind, but DW limiting healing means that it's not actually beneficial like that.