Shield stats

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Doctor Death
Doctor Death
Frost Gate Guardian
#1
I was bored so a decided to list some shield stats. Please help to fill in the blanks and anything I might have missed.

As far as I know the max stats are as follows:

Max Base Amour: 16
Min req for max armour shield: 7
Max req: 13

Health:
(enchanted) + 45
(Stance) + 45
(Hexed) + 60
(always) + 30

Damage Reduction:
(enchanted) -2
(Stance) -2
(Hexed) -3
(20% Chance) -5

Condition durations:
Reduces Blindness by 20%
Reduces Weakness by 20%
Reduces Crippled by 20%
Reduces Poison by 20%
Reduces Bleeding by 20%
Reduces Deepwound by 20%
Reduces Disease by 20%
Reduces Dazed by 20%


Max Additional Armour:
vs Elemental Attacks
(water/fire/lightning/earth) = +10
Vs Slashing Attacks = +10
Vs Blunt Attacks = +10
Vs Piercing Attacks = +10
Vs Races
(Tengu/Dwarfs ect) = +10

Others:
Attributes +1 - 20% chance

Exceptions:
Soulreaping
Divine Favor
Fast Casting
Energy Storage
Expertise (Just A note I cant recall seeing a shield with any ranger attributes)

Sheild Type:

Tactics Based:

Aegis
Ascalon Aegis
Bulwark of Balthzaar
Crimson Carapace
Crude
Ornate Buckler
Reinforced Buckler
Runik
Round
Sheild of the wing
Skeleton
Skull
Stone Summit
Summit Warlord
Tall
Wooden buckler

Strength Based:

Defender
Eternal
Magmas
Shadow
Tower
Crimson Carapace (Shiverpeak collectors - Hexed)

No attribute:

Gingerbread
Peppermint

Acknowledgements: GWGuru Auction site, GuildWiki
Manic Smile
Manic Smile
Desert Nomad
#2
+8 Ac vs. Blunt for sure I have the shield still I think
I'm pretty sure I've seen 20% diseased but it's been a while
Sab
Sab
Desert Nomad
#3
Could you also list the available combinations of double reduction shields? e.g. -2 ench/-3 hex don't exist while -2 stance/-3 hex does.

Since physical attacks are split into blunt, piercing etc., there's isn't a general +armor vs physical mod.

Also, I think the +armor mod for air is called "+Armor vs. Lightning"
Savio
Savio
Teenager with attitude
#4
Quote:
Originally Posted by Manic Smile
+8 Ac vs. Blunt for sure I have the shield still I think
They upped all the +armors to +10.

Quote:
Originally Posted by Doctor Death
Attributes +1 - 20% chance
Specifically, it's most caster attributes (I think it's the primary caster attributes that aren't available), Strength, and Tactics.

Quote:
Reduces Burning by 20%
I doubt it exists, simply because Burning lasts all of 2-3 seconds on someone already. However, there are quite a few useless mods floating around (Heavy Axe Haft anyone?)

Also, it helps if you split the shield types into Strength and Tactics based.
Haggard
Haggard
Desert Nomad
#5
Quote:
Originally Posted by Savio
However, there are quite a few useless mods floating around (Heavy Axe Haft anyone?)
ever heard of Axe Twist?
Savio
Savio
Teenager with attitude
#6
Quote:
Originally Posted by Haggard
ever heard of Axe Twist?
People actually acknowledge its existence?
u
uber l337
Academy Page
#7
This is sorta trivial, but rare's have a max hp bonus of +30 while collectors and greens can be +45hp while in a stance.
Lord Sabir
Lord Sabir
Frost Gate Guardian
#8
Aren't there a few shields out there that do -2 dmg (always)?
Savio
Savio
Teenager with attitude
#9
Quote:
Originally Posted by uber l337
This is sorta trivial, but rare's have a max hp bonus of +30 while collectors and greens can be +45hp while in a stance.
They changed that in a recent update.

Quote:
Originally Posted by Lord Sabir
Aren't there a few shields out there that do -2 dmg (always)?
No.
Doctor Death
Doctor Death
Frost Gate Guardian
#10
Thanks for your comments. I have updated the list with some of the suggestions.
Manic Smile
Manic Smile
Desert Nomad
#11
Quote:
Originally Posted by Savio
They upped all the +armors to +10.
.
well that's just lovely :/

Quote:
Originally Posted by Lord Sabir
Aren't there a few shields out there that do -2 dmg (always)?
I've heard mention of this but it's always a friend of a friend...I'll wait for the SS before I buy it.



yay made Rocinante at some point...
V
Vermilion Okeanos
Forge Runner
#12
Adding Green name shields would be helpful as well.

This thread doesn't belong here... does it?
Moa Bird Cultist
Moa Bird Cultist
Wilds Pathfinder
#13
It may not belong here, but it's certainly a useful reference for shield stats. Thanks for compiling this!
E
EpicFoe
Pre-Searing Cadet
#14
If a shield requirement says, say 2 for tactics, does that mean that any listed enhancements will not work unless you have 2 in tactics?

Example
Armor +6=req 2 tactics
Armor +10 vs elem attacks
Armor +10 vs Charr
E
EpicFoe
Pre-Searing Cadet
#15
Quote:
Originally Posted by Lord Sabir
Aren't there a few shields out there that do -2 dmg (always)?
I found a purple shield

Skull -3 damage all the time...is this good?