I was bored so a decided to list some shield stats. Please help to fill in the blanks and anything I might have missed.
As far as I know the max stats are as follows:
Max Base Amour: 16
Min req for max armour shield: 7
Max req: 13
Health:
(enchanted) + 45
(Stance) + 45
(Hexed) + 60
(always) + 30
Damage Reduction:
(enchanted) -2
(Stance) -2
(Hexed) -3
(20% Chance) -5
Condition durations:
Reduces Blindness by 20%
Reduces Weakness by 20%
Reduces Crippled by 20%
Reduces Poison by 20%
Reduces Bleeding by 20%
Reduces Deepwound by 20%
Reduces Disease by 20%
Reduces Dazed by 20%
Max Additional Armour:
vs Elemental Attacks
(water/fire/lightning/earth) = +10
Vs Slashing Attacks = +10
Vs Blunt Attacks = +10
Vs Piercing Attacks = +10
Vs Races
(Tengu/Dwarfs ect) = +10
Others:
Attributes +1 - 20% chance
Exceptions:
Soulreaping
Divine Favor
Fast Casting
Energy Storage
Expertise (Just A note I cant recall seeing a shield with any ranger attributes)
Sheild Type:
Tactics Based:
Aegis
Ascalon Aegis
Bulwark of Balthzaar
Crimson Carapace
Crude
Ornate Buckler
Reinforced Buckler
Runik
Round
Sheild of the wing
Skeleton
Skull
Stone Summit
Summit Warlord
Tall
Wooden buckler
Strength Based:
Defender
Eternal
Magmas
Shadow
Tower
Crimson Carapace (Shiverpeak collectors - Hexed)
No attribute:
Gingerbread
Peppermint
Acknowledgements: GWGuru Auction site, GuildWiki
Shield stats
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Could you also list the available combinations of double reduction shields? e.g. -2 ench/-3 hex don't exist while -2 stance/-3 hex does.
Since physical attacks are split into blunt, piercing etc., there's isn't a general +armor vs physical mod.
Also, I think the +armor mod for air is called "+Armor vs. Lightning"
Since physical attacks are split into blunt, piercing etc., there's isn't a general +armor vs physical mod.
Also, I think the +armor mod for air is called "+Armor vs. Lightning"
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Originally Posted by Manic Smile
+8 Ac vs. Blunt for sure I have the shield still I think
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Quote:
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Originally Posted by Doctor Death
Attributes +1 - 20% chance
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Quote:
| Reduces Burning by 20% |
Also, it helps if you split the shield types into Strength and Tactics based.
u
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Originally Posted by uber l337
This is sorta trivial, but rare's have a max hp bonus of +30 while collectors and greens can be +45hp while in a stance.
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Quote:
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Originally Posted by Lord Sabir
Aren't there a few shields out there that do -2 dmg (always)?
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Quote:
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Originally Posted by Savio
They upped all the +armors to +10.
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Quote:
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Originally Posted by Lord Sabir
Aren't there a few shields out there that do -2 dmg (always)?
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yay made Rocinante at some point...
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