Assassin spell: caltrops
Aotis Shamrock
Cripple foe and adjacent foes for 5-13 seconds, attack does half damage...
wow this looks like a pretty great spell, i think itll become part of alot of PvP builds
wow this looks like a pretty great spell, i think itll become part of alot of PvP builds
fiery
Matyr for the aielment. <-- Sp?
ZennZero
Is that the right description? guildwiki has this:
Spell. Target foe and all foes adjacent to your target are Crippled for 5...13 seconds. Caltrops has half the normal range.
No mention of damage at all. It seems to be a short range, AoE cripple with no other damage or effects.
Spell. Target foe and all foes adjacent to your target are Crippled for 5...13 seconds. Caltrops has half the normal range.
No mention of damage at all. It seems to be a short range, AoE cripple with no other damage or effects.
swordfisher
Zenn and Guildwiki are correct. But wasn't there another skill called crippling dagger? Cripple a single foe, inflicted a bit of damage, *and* counted as a lead attack? Also at half range, but I could see that be veddy veddy useful.
Mercury Angel
Quote:
Originally Posted by swordfisher
Zenn and Guildwiki are correct. But wasn't there another skill called crippling dagger? Cripple a single foe, inflicted a bit of damage, *and* counted as a lead attack? Also at half range, but I could see that be veddy veddy useful.
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swordfisher
Yeah, I had forgotten about the fleeing bit. But it did inspire me to post on just that topic, saying that all skills which trigger on 'fleeing' should trigger on 'moving' instead. The 'flee' condition is so easy to avoid it's trivial.
Jas D
Quote:
Originally Posted by fiery
Matyr for the aielment. <-- Sp?
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Yep, Caltrops sounds good to me.
Vermilion Okeanos
Is it like illusion of haste + plauge sending in one skill, sure why not.
Andy_M
Hmmm, wonder if there is an elite version where the caltrops are dipped in droppings - causing poison as well. Metal-soled boots shout grant immunity from the basic skill anyway.
twicky_kid
Quote:
Originally Posted by Mercury Angel
If the description is right, and the cripple only triggers on a fleeing foe, then it could also be awful. 'Fleeing' is much more limiting than 'moving'.
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Seems only logical to update all skills with "fleeing" to "moving" otherwise it will never see play.
Caltrops has a 20 recharge and small aoe. Might as well use cripple shot. On the plus side its a spell so cannot miss (except to SB and OF like all spells) and a nice 1/4 casting so it does make it better than pin down. Would be good for oath shot rangers that use pin down currently to replace it with caltrops.
I think siphon speed is better than both of those options. Hexs are harder to remove. Has a 5e cost 5 recharge and last for 5...13. Speed debuff and buff all in one for very cheap and spammable.
Mercury Angel
Quote:
Originally Posted by twicky_kid
I think siphon speed is better than both of those options. Hexs are harder to remove. Has a 5e cost 5 recharge and last for 5...13. Speed debuff and buff all in one for very cheap and spammable.
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And of course, the movement buff is always nice too.
Ken Dei
Caltrops, is one of the BEST Assassin skills there is period. I ALWAYS had it in my skill bar over the preview weekend. It didn't do damage but it kepted any foe I was after from getting away, and when used defensively it got entire groups of melees off monks.
They better not change this skill.
They better not change this skill.
Fred Kiwi
I think it would be much better if there was a trap that assassins used, called caltrops.
Nevin
Quote:
Originally Posted by Fred Kiwi
I think it would be much better if there was a trap that assassins used, called caltrops.
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Ken Dei
NO. Caltrops is fine the way it is, besides caltrops are generally thrown, because if you see them on the ground you'll avoid them.
imortal
I used crippling dagger to replace Gale to see how well It would work when GW:F actually did come out ( assuming Gale would be nerfed) and I wasn't impressed mainly due to the "fleeing" definition. If its changed to moving I think it could become pretty useable skill.
twicky_kid
Quote:
Originally Posted by imortal
I used crippling dagger to replace Gale to see how well It would work when GW:F actually did come out ( assuming Gale would be nerfed) and I wasn't impressed mainly due to the "fleeing" definition. If its changed to moving I think it could become pretty useable skill.
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