Any good builds to farm fow for shards
sky852
Any good solo builds to fow for shards
By the way, I am using R/E
By the way, I am using R/E
Pillz_veritas
woops sorry please delete. I thought you ment solo build
Valerius
JI + Barrage {E} works pretty well down there...
if you meant solo'ing... i don't think it is possible as a Ranger
if you meant solo'ing... i don't think it is possible as a Ranger
s t o m p y
its possible.... forest is best to solo down there!
Valerius
ahh yeah... forgot about that... k nm... Rangers can solo down there

Brabby
Then i'd still like to know what build you must use.
=HT=Ingram
IDK... I go down on occasion with a full balanced party and we average 2 or 3 shards each by the time we leave... Last run we were down there for around 4hours yielded 13 shards total. an Ecto, 3 Rubies, 1 Sapphire, 1 black dye, and several gold drops (Including a nice Max Shadow blade) for all of us... and 2 gold chests, and 2 purple... Lots of salvage of course... All in all each member of the party left with a total value of around 20+k. If they sell to the market. more like 8k to NPCs... Not bad for a fissure clear out... Sure was a fun trip to say the least... Which is the most important part.
karklenator
rangers can solo fow? can u tell us how maybe?
Valerius
not all of it lol... just the forest and some other small places
Piercing Them
hum Ecto dont drop in FoW no????
SnipiousMax
Urban legend says that they do drop very rarely.
Jarek Longbow
You could try using a variation of the W/Mes build I use to solo down there by the caves.
The key to the build is Physical Resistance to ward off the hits from the spiders and snarling driftwood.
Build could go something like:
R/Mes
Barrage
Storm Chaser
Savage Shot
Distracting Shot
Troll Unguent
Physical Resistance
Whirling
Serpents Quickness
I'll have to test it but already I can see flaws in that there's not a constant heal at hand to deal with the degen thrown at you when running by Ancient Skales, and the constant poison degen of the spiders. Snarling you can handle without an issue, but you're pretty much crossing your fingers that a shard/gold item drops within the first group or 2.
-j
The key to the build is Physical Resistance to ward off the hits from the spiders and snarling driftwood.
Build could go something like:
R/Mes
Barrage
Storm Chaser
Savage Shot
Distracting Shot
Troll Unguent
Physical Resistance
Whirling
Serpents Quickness
I'll have to test it but already I can see flaws in that there's not a constant heal at hand to deal with the degen thrown at you when running by Ancient Skales, and the constant poison degen of the spiders. Snarling you can handle without an issue, but you're pretty much crossing your fingers that a shard/gold item drops within the first group or 2.
-j
streets101
Quote:
Originally Posted by =HT=Ingram
IDK... I go down on occasion with a full balanced party and we average 2 or 3 shards each by the time we leave... Last run we were down there for around 4hours yielded 13 shards total. an Ecto, 3 Rubies, 1 Sapphire, 1 black dye, and several gold drops (Including a nice Max Shadow blade) for all of us... and 2 gold chests, and 2 purple... Lots of salvage of course... All in all each member of the party left with a total value of around 20+k. If they sell to the market. more like 8k to NPCs... Not bad for a fissure clear out... Sure was a fun trip to say the least... Which is the most important part.
dude no ecto in FoW
=HT=Ingram
ecto drops from the banshees near the Wailing lord in Fissure of Woe.
http://guildwiki.org/wiki/Banshee
http://guildwiki.org/wiki/Banshee
Ristaron
streets, just because you've never seen ecto in FoW doesn't mean there isn't any.
as proven by Ingram.
please, don't try making other people look bad for no reason -- it just rebounds back on you for being a jackass.
as proven by Ingram.
please, don't try making other people look bad for no reason -- it just rebounds back on you for being a jackass.
streets101
Quote:
Originally Posted by Ristaron
streets, just because you've never seen ecto in FoW doesn't mean there isn't any.
as proven by Ingram.
please, don't try making other people look bad for no reason -- it just rebounds back on you for being a jackass. srry about that im srry for mis judging ur statement. i have never actually "farmed" the forest so i am now going to make a ranger to solo forest. is it possible to get to banshees in forest solo with a ranger?
as proven by Ingram.
please, don't try making other people look bad for no reason -- it just rebounds back on you for being a jackass. srry about that im srry for mis judging ur statement. i have never actually "farmed" the forest so i am now going to make a ranger to solo forest. is it possible to get to banshees in forest solo with a ranger?
Maria The Princess
SOLO build for Forest:
R/Me, must have all 200 attributes
(High Expertise and WS, Marks only the minimum bow req)
Poison Arrow {e}
Savage Shot
Kindle Arrows
Storm Chaser
Dodge
Trall enguent
Physical Resistance
Manta of Ligtning
a good thing to have is:
---->Poisoners bow with +30hp grip (im using Elswyth Long Bow, dont use Dragos bow cuz the idea is to degen to death and not to deal sundering dmg, plus, flat bow arrows take longer to reach target so harder to interrupt )
---->Studded Leather armor (+15 vs lightning)
---->Duids armor (+7 energy) or Scale (+15 vs fire) for when runing
---->3 masks (+1+3 WS, +1+3 Expertise, +1+1 WS (when you get to spiders you need extra 75 hp for degenaration)
*dont have screen shot of runing map, so search, but the run is very easy.
first time i recoment to Duo it with a ranger who knows what he's doin there, after 3-4 duo runs yuo should be ready to solo this
R/Me, must have all 200 attributes
(High Expertise and WS, Marks only the minimum bow req)
Poison Arrow {e}
Savage Shot
Kindle Arrows
Storm Chaser
Dodge
Trall enguent
Physical Resistance
Manta of Ligtning
a good thing to have is:
---->Poisoners bow with +30hp grip (im using Elswyth Long Bow, dont use Dragos bow cuz the idea is to degen to death and not to deal sundering dmg, plus, flat bow arrows take longer to reach target so harder to interrupt )
---->Studded Leather armor (+15 vs lightning)
---->Duids armor (+7 energy) or Scale (+15 vs fire) for when runing
---->3 masks (+1+3 WS, +1+3 Expertise, +1+1 WS (when you get to spiders you need extra 75 hp for degenaration)
*dont have screen shot of runing map, so search, but the run is very easy.
first time i recoment to Duo it with a ranger who knows what he's doin there, after 3-4 duo runs yuo should be ready to solo this
Silent Elvin Ranger
Im working on a build that can solo forest then run down to beach and solo it too. Both area's in 1 run would give great profit! So far so good, as i have found a way to make the spiders at beach do...0-3's. Poison is constant so troll ungeant always. I stuck the components from this solo area and tryed to apply it to the forest. I got satisfactory resultsin forest and great results at beach. I need to apply some forest build "technique" and skills. I will not release my build for a bit. I have finished a few buffs and im dieing to test it. Stupid gw not working for me right now.(even if it did i will need to wait for favor). Ill post soon so keep an eye out for it

Valerius
Quote:
Originally Posted by Maria The Princess
Poison Arrow {e}
Savage Shot
Kindle Arrows
Storm Chaser
Dodge
Trall enguent
Physical Resistance
Manta of Ligtning Dodge is not necessary imo... drop it for Dual Shot
Savage Shot
Kindle Arrows
Storm Chaser
Dodge
Trall enguent
Physical Resistance
Manta of Ligtning Dodge is not necessary imo... drop it for Dual Shot
Maria The Princess
Quote:
Originally Posted by Valerius
Dodge is not necessary imo... drop it for Dual Shot
up to you cuz you got your own style but i keep it for when storm chaser runs out and im not in a safe place YET! or if i need to run REALLY fast cuz theres 10 mobs after me, lol
cuz dodge "evades" attaks and runs 33% faster instead of 25%, so its my
"runing away and save my ass" skill
cuz dodge "evades" attaks and runs 33% faster instead of 25%, so its my
"runing away and save my ass" skill
Wolydarg
To run to the forest Storm Chaser is really all you need, and pray that you don't get ridiculously bad spawns, especially at that chokepoint with the 2 shadow ele/mes and then the group after, sometimes they spawn too close to the chokepoint and I end up being burned and in deep freeze then soon after death.
Dodge won't even save you from that. Just drop it and bring dual to take down the sheperds/woods faster or distracting to have an easier time with spiders if you don't have a half moon/short bow.
Dodge won't even save you from that. Just drop it and bring dual to take down the sheperds/woods faster or distracting to have an easier time with spiders if you don't have a half moon/short bow.
Maria The Princess
Quote:
Originally Posted by Wolydarg
To run to the forest Storm Chaser is really all you need, and pray that you don't get ridiculously bad spawns, especially at that chokepoint with the 2 shadow ele/mes and then the group after, sometimes they spawn too close to the chokepoint and I end up being burned and in deep freeze then soon after death.
Dodge won't even save you from that. Just drop it and bring dual to take down the sheperds/woods faster or distracting to have an easier time with spiders if you don't have a half moon/short bow. thats not the only bad spam you can have... spiders are bad too and if you got no attak evading/runing thery might shoot you to death with their poison cuz u need to do trall enguent which take time, and you need to be in safe spot. dodge helps avoiding their arrows, and sometimes the warms (if they start attaking)
now dual shot is pretty useless cuz the whole build is based on hit and run poison degenaration + kindle arrows to damage, and did you notice savage shot in what i posted? with fast recharge and energy from manta of lightning its more then enouth
Dodge won't even save you from that. Just drop it and bring dual to take down the sheperds/woods faster or distracting to have an easier time with spiders if you don't have a half moon/short bow. thats not the only bad spam you can have... spiders are bad too and if you got no attak evading/runing thery might shoot you to death with their poison cuz u need to do trall enguent which take time, and you need to be in safe spot. dodge helps avoiding their arrows, and sometimes the warms (if they start attaking)
now dual shot is pretty useless cuz the whole build is based on hit and run poison degenaration + kindle arrows to damage, and did you notice savage shot in what i posted? with fast recharge and energy from manta of lightning its more then enouth
remmeh
Quote:
Originally Posted by Maria The Princess
thats not the only bad spam you can have... spiders are bad too and if you got no attak evading/runing thery might shoot you to death with their poison cuz u need to do trall enguent which take time, and you need to be in safe spot. dodge helps avoiding their arrows, and sometimes the warms (if they start attaking)
now dual shot is pretty useless cuz the whole build is based on hit and run poison degenaration + kindle arrows to damage, and did you notice savage shot in what i posted? with fast recharge and energy from manta of lightning its more then enouth dual shot (w/kindle) does ~80 to spirit woods...
and around 65 to shepherds.
now dual shot is pretty useless cuz the whole build is based on hit and run poison degenaration + kindle arrows to damage, and did you notice savage shot in what i posted? with fast recharge and energy from manta of lightning its more then enouth dual shot (w/kindle) does ~80 to spirit woods...
and around 65 to shepherds.
Valerius
Quote:
Originally Posted by Maria The Princess
thats not the only bad spam you can have... spiders are bad too and if you got no attak evading/runing thery might shoot you to death with their poison cuz u need to do trall enguent which take time, and you need to be in safe spot. dodge helps avoiding their arrows, and sometimes the warms (if they start attaking)
now dual shot is pretty useless cuz the whole build is based on hit and run poison degenaration + kindle arrows to damage, and did you notice savage shot in what i posted? with fast recharge and energy from manta of lightning its more then enouth well... three things... it's called "Troll Unguent" ... and Dodge shouldn't really help you that much against the spiders as all they do is pretty much spam Called Shot... which can't be evaded... and unless ANeT fixed them the Wurms are bugged atm... they don't attack when your within Recurve bow range
now dual shot is pretty useless cuz the whole build is based on hit and run poison degenaration + kindle arrows to damage, and did you notice savage shot in what i posted? with fast recharge and energy from manta of lightning its more then enouth well... three things... it's called "Troll Unguent" ... and Dodge shouldn't really help you that much against the spiders as all they do is pretty much spam Called Shot... which can't be evaded... and unless ANeT fixed them the Wurms are bugged atm... they don't attack when your within Recurve bow range
prencher
Fighting the worms when they attack is very easy in any case. Dont need dodge for that, mantra of lightning and occasional troll unguent and you're sorted.
m0gden
This all sounds very interesting. I've been running my ranger for quite some time now and have yet to attempt any FoW or UW soloing with any character. I am a little tentative to spend large sums on potential or certain (at this point) death for little to no rewards.
After understanding the builds and knowing the general layout and attacks of each monster over time I wouldn't mind trying this. However I would like to shadow someone who is competent at this for a couple runs. I think it would be an enjoyable learning experience for me and, if need be, I would fund the entry fee for the solo'er.
I find it hard enough getting into a group at FoW regardless of experience as a ranger. To learn not only how to solo some of it firsthand but to get to know some of the better PvE rangers out there would be a welcome experience.
IGN: Steve Blender
After understanding the builds and knowing the general layout and attacks of each monster over time I wouldn't mind trying this. However I would like to shadow someone who is competent at this for a couple runs. I think it would be an enjoyable learning experience for me and, if need be, I would fund the entry fee for the solo'er.
I find it hard enough getting into a group at FoW regardless of experience as a ranger. To learn not only how to solo some of it firsthand but to get to know some of the better PvE rangers out there would be a welcome experience.
IGN: Steve Blender
Valerius
i'd be glad to show you how it's done m0gden... just msg me ingame when America has favour 
IGN - Sir Valerius

IGN - Sir Valerius
Maria The Princess
Quote:
Originally Posted by Valerius
well... three things... it's called "Troll Unguent" ... and Dodge shouldn't really help you that much against the spiders as all they do is pretty much spam Called Shot... which can't be evaded... and unless ANeT fixed them the Wurms are bugged atm... they don't attack when your within Recurve bow range
yes trall enguent is great, but using dodge helps me more then duo shot, cuz again, the idea is to degen to death, not do mass damage. spiders dont always do called shot, and with dodge, these are the almost the ONLY shots i get from them, and i run fast enouth to go to safe place or do trall enguent.
but hey! if you like duo shot use duo shot... fine with me, cuz i'll be using whatever i feel better with
but hey! if you like duo shot use duo shot... fine with me, cuz i'll be using whatever i feel better with
Gaas
dual shot is better for me cause dodege doesnt hel muc..use physical res and trol ungeunt and its all great.....when i fight spiders i usualy put kindle trol and themn poison +savage that distracts his apply poison and then next dual shot that distract his healing spring and he is half health then...then just wait apply poison again....and distrupt and if u failt to distrupt healing spring just take few steps back and he will move out of healing spring range
Silent Elvin Ranger
o just to inform you...if ur really stressed about skill slots...drop both dodge and storm chaser and hitch a ride with a chest run group...they always stop at forest...and the use charge and shields up...all u gotta do is use them as meat shields...
Ahem...sry all u warriors ive been with and then see "_____drops for silent elvin ranger"...thats how i roll =p
Ahem...sry all u warriors ive been with and then see "_____drops for silent elvin ranger"...thats how i roll =p
Sir Mad
Quote:

Soloing skelies should be doable as well - *hint* Judge's insight + skelislaying grip = 180 damage on an impaler or a spell caster. Add barrage and a zealous string for the energy needed to maintain JI and you should be pretty good
