What are your builds, lets all share them for everyone!
Well since I deleted my character...I dont really know.
My skills are this though:
1) Power Shot
2) Troll Unguent
3) Ressurrection Signet
4) Comfort Animal
5) Charm Animal
6) Conjure Phantasm
7) Ether Feast
8) Imagined Burden
Share Your Builds
Kiwi
nigs
I think mine right now is something like
Orision, Word of healing, Guardian, Reversal of fortune, shielding hands, mend condition, vital blessing, and healing breeze
...It is alright, but I need to change some stuff.
Orision, Word of healing, Guardian, Reversal of fortune, shielding hands, mend condition, vital blessing, and healing breeze
...It is alright, but I need to change some stuff.
Bladen Skull
Before I begin I'd like to say this was an awesome build. Can't wait to find a way to get it to work in GvG . (Taken from a guild thread)
Offensive Geomancer:
Attributes:
Earth Magic: 12 (+4)
Energy Storage: 10
Inspiration Magic: 8
Skills:
1.) Earthquake
2.) Aftershock
3.) Crystal Wave
4.) Obsidian Flame
5.) Stoning
6.) Earth Attunment
7.) Energy Tap
8.) Energy Drain {E}
Basic Information:
Well, I've talked about it lots of times, and I finally am going to unveil a master peice. This is the Earth Master, and suprisingly... It's not defensive! Through the WPE I loved this character, but never brought her back, but now I thought I'd show you guys. So lets start off, Earthquake of course knocks the fore down, dealing 100 damage (wow eh?). Following up with Aftershock deals alot of damage, as Aftershock does 100 damage, plus 68 for the foe being knocked down. Second comes Crystal Wave, this spell is just awesome. It ignores the armor of my enemy and does 100 damage, EVERY time. This damage output is spectacular to watch. This spell can also be combined with Obsidian Flame, if you havnt guess why then let me explain. After hitting the enemy I have always followed up with Obsidian, this spell ignores armor, making you hit for 113 damage, again, EVERY time. Throw in Stoning to do that extra damage needed and you have a great DPS. Earth Attunment is to lower the cost of Earthquake, and the two Energy skills are to make up for the exhaustion I'll be building up. Well, comments welcome!
Well after seeing my damage on various Warriors, I was hitting for around 610 damage each round. It was very exciting to watch me kill a Warrior faster than their Monk could heal him .
Offensive Geomancer:
Attributes:
Earth Magic: 12 (+4)
Energy Storage: 10
Inspiration Magic: 8
Skills:
1.) Earthquake
2.) Aftershock
3.) Crystal Wave
4.) Obsidian Flame
5.) Stoning
6.) Earth Attunment
7.) Energy Tap
8.) Energy Drain {E}
Basic Information:
Well, I've talked about it lots of times, and I finally am going to unveil a master peice. This is the Earth Master, and suprisingly... It's not defensive! Through the WPE I loved this character, but never brought her back, but now I thought I'd show you guys. So lets start off, Earthquake of course knocks the fore down, dealing 100 damage (wow eh?). Following up with Aftershock deals alot of damage, as Aftershock does 100 damage, plus 68 for the foe being knocked down. Second comes Crystal Wave, this spell is just awesome. It ignores the armor of my enemy and does 100 damage, EVERY time. This damage output is spectacular to watch. This spell can also be combined with Obsidian Flame, if you havnt guess why then let me explain. After hitting the enemy I have always followed up with Obsidian, this spell ignores armor, making you hit for 113 damage, again, EVERY time. Throw in Stoning to do that extra damage needed and you have a great DPS. Earth Attunment is to lower the cost of Earthquake, and the two Energy skills are to make up for the exhaustion I'll be building up. Well, comments welcome!
Well after seeing my damage on various Warriors, I was hitting for around 610 damage each round. It was very exciting to watch me kill a Warrior faster than their Monk could heal him .
William of Orange
Don't remember my Attribute spread exactly, but I think it went something like this:
Level 14 Ranger/Monk
Marksmanship: 10
Expertise: 7
Wilderness Survival: 4 (modified from 3)
Smiting: 2
Skills:
1) Ignite Arrows
2) Lightning Relexes
3) Apply Poison
4) Power Shot
5) Troll Unguent
6) Purge Condition
7) Resurrection
8) Symbol of Wrath
The only reason that I was using Symbol of Wrath and had any points in Smiting was so that for the Gates of Kryta and the D'Alessio Seaboard missions, I'd be able to do double damage to Undeads and have some power to it. Lasting 5 seconds and doing 20 damage each second, I'm taking away 100 health from anybody who tried to get right up close to Confessor Dorian; helped down quite a few monsters, and more than one time.
I want to find some of the Elite Ranger skills next BWE, since having to do Ignite Arrows>Lightning Reflexes>Power Shot is taking away about 18 Energy each cycle.
Level 14 Ranger/Monk
Marksmanship: 10
Expertise: 7
Wilderness Survival: 4 (modified from 3)
Smiting: 2
Skills:
1) Ignite Arrows
2) Lightning Relexes
3) Apply Poison
4) Power Shot
5) Troll Unguent
6) Purge Condition
7) Resurrection
8) Symbol of Wrath
The only reason that I was using Symbol of Wrath and had any points in Smiting was so that for the Gates of Kryta and the D'Alessio Seaboard missions, I'd be able to do double damage to Undeads and have some power to it. Lasting 5 seconds and doing 20 damage each second, I'm taking away 100 health from anybody who tried to get right up close to Confessor Dorian; helped down quite a few monsters, and more than one time.
I want to find some of the Elite Ranger skills next BWE, since having to do Ignite Arrows>Lightning Reflexes>Power Shot is taking away about 18 Energy each cycle.
mostro
My old mesmer/necro:
-Power leak
-Power Drain
-Backfire/Chaos Storm
-Diversion
-Lingering Curse {E}
-Shadow of fear
-Enfeebling blood
-Ether Feast
Yea it is outdated. I really need to replace Lingering Curse with Rend Enchanment and find a better elite, but this was an RP character and I don't feel like deleting it.
My monk/necro:
-Orison of Healing
-Healing Touch
-Remove Hex
-Zealot's Fire
-Blood is Power {E}
-Scourge healing
-Restore life
-Rend Enchantment
The main purpose is to BiP the two other monks and cast scourge healing to whoever is being focus fired. Probably can substitute orison and zealot's fire with better skills.
-Power leak
-Power Drain
-Backfire/Chaos Storm
-Diversion
-Lingering Curse {E}
-Shadow of fear
-Enfeebling blood
-Ether Feast
Yea it is outdated. I really need to replace Lingering Curse with Rend Enchanment and find a better elite, but this was an RP character and I don't feel like deleting it.
My monk/necro:
-Orison of Healing
-Healing Touch
-Remove Hex
-Zealot's Fire
-Blood is Power {E}
-Scourge healing
-Restore life
-Rend Enchantment
The main purpose is to BiP the two other monks and cast scourge healing to whoever is being focus fired. Probably can substitute orison and zealot's fire with better skills.
Dovi the Monk
lvl 9 monk/ranger
att somethin like this:
protection - 5
divine favor - 5
healing - 3
smitng - 2
bm - 1 or 2 not sure
orison of healing
shielding hands
reversal of fortune
charm animal
rez
comfort animal
banish
cant remember the last - maybe symbal of wrath
there still needs a lot of changes to be done!
att somethin like this:
protection - 5
divine favor - 5
healing - 3
smitng - 2
bm - 1 or 2 not sure
orison of healing
shielding hands
reversal of fortune
charm animal
rez
comfort animal
banish
cant remember the last - maybe symbal of wrath
there still needs a lot of changes to be done!