FoW Stance Tank?
knives
I've searched for this, and it always gave me SF stance tanking or just a warrior build with a stance or two in it. Anyone give me the basic rundown of the FoW stance tank build?
.killjoy
Stay with a normal stance tank cause a stance tank is a stance tank.. bring I Will Survive! cause theres bleeding and other conditions in fow, other than that follow a normal stance tank build
http://img161.imageshack.us/img161/3087/gw0392ak.jpg
heres a build that will help ya, healing signet isnt a must or bring breeze
http://img161.imageshack.us/img161/3087/gw0392ak.jpg
heres a build that will help ya, healing signet isnt a must or bring breeze
djfatben
A Good stance tank is:
W/x W/R
1. Cyclone Axe
2. Disrupting Chop / Res Sig
3. Gladiator's Defense {E} / Melandru's Resilience {E}
4. Disciplined Stance
5. Bonetti's Defense
6. Healing Signet / Res Sig
7. "Watch Yourself"
8. Dolyak Signet
Axe Mast.: 9 (8+1) / 9 (8+1)
Strength: 15 (11+3+1) / 14 (10+3+1)
Tactics: 12 (11+1) / 11 (10+1)
Wilderness Survival: 0 / 7
Take along a Zealous Axe of Defense and a -2/+45 stance and -3/+60 hexed shield. You're in stance 100% when in battle, and have +60 or +84 armor in battle, with 75% to dodge melee attacks all the time. Plus, you can self heal. Plus you can be a bastard and interrupt a few things. It's fun, and there are enough points in axe to make you not be worthless.
Conditions and degen hurt, so make sure your monk brings plenty of removal. Or, take out disrupting chop and bring mend ailment. Or, take out Glad's Defense and throw in Melandru's Resilience.
W/x W/R
1. Cyclone Axe
2. Disrupting Chop / Res Sig
3. Gladiator's Defense {E} / Melandru's Resilience {E}
4. Disciplined Stance
5. Bonetti's Defense
6. Healing Signet / Res Sig
7. "Watch Yourself"
8. Dolyak Signet
Axe Mast.: 9 (8+1) / 9 (8+1)
Strength: 15 (11+3+1) / 14 (10+3+1)
Tactics: 12 (11+1) / 11 (10+1)
Wilderness Survival: 0 / 7
Take along a Zealous Axe of Defense and a -2/+45 stance and -3/+60 hexed shield. You're in stance 100% when in battle, and have +60 or +84 armor in battle, with 75% to dodge melee attacks all the time. Plus, you can self heal. Plus you can be a bastard and interrupt a few things. It's fun, and there are enough points in axe to make you not be worthless.
Conditions and degen hurt, so make sure your monk brings plenty of removal. Or, take out disrupting chop and bring mend ailment. Or, take out Glad's Defense and throw in Melandru's Resilience.
knives
Thanks alot. ^^
I wanted to get FoW for my warrior, and wanted to get in some practice stance tanking before I actually join a forge group.
I wanted to get FoW for my warrior, and wanted to get in some practice stance tanking before I actually join a forge group.
Linsys
Actually I would suggest NOT going stance but Defence (they are not exactly the same) since wildblow is used in FoW and will break your stances...
Racthoh
Quote:
Originally Posted by Linsys
Actually I would suggest NOT going stance but Defence (they are not exactly the same) since wildblow is used in FoW and will break your stances...
Wildblow is only used by the 30 or so (fewer if you do Gift of Griffons) Skeleton Berserkers that you'll encounter.
If anything, hex removal would be better than stances. Spiteful Spirit and Empathy are going to do more damage than a stance would prevent. +Defense regardless is better in almost every PvE situation.
If anything, hex removal would be better than stances. Spiteful Spirit and Empathy are going to do more damage than a stance would prevent. +Defense regardless is better in almost every PvE situation.