Water Spam

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

I found this build to do good sucess in RA and a little in TA. However, with the lack of self anything, really, a monk would be appreciated.

Mesmer/Ele
Fast Casting: 12
Water Magic: 12

Skills:
1.) Ice Spear
2.) Ice Spikes
3.) Shard Storm
4.) Glyph of Lesser Energy
5.) Malestrom
6.) Rez Sig
7.) Water Attunement
8.) Elemental Attunement {E}

Before battle, throw up both attunements, hit the glyph, and cast Malestrom upon your target's location, and spam your first 3 spells for some slowing down/good damage. It's a great support build.

Feedback? There's no room to add healing or hex removal, sorry. This is a damage support build that can help give itself energy. 80% of it, that is

ehanks

Ascalonian Squire

Join Date: Jul 2005

I've played with fast-casting all the different ele lines in PvP, and in the end I was most satisfied with the water line. Maybe because you lose a lot of damage by going Mes/Ele. Water is about a lot more than just damage though, and fast-cast can help with all those slow spells.

Elemental attunement is so fragile though...if it gets removed your build is destroyed until you can recast. A while back I used Glyph of Energy instead...and it seemed to work well. Something like this:

Glyph of Energy
Maelstrom
Deep Freeze
Ice Spikes
Water Attune
Power Drain
Drain Enchant
Rez Sig

This is definately not a spam build, but you can keep one group completely slowed by alternating Deep Freeze/Ice Spikes, and you can cast Maelstrom every time it comes up. This build definately brings less damage than your build, but is a little more durable.

As a sidenote, I'm not sure that Mes/Ele is ever really better than Ele/?? when using the ele lines. An Ether Prodigy water ele seems to be the best water spammer to me.

Chaos Eryx

Ascalonian Squire

Join Date: Sep 2005

Death Destruction Domination

W/Mo

I watched a team of 5 fast cast air spikers dismantle a team in GvG. I think they may have dropped the opponents faster than an orders/ranger spike..twas fun to watch!

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Despite mesmer being the primary. I think this thread would be more suited to the elementalist forum. Since the only mesmer attribute your taking advantage of is fast casting.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

I wouldn't mind it if the moderators moved this thread to the elementalist forum.

ehanks

Ascalonian Squire

Join Date: Jul 2005

I don't know...seems this is a discussion on MESMER/Eles, which is a totally different ball game than just an ele build. I think the mesmer forum is a great place for it.

Some builds that have been seen before:

"Flareway" Bunch of fast cast Mes/Ele running mark of rodgort and flare spam.

The fast-cast air spike builds

Fast-cast water builds using maelstrom and then ice spear spam.


I've had fun playing with them, but I'm not sure any of them are much of an improvement on an Ele/Mes. I did the damage calculations a while back, and I didn't gain any damage by going fast cast spamming, but I did have to use dual attunements, which can be kinda fragile. I'm curious to hear if anyone has had good success with a fast cast ele. I love my mesmer, and I hate the long cast-times of ele spells.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Quote:
Originally Posted by ehanks
I don't know...seems this is a discussion on MESMER/Eles, which is a totally different ball game than just an ele build. I think the mesmer forum is a great place for it.

Some builds that have been seen before:

"Flareway" Bunch of fast cast Mes/Ele running mark of rodgort and flare spam.

The fast-cast air spike builds

Fast-cast water builds using maelstrom and then ice spear spam.


I've had fun playing with them, but I'm not sure any of them are much of an improvement on an Ele/Mes. I did the damage calculations a while back, and I didn't gain any damage by going fast cast spamming, but I did have to use dual attunements, which can be kinda fragile. I'm curious to hear if anyone has had good success with a fast cast ele. I love my mesmer, and I hate the long cast-times of ele spells. Please cut the patronizing crap and save it for the warriors who don't know where the blunt end of the sword is. The ONLY mesmer attribute this build uses is fast casting. Hence why I thought it might be more suited for the elementalist forum. As it's more elementalist based.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Chill...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Chaos Eryx
I watched a team of 5 fast cast air spikers dismantle a team in GvG. I think they may have dropped the opponents faster than an orders/ranger spike..twas fun to watch! Heh, 4 air mes spikers + PP/SD flawlessed Power's bloodspike...

That however, is different. I do like airspike with fast casting because its, well, a spike, and fast casting allows a sharper follow up (or two). If your spike fails, spamming the spells is just pathetic because of your low damage output, essentially turning you into a lower-level ele.

Problem I have with this build is... well, what's it actually do? Besides some moderate at best damage and slowing... it has no actual benefits from the fast casting line that make it better than an ele.

In any case, this should stay in the mesmer forum. Sure, you can run an identical build as an ele, but when you try it on mesmer, there is a small but important change in your tactics. Therefore it stays.

SilenceWeaver

Academy Page

Join Date: Nov 2005

under your bed....

Keep It Real [Real]

Me/Mo

as for the fragility of dual attunements, you could dump your remaining few points into inspiration for channeling, which if youre using a 20% enchant mod (and you should) should last long enough to maintain consistently enough. drain enchantment can be pretty handy too. recently I played around with a duo e/n and me/e with the me/e running a similar water spam build and the e/n running ether prodigy, wards, blood ritual, and spinal shivers with p. bond. shivers on the spear spammer's target will shut them down pretty well and is relatively easy to maintain with ether prodigy. p. bond will easily cover it and will provide slight healing to offset the drawbacks of ether prodigy.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

What about Hex Breaker to prevent losing the enchantments? In RA not that many people will devote themselves to just getting rid of your enchantments.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Hex breaker is a stance, it won't do anything to prevent you losing enchantments

In RA (and TA, I've found) it's fairly safe to run double attunes. Even if you do get drained, you can recast eventually and the nature of air/water mes builds is that you can also apply some self-protection (blinding, slowing, etc). Although my TA idea may be warped, I've run airspike there with guildies and I call spikes on mes and nec first, so they don't get much chance

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Well I meant Hex Breaker to stop any hexes that would remove the enchantments, like it would stop Rend Enchantments.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Rend enchantments is a spell, not a hex... so hexbreaker would do nothing.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

The only thing Hex Breaker would stop is Lingering Curse. Which is an awesome skill, but rarely used.

ehanks

Ascalonian Squire

Join Date: Jul 2005

NinjaKai, I didn't mean to be patronizing...just stating that I thought there was a big difference between a water ele and a mesmer ele using water skills. You really need to build differently as a mesmer primary. It's almost a given that you will be bringing an energy elite.

Good points made by all about the lack of enchant removal in RA. It's just in more organized PvP that enchant stripping (especially on mesmers and monks) is fairly common.

SilenceWeaver: great idea with channeling and pairing the water with Spinal Shivers. I'll have to try it out.

Every time I play a primary ele, it seems like everything takes SO LONG to cast. I love how responsive a fast-cast mes/ele is. So I hope we can find some good builds out there for them.

The Mo Show

The Mo Show

Academy Page

Join Date: Dec 2005

Middletown Massacre

Me/Mo

Just a little note, it was proven that Flareway/Stoneway/Spikeway are all out damaged by simply going E/R and using a max wand with Tigers Fury and Mark of Rodgort

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Yes, true but they aren't as fun

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by The Mo Show
Spikeway E/R will not beat mesmer airspike, thank you. You can run it in TA with 3 and kill someone near-instantly. Wand-power can't

The benefit of water spammers (saw one in hoh awhile ago) is being able to spam slowdowns... sort of similar to a crippling ranger, maybe.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Problem is I think he's talking about the Flare/Stone Daggers/Ice Spear spells. Hmm...you might want to correct your wording somewhat, The Mo Show.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Water Spam with Mesmers does very well in slowing down fast, and does around 60 dmg for it. That's why I love this build, and Malestrom does good at stationary targets.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Maelstrom will create maelstrom in your energy pool quickly.

Deep Freeze owns, though. Be careful about using it.