Double Strike IW Assasin

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

A/Me

16 Critical Strikes
12 Illusion Magic
4 Dagger Mastery

Skills:

Illusionary Weaponry, Distortion, Clumsiness, Recall, Jagged Strike, Mantis Sting, Sig of Malice, Rez Sig

Usage:

With 13 Critical Hits, your chance to do criticals becomes very common. When a critical hit is achieved you will actually hit your foe twice in one attack. Use IW to take full advantage of this to hit for 72 dmg strikes. Distortion to dodge attacks and Clumsiness to take down any warriors or rangers you're duelling.
At the start of the round, use Recall on the healer in your team and keep it maintained. Due to the lack of healing you have, when you're taking too much heat disable Recall so you teleport back to the monk and out of battle. Use Jagged Strike + Mantis Sting to cripple and bleed your target incase he tries to flee. Sig of Malice to remove conditions.
Think of this build as a stealthy ninja-like guy who does heaps of damage (72 per hit) and can also teleport out of battle at any given moment as well as stalk his prey using Jagged Strike and Mantis Sting to disable them.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

you can't have more than 12 points in a secondary attribute, and I'm pretty sure that the dagger mastery attribute doesn't effect critical hits... It would be "critical attacks" that would, which is primary assassin only. Also, a critical hit isn't exactly hitting twice, so you wouldn't get double damage from IW. To be a critical hit, it has to in fact HIT, which IW doesn't do.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

and you don't actually "hit" the target, so you have no critical hits either

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Quote:
Originally Posted by Aera
and you don't actually "hit" the target, so you have no critical hits either That remains to be seen. I've changed it to A/Mes and Dagger Mastery to Critical Strikes. The rest should be alright.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Quote:
Originally Posted by d3kst3r
That remains to be seen. I've changed it to A/Mes and Dagger Mastery to Critical Strikes. The rest should be alright. No, it doesn't.

Critical hits need to HIT. Illusionary Weaponry does NOT hit, meaning you do not gain adrenaline, or benefit from any "On hit" things, but it also means you do not suffer from Blindness, the likes of Insidious Parasite, or affected by Distortion or Guardian.

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Quote:
Originally Posted by Dragannia
No, it doesn't.

Critical hits need to HIT. Illusionary Weaponry does NOT hit, meaning you do not gain adrenaline, or benefit from any "On hit" things, but it also means you do not suffer from Blindness, the likes of Insidious Parasite, or affected by Distortion or Guardian. Only way to prove it is to test it. We'll wait til the Factions preview event to see if Critical Hits do indeed show up on IW sometimes for double dmg.

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

EDIT: Adrenal skills are supposed to charge only upon successful completion of a melee attack too. Supposedly, you only gain adreniline when you hit with your weapon; once your weapon deals damage.

But they will charge under IW.

If Warrior Adrenal skills which require "contact" to work can charge with IW up, why not Assassin's Critical Hits, if it is a double strike as the OP persists?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Minus Sign

But they will charge under IW.
Wrong. They do not charge under IW, because you strike at the target (triggering ripostes, etc) but don't actually hit the target (not charging adren, or triggering SoJ or insidious).

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

i got another question


i used a a/w with wild blow, and wild blow = criticla hit right?

well i didn't get energry from it, even with critical hit mastery whatever

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Quote:
Originally Posted by Avarre
Wrong. They do not charge under IW, because you strike at the target (triggering ripostes, etc) but don't actually hit the target (not charging adren, or triggering SoJ or insidious). You're right. It was late when I tested it and didn't calculate damage recieved as my source of adreniline.

Then I return to my unedited view: Good idea, but unless its a bug, Critical Hit will not increase while under IW. Its like a Warrior trying to build adreniline while blind.

suiraCLAW

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by Yanman.be
i got another question


i used a a/w with wild blow, and wild blow = criticla hit right?

well i didn't get energry from it, even with critical hit mastery whatever you only get the +1 e when you get a critical hit because the attribute "critical strikes". however, using sharpen daggers or other skills that activate with a critical hit will work with it.

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Dagger mastery gives 2% chance to get another hit per point in it. Critical strike gives a higher percent chance to critical (NOT a chance to hit again). So, you need to move your points over to dagger mastery if you expect to get any kind of bonus out of the assassins dual strike chance. Even then, the bonus is very very small, with overall damage coming out to <1000 if the target does not kite, strip the enchant, interrupt an attack etc. A Me/W with flurry does more damage.

Attack skills will miss while IW is active, be they adrenaline skills or energy attack skills.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Meh.

Personally I've always felt that IW builds were overrated...

A decent elementalist will be better than a Me/W most of the time because they have more utility...the IW is limited to spamming distortion vs warriors and flurry to do damage.

I think mesmers are just all around more effective as interrupters / anti-X / energy denial.

IW mesmers are limited to caster armor and relying on the enemy not rending enchantments to do damage. With those limitations, many IWs are not adequate for fighting a casting target, since any anti-warrior mesmer, anti-caster mesmer (with shatter enchantment or interrupting the next IW), or a simple elly can kill them.

I keep bringing up ranger spikers because they are annoyingly popular (fun to play, but too many people play them)... IWs get slaughtered by a R/Me with Inspired Enchantment (often used for energy management on a spiker) and the standard damage dealing montague.

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

IW may work decently in PvP, but here another class is truly superior to an IW Mesmer. Mesmers shouldn't try to do something others can do more effectively in PvP.

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

What i want to see is me/r me/w with tigers/flurry using daggers because daggers are uber fast and i would like too see if this is better than sword.

Only problem is no focus/sheild

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Quote:
Originally Posted by bleh
What i want to see is me/r me/w with tigers/flurry using daggers because daggers are uber fast and i would like too see if this is better than sword. Daggers are the same speed as swords.

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

Quote:
Originally Posted by Banebow
Daggers are the same speed as swords. Really
i could of sworn they were faster >_> maybe i wasn't lagging mch >_<