Warrior Skill
Soul Shaker
I don't think this has been suggested before, and search rarely turns up anything useful these days...
Battle Frenzy-Strength {E}
6 adr
Stance. For 5-17 seconds you attack 5% faster,each time you hit a foe with an attack, maximum X% and deal an increasing +4 damage each time you hit a foe with an attack. For each second of Battle Frenzy, damage against you increases by 8%. Battle Frenzy ends if you do not hit a foe for 3 seconds.
Well..whaddya think?
Battle Frenzy-Strength {E}
6 adr
Stance. For 5-17 seconds you attack 5% faster,each time you hit a foe with an attack, maximum X% and deal an increasing +4 damage each time you hit a foe with an attack. For each second of Battle Frenzy, damage against you increases by 8%. Battle Frenzy ends if you do not hit a foe for 3 seconds.
Well..whaddya think?
Align
When does the IAS get increased?
Soul Shaker
I should change the description a little. The attack speed gets increased along with the damage, at each hit. So *hit* +3 damage, 5% IAS, *hit* +6 damage, 10% IAS *hit* +9 damage, 15% IAS. See how it works?
Mandy Memory
IAS caps at 33%
And this is the most confuzing skill description Ive seen in a while. concider rewording it.
And this is the most confuzing skill description Ive seen in a while. concider rewording it.
Soul Shaker
i know that it's confusing but there's no easy way to reword it...i'll try anyway. And increase the damage to +4 but limit the IAS to the specifications. And for those who don't get the bottom part loud and clear, it means that each time you hit a foe with an attack, damage you take increase by 8%, so hit, 8%, hit 16%, etc. At the end of this it should be around 130% damage.
tuperwho
I get it, and would love it with an assasin's fast attack rate. Would need some very methodical planning and monitorying if implemented, though.
Soul Shaker
ah, well the assassin's fast attack rate jsut so happens to be the exact same as a war's. IW exploits ya know. And it's linked to strength.
I just feel like there's no useful IAS stance that doesn't have massive drawbacks or is extremely conditional. This is long-lasting, a good recharge(adrenaline), elite so it has justification of light drawbacks, and essentially useless as a low lvl. Hell, i should make it pecentage instead of + damage to disable all use at low lvls. And it would make sentinel's armour a nice side effect...actually, it would work better with sentinel's armour than anything. The pure armour it provides as well as being strength based vs the damage taken increase...
I just feel like there's no useful IAS stance that doesn't have massive drawbacks or is extremely conditional. This is long-lasting, a good recharge(adrenaline), elite so it has justification of light drawbacks, and essentially useless as a low lvl. Hell, i should make it pecentage instead of + damage to disable all use at low lvls. And it would make sentinel's armour a nice side effect...actually, it would work better with sentinel's armour than anything. The pure armour it provides as well as being strength based vs the damage taken increase...
tuperwho
hehe... just realized the strength.... you win I still approve, though
Poison Ivy
/signed
Not too overpowered yet still faily useful and effective.
Not too overpowered yet still faily useful and effective.
Soul Shaker
gah! i had another skill idea but now i forgot it! oh, and only 35 posts til sancho panza!!!!!
it'll come up later...i know it...
oh, sardelac hit 5000 threads sometime ago...it was 5001 just then...
it'll come up later...i know it...
oh, sardelac hit 5000 threads sometime ago...it was 5001 just then...