Quote:
Originally Posted by Former Ruling
This Elite is a sufferer of the "Theres just more popular/better elites to use" syndrome :\
Not really. In some builds yes, in others, no. I have a hex control Resmer who can do very well, and he uses this to cycle his skills, as an example. Provided you have several skills which benefit from the faster cycling rate, and that they generate the energy to pay for themselves, it's a good option. For example; Drain Enchantment can get a nice 13 energy profit every 25 seconds; make it 12.5 seconds and you can get 4 a minute instead of 2 (actually, you can get it to recharge within duration of the mantra, and thus cast it twice under the first mantra, and get 2 more by the end of a minute, for 5 castings); that's 2 (or 3) extra enchantments removed, and the 20 energy for your Mantra is covered by the extra energy from Drain Enchantment, with a bit to spare. Add in an energy recovery tool like Power Drain; you can use it twice as much as well, so you can safely power other skills. It's all about building to your elite with this skill - you can't just take any old build, shove Mantra of Recovery in and expect it to work.
This is the best tool for many mesmers, in that it makes the do everything faster; if you run out of enegry normally, or are reliant on your regeneration hold steady, you'll run out, as you don't have the energy input to sustani casting twice as much. If you have a build that can support its energy needs you should be fine.