Air Ele Suggestions?

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

I'm looking to get more into elementalists. I love Air Magic, and this was a build I was using for a while and it did decent.

Ele/Necro

Air Magic: 16
Blood Magic: 10
Energy Storage: 9

Skills:
1.) Lightning Orb
2.) Lightning Strike
3.) Enervating Charge
4.) Blinding Flash
5.) Blood Renewal
6.) Rez Sig
7.) Air Attunement
8.) Elemental Attunement {E}

This build did good but I'm curious to see what other Ele pros use for their RA/TA aeromancer builds.

Comments on my build are welcome.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

blood renewal sounds like a pretty iffy choice for self heal. yes you'll get a good chunk of health at the end, but while it's active, you suddenly become far more vulnerable to being spiked to death. i would probably go with aura of restoration myself, since you'll be spamming your spells constantly.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Yea I thought about Aura. I'll try it sometime hopefully.

Francis Crawford

Forge Runner

Join Date: Dec 2005

I took a build like that to RA on Saturday, only with Aura instead of Blood Renewal and Lightning Javelin for maximum spammability.

I'll confess to losing more than I won, but it was almost my first time there.

The build seemed to work pretty well until the first time I got killed. The enchantment recharge post rez was annoying ...

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

It's hard to try to perfect something like that. A full-proof Air Ele would rock.

Toxic RD

Toxic RD

Krytan Explorer

Join Date: Mar 2006

Vancouver, B.C.

Seers of Serpents

Mo/Me

you mean fool-proof?

Maedhros

Academy Page

Join Date: Feb 2006

Qu??bec, Canada

The Dark Aeon Knights

E/Mo

Bah that's my damage build with 16 air magic and 12 energy storage

Lightning Strike- For extra damage
Lightning Javelin- For extra damage and against warrior that get them knockdown
Lightning Surge {E}- To follow with Lightning Orb for massive damage
Lightning Orb- A follow-up to Lightning Surge and you can do it when lightning surge recharges for massive damage
Air Attunement- Energy Management
Enervating Charge- Against warrior, do it with Lightning Javelin for maximum effect
Chain Lightning- For great damage and for AoE damage when ennemy is gathered together
Ressurection Signet or any other skill- For what you choose.

Bah thats my build, i pretty own people with my Surge-Orb combo. Some monk skills could counter this thing like Protective Spirit or Reversal of Fortune.

~Maedhros

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by Maedhros
Bah that's my damage build with 16 air magic and 12 energy storage

Lightning Strike- For extra damage
Lightning Javelin- For extra damage and against warrior that get them knockdown
Lightning Surge {E}- To follow with Lightning Orb for massive damage
Lightning Orb- A follow-up to Lightning Surge and you can do it when lightning surge recharges for massive damage
Air Attunement- Energy Management
Enervating Charge- Against warrior, do it with Lightning Javelin for maximum effect
Chain Lightning- For great damage and for AoE damage when ennemy is gathered together
Ressurection Signet or any other skill- For what you choose.

Bah thats my build, i pretty own people with my Surge-Orb combo. Some monk skills could counter this thing like Protective Spirit or Reversal of Fortune.

~Maedhros Without Elemental Attunement, you will already have energy problems, especially with all the exhaustion. And if your attunement is gone, so are you.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Well I came up with an idea for an air ele build.

Elementalist/(anything; won't matter)

Attributes:
16 Air Magic
9 Water Magic
11 Energy Storage

Skills:
1.) Rust
2.) Lightning Orb
3.) Enravating Charge
4.) Blinding Flash
5.) Lightning Touch
6.) Rez Sig
7.) Air Attunement
8.) Elemental Attunement {E}

Cast both attunements, then start hurting a target. Eventually once someone dies, chances are your target will try to rez. Get close beforehand if you can, and when that person dies or even before, cast Rust on your target, and then Lightning Touch. I believe Rust counts as a Water Hex, so it'll do more damage, and good range for all other spells if you target tries to rez with a 9 second Rez Sig

It also works wonders on Healing Signet users, 6 seconds of -40 armor is gonna hurt

This build sounds good I might have to try it myself soon. Any comments?

Toxic RD

Toxic RD

Krytan Explorer

Join Date: Mar 2006

Vancouver, B.C.

Seers of Serpents

Mo/Me

Your like the Exhaustion/Attunement police aren't you? lol

Toxic RD

Toxic RD

Krytan Explorer

Join Date: Mar 2006

Vancouver, B.C.

Seers of Serpents

Mo/Me

Taken from Guildwiki:
ist of all water magic hexes (most slow down foes and do damage):

* Blurred Vision
* Deep Freeze
* Frozen Burst
* Ice Prison
* Ice Spikes
* Mind Freeze
* Rust
* Shard Storm

I'd rather use blurred vision, 50% chance to miss helps alot more than Rust IMO

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Rust helps more since rezzes can be interuppted and Healing Sigs are rendered worse. Only Warriors and Rangers are affected by blindness or w/e and Rust screws anyone.

Toxic RD

Toxic RD

Krytan Explorer

Join Date: Mar 2006

Vancouver, B.C.

Seers of Serpents

Mo/Me

With the latest build you posted, i;d worry about that fact you only have 3 dmg dealing attacks, and for 1 of them you must get close to use it, i;d consider addig 1 more ranged dmg dealer

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Glyph Of Elemental Power (that one that boosts ur Attributes, I can`t think of it right now)
Lightning Orb
Lightning Strike
Lightning Javelin
Blinding Flash
Healing Breeze
Ether Prodigy
Vengance

Thats mine. Its fun to hit crazy dmg w orb. It works well.

D'Arcangelo

D'Arcangelo

Academy Page

Join Date: Jan 2006

Me/

Here is mine:

16 air
13 energy storage

Lightning Strike
Lightning Orb
Chain Lightning
Enervating Charge
Blinding Flash
Air Attunement
Elemental Attunement
Resurrection Signet

Just full out damage, blinding the warriors with blinding flash.. you can keep them blinded for a large amount of time with the attunements. If blind gets removed stack weakness on it..

No self heals so if you have no monk, prepare to die fast when targeted.. i'm still trying to work around this and possibly use some mesmer skills in place.

I'm going to post a Thunderclap build soon but energy management is bothering me a lot now. and with so many e-denial mesmers in PvP its hard to get it to work.

cheers

Bel Ebih

Bel Ebih

Krytan Explorer

Join Date: Nov 2005

Puerto Rico

Crusaders Of Valhalla [Odin]

Quote:
Originally Posted by D'Arcangelo
Here is mine:

16 air
13 energy storage

Lightning Strike
Lightning Orb
Chain Lightning
Enervating Charge
Blinding Flash
Air Attunement
Elemental Attunement
Resurrection Signet

Just full out damage, blinding the warriors with blinding flash.. you can keep them blinded for a large amount of time with the attunements. If blind gets removed stack weakness on it..

No self heals so if you have no monk, prepare to die fast when targeted.. i'm still trying to work around this and possibly use some mesmer skills in place.

I'm going to post a Thunderclap build soon but energy management is bothering me a lot now. and with so many e-denial mesmers in PvP its hard to get it to work.

cheers That's basically the same Air spike build I run, except I use either Distortion to thwart Warriors (and annoy them to hell), or Mantra of Resolve to avoid interrupts, particularly on Orb since that's what leads off the spike. I usually go with Distorion though, since high max energy and dual attunements let's me keep it up whenever I need it.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Originally Posted by D'Arcangelo
Here is mine:

16 air
13 energy storage

Lightning Strike
Lightning Orb
Chain Lightning
Enervating Charge
Blinding Flash
Air Attunement
Elemental Attunement
Resurrection Signet Pretty much same as first build posted.
As for Toxic, I don't think the dmg variety will be a problem. With dual attunements I can go on for a long time and if a warrior or something is beating me down in my face, Touch will be useful.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Why do u people use Ele Attune. I mean, Ether Prodigy is so much better. Yea, it takes a little management, but it is the best thing Eles have going for them atm.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Ele Att. means having less pressure to get rid of all your energy and I wouldn't want to take damage since Ele's suck at healing themselve's anyways. I've yet to try E Prod but I will soon.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Ether Prodigy rocks.

But Elemental Attunement rocks if you're multi-attribute-lining, which I don't think you are.

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Ele/Air attunements rock as long as you don't meet that nasty mezmer that'll strip you naked and wanting.....

JR

JR

Re:tired

Join Date: Nov 2005

W/

E/Mo Flagger
Elementalist/Monk
Level: 20

Energy Storage: 11 (10+1)
Air Magic: 15 (11+4)
Healing Prayers: 10

Enervating Charge (Air Magic)
Lightning Orb (Air Magic)
Blinding Flash (Air Magic)
Ether Prodigy [Elite] (Energy Storage)
Healing Breeze (Healing Prayers)
Heal Party (Healing Prayers)
Windborne Speed (Air Magic)
Resurrection Signet ()

Decent Air Ele Flag Runner build for GvG. Also works well at the flag stand. Blind/Weaken opposing Warriors, Windborne kiting Monks. Also allows decent splittability with Healing Breeze to heal warriors in a gank squad.

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

16 air, 13 storage. 3 wilderness survival (E/R)

1)Lighting Orb
2)Lighting strike
3)Blinding Flash
4)Envenerating Charge
5)Serpents quickness
6)Ele Attunement
7)Air Attunement
8)Rez sig

use SQ and then enchantments, meansu can keep em on 24/7, spike with Orb and strike, and envenerating if need be. Blind warriors with flash, and cover with weakness. No nrg probs, can keep 2 targets blinded ata time, and can do a nice 210 spike on soft targets. For 8v8 take inspire hex instead of SQ

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

The Flagger is so well known I don't think you needed to post it, JR.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by LightningHell
The Flagger is so well known I don't think you needed to post it, JR. After looking at some of the truly diabolical builds posted in the Elementalist Basics thread, I felt it was needed. That thread quite honestly makes me sad.

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Quote:
Originally Posted by LightningHell
The Flagger is so well known I don't think you needed to post it, JR. Truly a standard there...

As for low quality PvE builds...well you can get thru a lot with a bad build in PvE.