20 Mar 2006 at 11:20 - 2
Minion Mastery is typically pure Necro. Whatever one skill to raise your minions, along with Verata's Sacrifice and Blood of the Master to keep them running. Some use Monk Heal Area or Ranger Healing Spring to suppliment, but it won't end up helping much. Max out Death, and bring a fairly healthy amound of Soul Reaping (If it's high enough, you can afford to use a wand and offhand that both have +15E/-1 E Regen and have a max pool in the area of a normal Elementalist).
The rest of the build is usually about your own survival (cause building a huge army and then dying will make them go rogue and kill whatever they are close to), and ways to get those first few kills to start things off.
There are some areas that Minioning isn't a particularly good idea. In general, it's bad in PvP. Bodies just aren't that plentiful outside of GvG (and even then can be somewhat restrictive), and until things die, you are only a half-useful character. There are also some areas in PvE that are heavily populated with things that don't leave corspes (undead, shadows, etc), which prevents your minioning. The Desert is the big one, though some sections of Kryta are almost as bad.