Why can't I be a MASTER "Minion Master"

merciless

merciless

Frost Gate Guardian

Join Date: Aug 2005

Sin Squad www.sinsquad.us

W/

Ok, this is bugging me. I've heard tons of people on this forum claim that they can maintain around 20 minions, but how come I can only maintain 10 max? And, at 10 I seem to have a problem maintaining them.

My attributes:
Blood - 8 (7+1)
Death - 16 (12+1+3)
Soul Reap - 5 (4+1)
Healing - 9

Skills:
Animate Bonefiend *I'm almost always fiends
Offering of Blood
Heal Area
Verata's Sacrafice
Blood of the Master
Deathly Swarm
Animate Bone Horror *Optional
Ressurect *Optional

Could somebody please help me out, I would be very appreciative. Some builds and tips would help tremendously.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Your Soul Reaping is too low. Are you level 20 with both 15 attribute point quests?

Maybe drop Healing by one and put into SR also.

Jhawkjrod

Ascalonian Squire

Join Date: Dec 2005

Assassins of the Dark World

Put more points into soul reap over blood. I also find heal area a waste of energy. Verata's Sac and BOTM should be enough to keep your minions healed. Your health should regen also between casts, so heal area is a waste imo. Use horrors more often to conserve energy since it costs 15 instead of 25. Just stay on top of Verata's and you should be able to keep your minions alive.

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Personally, I think your problem is with Monk as your secondary profession. The only thing you get from Monk secondary is Heal Area, and that's only good in between battles, because the minions tend to spread out during battle.

If you go with ranger as your secondary profession, you get access to several useful skills:

- Serpent's Quickness (which allows you to have Verata's Sacrifice(VS) up 24/7 365 days a year. VS is what will keep your minions up the longest. The top reason for minions dying isn't damage from your enemies, it's VS running out. This skill, at 9 or 10 Wilderness Survival will keep that from ever happening.)

- Healing Spring ( This works just as well as Heal Area, so you're not really losing anything, by dropping the Monk Profession this way)

- Winnowing (All your Minions do 4 extra damage per hit! Awesome!)

- Energizing Wind (Look Mom! I just summoned a Bone Fiend for 10 Energy!)

From my experience, it just works out better this way. I rarely ever get up to 20 minions like you said, (Although it's possible, and I have had it happen before), But I do usually maintain about 15-17 on average with the build I use below:

Skills
Offering of Blood(Elite)
Animate Bonefiend
Taste of Death
Verata's Sacrifice
Resurrection Signet
Deathly Swarm / Rotting Flesh (depends on the area I'm in)
Healing Spring
Serpent's Quickness

Attributes
Blood - 7 (6+1)
Death - 15 (11+1+3)
Soul Reaping - 9 (8+1)
Wilderness Survival - 10 (10)

Another thing to think about before I end my post: Soul Reaping. It is so freaking helpful to a minion master, it's ridiculous. Since Soul Reaping triggers off of the death of anything, be it enemy, ally, or even your minions, it's the best energy management in the game. I wouldn't recommend running Soul Reaping any lower than 9 for this build, ever. The only reason I even have Offering of Blood on my skill bar is to make sure that my VS goes off on time. If I'm waiting for energy to regen because I just cast a minion or something, then my minions are dying. All the major energy management comes from soul reaping.

I hope this helps some.

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Bring both horrors and fiends and alternate between the two, you should be trying to animate whenever something dies. Also, get a 20/20 staff, be it the collectors bone staff or Bortaks.

Bel Ebih

Bel Ebih

Krytan Explorer

Join Date: Nov 2005

Puerto Rico

Crusaders Of Valhalla [Odin]

Quote:
Originally Posted by merciless

Soul Reap - 5 (4+1)

Animate Bonefiend *I'm almost always fiends

Animate Bone Horror *Optional

Those are you're problems right there. You should have at least 10+ SR if you want to have enough energy to summon as soon as something dies. Also, always take both Fiends and Horrors, since you should be summoning as fast as you can, alternating between both, not just waiting for Fiends to recharge.

While those are the basics, I would suggest that maybe you try a different secondary. Here's my N/E MM build that I use with great efficiency:

16 Death
13 SR

Animate Bone Horror
Animate Bone Fiend
Glyph of Lesser Energy
Glyph of Renewal {E}
Verata's Sacrifice
Blood of the Master
-Free Slot- (direct damage, defense, heal, etc)
Rez Sig (never optional)

Lesser Energy gives you a net gain of 10 energy on Fiends with no req att points and no sacrifice, unlike OoB. Renewal let's you keep up VS without interruption. This with the ocasional BotM is enough to maintain quite a large army. And again since you don't have to spread out points to use the glyphs, you can just max out Soul Reaping to have all the energy you need for summoning.

P.S. The above mentioned N/R MM works well also. And I agree you should get a 20/20 staff. Best MM weapon imo is a collector's 20/20 Bone Staff with +5 Insight and DM +1 20% (what I use). Better than Bortak's stuff, and cheaper to make.

Auron-X

Ascalonian Squire

Join Date: Feb 2006

Australia

The Art of Gaming [TAG]

Attributes:
Necromancer/Monk -
Death Magic - 12 + 4 + 1 (16)
Soul Reaping - 8 or 9 + 2 or 1 (10 - I would suggest Minor rune, but you can go with Major, health might be a BIT of an issue, but not too much)
Healing Prayers - Rest of attributes (9 or 10)

Skills:
1) Verata's Sacrifice
2) Blood of the Master
3) Animate Bone Horror
4) Animate Bone Fiend
5) Taste of Death
6) Death Nova
7) Heal Area (optional, may take something else)
8) Rebirth (that's just me, you can take a different resurrecting spell)

Equipment:
Droks Armour, preferably Scar Pattern Armour, but not necessary. As for your weapon possibly a Max. 20/20 with +5 Energy and +30 Health/20% Death Magic OR a req.10+ 1h weapon and focus, preferablly ones with energy, but the 1h weapon with enegry will prob. give you -1 energy regen. so might have a problem there, but I still do fine with it. But i'd suggest go with the 20/20 collectors staff + mods =/

The idea of the Minion Master is to create and heal your minions, NOTHING else. I wouldn't suggest taking any spells like Deathly Swarm or Rotting Flesh (or Tainted Flesh as some suggest), you might need those slots for something more important. When you start off, just let your allies kill some for you. Then once you can get a few minions (REMEMBER to alternate between BOTH Bone Horrors and Bone Fiends. Horrors are also good because you can use them as meat shields) caste Verata's Sacrifice, ALWAYS keep that on if you can (just target one of your minions, if their health is degenerating then you know VS isn't on anymore). If VS is still on recharge and minions are dying, just use Blood of the Master or Heal Area, they're always good to keep 'em alive. Another thing you might notice is that I put Death Nova and Taste of Death in that build. The idea of this is to use Death Nova on one of your dying minions (as once that target ally dies, it does around 100 dmg to all adjacent foes) that's next to an enemy, so best to use it on your horrors. Another thing, that minion doesn't have to be dying, you can always put Death Nova then use Taste of Death straight away (also nice for helath bonus too) to kill it and deal some nice damage. And always have Soul Reaping at around 9+ because it really DOES help with your energy managament, there's probably one reason why your not making alot minions - energy. The build I use does have -1 enegy regen (I plan on gettin' a diff, weapon later) so if you have Scar Pattern Armour and a +5 Energy mod on your staff, you should be fine as far as energy goes. And well I see you have Offering of Blood in that build.... I don't really suggest taking it, the build I use works fine without, only a few times i'm needing enegry (if i'm in a Tombs. group I can always get BR from the Order Necro.). Yeah with this build I can often keep up to around 20 (sometimes a bit more) minions at a time =D There may be times when your minions take big hits and you lose alot of them (if not all).
As for ShadowStorm's build.... Well i've never even thought about something like that nor tried. It seems quite useful really, I might try it out something. It does sound pretty good with the Ranger skills, but I would suggest removing Deathly Swarm/Rotting Flesh =/ If your in a Tombs. group however, you won't really need Winnowing as another Ranger would have taken it. So if your looking more for a Tombs build, I would go with the one I posted, as for Shadow's.... well it seems pretty nice really. But it is missing the Death Nova/Taste of Death combo. which I quite like and BotM.

Atila The Hunny

Ascalonian Squire

Join Date: Mar 2006

Delaware, USA

Sacred Forge Knights [sfk]

W/Mo

These are really great ideas...I have had trouble maintaining that many minions also...this collector staff u are referring to where do i get it and what do i collect?

Stoneward

Pre-Searing Cadet

Join Date: Mar 2006

W/Mo

The Jaded Krys

R/W

Well, have you looked into trying to incorporate other things into your build? Possible different routes?
Right now i'm set at
20 N/Mo (+30 Att points done)
9 - Blood Magic
16 - Death Magic
9 - Soul Reaping
7 - Curses

Animate Bone Fiend (Death)
Animate Bone Horror (Death)
Blood of the Master (Death)
Verata's Sacrifice (Death)
Deathly Swarm (Always Optional) (Death)
Enfeebling Blood (Curses)
Shadow of Fear (Curses)
Offering of Blood (Blood - Elite)

Now you might be curious as to why I use Enfeebling Blood/Shadow of Fear, and it's simply because they help keep my minions alive longer. Enemies attack 50% slower, and suffer weakness, allowing my minons to deal out more damage to them while taking as little damage as possible.

If you read up on the MM thread (http://www.guildwarsguru.com/forum/s...d.php?t=128675) you will see a wonderful table by Carinae Dragonblood that states the below

Minions degen at one pip/20 seconds, so Verata's Sacrifice buys you 3m:20s per minion regardless of Glyph of Renewal.

For the first 3 minutes, you can easily heal any degen due to gaps in VS coverage. (stage 1)
From 3:20-6:40, they are degening anyway. (stage 2)
And after 6m:40s they are at full degen even with VS. (stage 3)

Now if you haven't noticed before, after so long your minions stop regening HP w/Verata's Sacrifice and can only be kept alive via/Blood of the Master. So being able to maintain a rather large army becomes taxing because they are no longer regening HP's and your left to continue to use BotM.

Yes, heal area is a good spell to also use, but a MM build is always left up to the player and their prefrences. I'm sure a lot of people looked at my current build and thought, wtf? Your no Master MM, and I don't claim to be, I claim to do my part in a party as an MM and deal damage via minions and contiously raise minions as we progress through area's.

You can step back and take a look at your gear, do you have a suitable weapon/offhand? Right now I just use a Kole's Torment, why, cause I flip flop back and forth between an SS Curse Necro and a MM Necro, and since Kole's is 10% no matter what spell, it just makes sense right now, later on when I acquire the funds I might look into other weapons/offhands to suit their respective skill classes.

Have you picked up a pair of Bloodstained Boots, that extra 25% may seem like a little, but sometimes it might make the difference between animating a fiend and throwing up a quick BotM to keep that 1 or 2 minions alive.

Auron-X

Ascalonian Squire

Join Date: Feb 2006

Australia

The Art of Gaming [TAG]

http://guildwars.gameamp.com/guildwa...ectors/171.php
I think that's Max. Death Magic Collector's Staff you can get, not sure. And everything you need to know is in there, including rewards, location and what you need to collect (and how many =P) lol. And as for the Weapon Mods. go with Energy +5 (staff head) and 20% +1 death magic (staff wraping), but it'll cost ya a fair bit =/

nova-exarch

nova-exarch

Academy Page

Join Date: Feb 2006

Try out a +1 Death item while you're at it. Level 19 undead do show a nice difference over level 18 undead.

Here's an one such item from Maguuma_Stade:
http://www.guildwiki.org/wiki/Ingrid_Larson
Grim Cesta
Energy +10 (Req 8 Death Magic)
Death Magic +1 (20% chance while using skills)
Health +30

and pair it with:
Truncheon (there are a few versions of this in diff places)
Cold damage: 11-22 (req 9 Death Magic)
Halves skill recharge of Death Magic spells (Chance: 20%)

--- versus ---

Bone Staff
Energy +10
Cold damage: 11-22 (req 9 Death Magic)
Halves casting time of Death Magic spells (Chance: 20%)
Halves skill recharge using Death Magic spells (Chance: 20%)
+ Staff head (+5 Energy or +30hp)
+ Staff wrapping (+1 Death/20% chance)

---

So, you can spend gold on the appropriate staff head and wrapping to get the 20% chance of a halved casting time, and have the option to have more energy instead of the +30 hp.

or

Collect drops and have everything but the fast casting for no gold.

Then again, you could really splurge and use this in your off hand:
http://www.guildwiki.org/wiki/Bortak%27s_Bone_Cesta
Bortak's Bone Cesta
Energy +12 (req. 9 Death Magic)
Death Magic +1 (20% chance while using skills)
Halves casting time of Death Magic spells (Chance: 20%)

...and only be missing the 30hp.

Good stuff.

Auron-X

Ascalonian Squire

Join Date: Feb 2006

Australia

The Art of Gaming [TAG]

I would suggest combining Bortak's Bone Cesta with that Collector's Death Magic 1h weapon as they'd make a nice combo. But when you really think about it, it's just like getting a Max. 20/20 Death Magic staff and then add the respective +5 Energy mod and +1 Death Magic (20%) to it lol. Which is more expensive? =O

The_Janitor

The_Janitor

Frost Gate Guardian

Join Date: Oct 2005

New Jersey

The Adventurer's Society [TAS]

Me/N

If you need OoB for energy then you need more investment into Soul Reaping.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Actually it depends on how fast things are dying. I don't use OoB very often, but when I *need* to raise another summon and my nrg is sitting low... its perfect. I run with soul reaping at 11. You can't tell me I need to go even higher!

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

I personally am a Necro/ele. I use the glyphs of lesser energy when getting the army up. Now I have been using this for a while and I don't really see that it is all that effective. I may be switching to necro/ranger soon.

What REALLY annoys me is people who think you should be a necro/monk. I was in a party in the Tombs and this one person started cussing me out because I was not a monk secondary. I mean he was getting down right hostile. Why? Why should I pick a second prof and use just 1 frickin spell? Thats BS. I keep my minions up with BoM and VS. As someone pointed out in this thread, after a certain amount of time, minions health degens no matter what. This mean that they are meant to die! That guy complaining should have spent his time getting me more corpses! I guess the 15 minions I had up weren't good enough for him.

What ever you do, remember this one simple point.....HAVE FUN! Thats the whole reason we play isn't it?

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Heh, next time you get a ranger like that... ask him what level his pet is.

When he responds "20!" Inform him that the leet B/Pers all bring level 5 pets as they make for far better corpse creating tools.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Quote:
Originally Posted by bobrath
Heh, next time you get a ranger like that... ask him what level his pet is.

When he responds "20!" Inform him that the leet B/Pers all bring level 5 pets as they make for far better corpse creating tools. I should have LOL He was actually a ranger monk and was trying to heal the real monk in the party Oh well. I just tried to ignore it, bad thing was is that he was starting to convince the rest of the party that we were doomed just because I was an necro/ele instead of a necro/monk

I left and started a new party and finished the tombs

merciless

merciless

Frost Gate Guardian

Join Date: Aug 2005

Sin Squad www.sinsquad.us

W/

Damn, lots of very useful information here! Thanks for all of the advice. I'm gonna try all of those builds for n/e, n/r, and the alternate n/mo. I really gotta up my soul reap as many people have said already. As for the desert collector death staff, I already have that but I do not have any mods on it. I've also gotta check out that +1 death magic Grim Cesta from Maguuma Stade.

And, ya it's true people always flame minion master that aren't n/mo, but people always flame n/r in general.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

I think your build is fine, once you raise your SR. Do you have both attribute point quests?

Try the other builds if you want, but you already have some experience as N/Mo. To be fair, try fixing that build first, then decide if you want to change.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Quote:
Originally Posted by merciless
Skills:
Animate Bonefiend *I'm almost always fiends
Offering of Blood
Heal Area
Verata's Sacrafice
Blood of the Master
Deathly Swarm
Animate Bone Horror *Optional
Ressurect *Optional
I think we all have a common bond here: Soul Reaping

Quote: Originally Posted by Carinae Dragonblood Your Soul Reaping is too low. Quote: Originally Posted by Carinae Dragonblood Maybe drop Healing by one and put into SR also. Quote: Originally Posted by Jhawkjrod Put more points into soul reap over blood. Quote: Originally Posted by ShadowStorm Another thing to think about before I end my post: Soul Reaping. It is so freaking helpful to a minion master, it's ridiculous.
Quote:
Originally Posted by Bel Ebih
Those are you're problems right there. You should have at least 10+ SR if you want to have enough energy to summon as soon as something dies.
Quote:
Originally Posted by Auron-X
[/And always have Soul Reaping at around 9+ because it really DOES help with your energy managament, there's probably one reason why your not making alot minions - energy
Quote:
Originally Posted by The_Janitor
If you need OoB for energy then you need more investment into Soul Reaping.
Soul Reaping, simply better than OoB in Pve. And i stress the simply part.

Auron-X

Ascalonian Squire

Join Date: Feb 2006

Australia

The Art of Gaming [TAG]

I don't really see a whole lot of use of OoB (as I stated before), sure it may be helpful those few times when you really need to heal your minons or have lots of corpses lying around but with very low energy. Honestly, I can wait for the regen or (if i'm in Tombs or any other situation where there's a Necro with BR) get BR from the Order lol. Since that one slot can be used for something alot more useful =/ And I take one or two other Healing spells with me as a N/Mo (varies) though I don't find that I use it too much, but I dunno... I guess i'm just too used to N/Mo >< And in a way Heal Area > BotM (no sac. + more health) lol. But after seeing your N/R build, I might go and change that around lol. (Or go with N/E)
And well as for Tombs, as long as you have VS, some other form of area healing spell, Animate Bone Fiends AND Horrors then your build is completely fine as far as the MM goes. And well even though pets DO make nice corpses for the MM, I would imagine lvl 20 pets would be better cause they do last that bit longer which might help xP. But yeah i'm no "pro" liek others =P

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

I actually like a balance of dead pet walking and uber tank pet. If I could design the best (for a MM) group of pets, I'd have the 5 pets set up so that 1 dies right away, 1 will almost never die and the other 3 spread evenly between that. Leads to the nice scenario of me always having a corpse to rez, but never getting the front pet line overrun if they all die to the first fireball/meteorstorm.

phreakilla

phreakilla

Academy Page

Join Date: Dec 2005

napping some where in Snake Dance

The Alliance of the Dark Gate

W/Mo

mm


Necromancer/Monk
Level: 20

Soul Reaping: 10 (9+1)
Blood Magic: 10 (9+1)
Death Magic: 16 (12+4)
Healing Prayers: 3

- Vampiric Gaze (Blood Magic)
Steal 46 Health from target foe.
Energy:10 Cast:1 Recharge:5

- Animate Bone Horror (Death Magic)
Exploit nearest corpse to animate a level 18 bone horror.
Energy:15 Cast:3 Recharge:5

- Animate Bone Fiend (Death Magic)
Exploit nearest corpse to animate a level 18 bone fiend. Bone Fiends can attack at range.
Energy:25 Cast:3 Recharge:5

- Blood of the Master (Death Magic)
Sacrifice 10% max Health. All adjacent undead allies are healed for 122.
Energy:10 Cast:1 Recharge:5

- Verata's Sacrifice (Death Magic)
Sacrifice 15% max Health. For 21 seconds, all undead allies gain 10 Health regeneration. All Conditions are removed from those allies and transferred to you.
Energy:10 Cast:2 Recharge:30

- Offering of Blood [Elite] (Blood Magic)
Sacrifice 20% maximum Health. You gain 16 Energy.
Energy:5 Cast:0.25 Recharge:15

- Healing Breeze (Healing Prayers)
For 10 seconds, target ally gains +4 Health regeneration.
Energy:10 Cast:1 Recharge:2

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0


ok this is my mm and i can normally hold 30-35 minions at a time, i use bortoks set, and i tend not to use breeze unless the monk sucks, my minions can normally hold the battle, so hp drop shouldnt be bad unless its a nub

merciless

merciless

Frost Gate Guardian

Join Date: Aug 2005

Sin Squad www.sinsquad.us

W/

Yep... yep... yep... yep... :P It was my low soul reap that hindered my ability to raise a minion when I needed to. It is true that in pve you don't really need OoB to gain energy, all you really need is high soul reap. I've tested out all of the mentioned builds for a MM and they were all very effective, but I found the best combo to be N/Mo.

-N/R as MM is extremely good in pve, but everybody just assumes that N/Mo is the only legit MM and I never get a party for farming (Also the interupting of healing spring sometimes got annyoing)
-N/E was really good for extra energy, but I don't really need all that energy anymore
-N/Mo was my favourite in general because unlike healing spring, heal area does not get interupted

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Folks are coming round to N/R being capable MMs. Worse case... form your own group. There are tons of rangers begging for someone to make a group.

Healing Spring - plan ahead a bit more. Remember it lasts for 10 secs, so as the rangers toss down their sprits, that's a good time for you to drop a spring. Just remember where it is!

Rred Storm

Ascalonian Squire

Join Date: Jan 2006

N/A

E/Me

i use bortak set with...
death-16
SR-12
Inspiration-4
Elite-energy drain

im able told hold a lot(use all same spell except switched elite and vile touch instead of heal area)

GooD KaRmA

Ascalonian Squire

Join Date: Mar 2006

HH

W/R

Wow a ton of reading, why is there like 9 posts on top of posts about his soul reaping. I don't like splitting my skills into blood magic since you can't put enough for it to be real effective. I too like the N/R build for a ton of reasons. I use verata's sacrifice and use spring during the off period. Instead of trying to heal them all in battle I try to enfeeble the warriors. To keep in the DM area I use virulence. If you don't think it works wonders walk out west of augury rock as a warrior.

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Actually all of the builds are good builds.

They all have theire good and bad.

N/E, glyph of lesser energy,I could knock of a horror at no cost.

N/W, heal sig kept my health up at no cost.

N/Mo (which I prefer) heal area keeps them going with constant need for a health sac, plus a res skill that can be used as many times as needed.

N/Me, Archane Echo, 'nuf said

N/R, troll, healing spring, there are just to many to list (plus some already did)

Necro/anything can be a very creative and very vailble build, it is everyone else that want the "cookie cutter"

Kali Ma

Kali Ma

Frost Gate Guardian

Join Date: Jun 2005

N/Mo

Here are some thoughts...

Use Bone Fiends... normally they don't take as much aggro nor damage as Horrors or Minions do, so they simply live longer. They also are much easier to keep healthy with Blood of the Master and/or Heal Area, since they tend to stay grouped together at range. The largest armies I've ever maintained usually consisted of about 80% or more Fiends.

It's ok to run into the fray, cast Blood of the Master, then run out again.

Try to keep Verata's Sacrifice up at all times if possible.

For N/Mo, don't overuse Heal Area - save it for when you need it.

Try to carry spells/skills that cost only 5 energy.

-----

Here's what I run most of the time:

Death Magic 16
Soul Reaping 10
Healing Prayers 9

Animate Bone Horrors
Necrotic Transversal
Tainted Flesh {E}
Animate Bone Fiends
Verata's Sacrifice
Blood of the Master
Heal Area
Vengeance/Resurrect/CaptureSignet

Sometimes I'll replace the Res/Cap and Necrotic Transversal with Death Nova and Taste of Death, when I'm in the micro-managing bomber mood.

However, I really enjoy carrying Necrotic Transversal because it's a) only 5 energy, b) a quick way to get rid of a freshly fallen corpse when energy is low, c) an easy way to spread poison through a mob, and d) a quick way to get out of a tight spot. It can also be a good way of getting in close to cast a quick BotM on a group of Horrors.

Fwiw, when in a group with a good healer, N/Mos don't really even need Heal Area. It's entirely possible to maintain an army with just Verata's Sacrifice and Blood of the Master. Heal Area does eat up 10 energy with each casting, and sometimes letting minions die is exactly what we need to do to get energy for maintaining the stronger ones. That's why I recommend that if one carries Heal Area, to save it for when it's really needed... you may find it's not necessary much of the time.

merciless

merciless

Frost Gate Guardian

Join Date: Aug 2005

Sin Squad www.sinsquad.us

W/

Quote:
Originally Posted by Kali Ma
... I recommend that if one carries Heal Area, to save it for when it's really needed... you may find it's not necessary much of the time. Very true. When I first started as a N/Mo I used to always spam Heal Area 24/7 even when my minions were not even close to dieing. One should wait until their minions are about close or past 50% hp and then use BoTM and Heal Area (But it is healthy to spam Verata's Sacrafice ).

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Quote:
Why can't I be a MASTER "Minion Master" You can, just believe in yourself!