20 Mar 2006 at 05:21 - 7
Attributes:
Necromancer/Monk -
Death Magic - 12 + 4 + 1 (16)
Soul Reaping - 8 or 9 + 2 or 1 (10 - I would suggest Minor rune, but you can go with Major, health might be a BIT of an issue, but not too much)
Healing Prayers - Rest of attributes (9 or 10)
Skills:
1) Verata's Sacrifice
2) Blood of the Master
3) Animate Bone Horror
4) Animate Bone Fiend
5) Taste of Death
6) Death Nova
7) Heal Area (optional, may take something else)
8) Rebirth (that's just me, you can take a different resurrecting spell)
Equipment:
Droks Armour, preferably Scar Pattern Armour, but not necessary. As for your weapon possibly a Max. 20/20 with +5 Energy and +30 Health/20% Death Magic OR a req.10+ 1h weapon and focus, preferablly ones with energy, but the 1h weapon with enegry will prob. give you -1 energy regen. so might have a problem there, but I still do fine with it. But i'd suggest go with the 20/20 collectors staff + mods =/
The idea of the Minion Master is to create and heal your minions, NOTHING else. I wouldn't suggest taking any spells like Deathly Swarm or Rotting Flesh (or Tainted Flesh as some suggest), you might need those slots for something more important. When you start off, just let your allies kill some for you. Then once you can get a few minions (REMEMBER to alternate between BOTH Bone Horrors and Bone Fiends. Horrors are also good because you can use them as meat shields) caste Verata's Sacrifice, ALWAYS keep that on if you can (just target one of your minions, if their health is degenerating then you know VS isn't on anymore). If VS is still on recharge and minions are dying, just use Blood of the Master or Heal Area, they're always good to keep 'em alive. Another thing you might notice is that I put Death Nova and Taste of Death in that build. The idea of this is to use Death Nova on one of your dying minions (as once that target ally dies, it does around 100 dmg to all adjacent foes) that's next to an enemy, so best to use it on your horrors. Another thing, that minion doesn't have to be dying, you can always put Death Nova then use Taste of Death straight away (also nice for helath bonus too) to kill it and deal some nice damage. And always have Soul Reaping at around 9+ because it really DOES help with your energy managament, there's probably one reason why your not making alot minions - energy. The build I use does have -1 enegy regen (I plan on gettin' a diff, weapon later) so if you have Scar Pattern Armour and a +5 Energy mod on your staff, you should be fine as far as energy goes. And well I see you have Offering of Blood in that build.... I don't really suggest taking it, the build I use works fine without, only a few times i'm needing enegry (if i'm in a Tombs. group I can always get BR from the Order Necro.). Yeah with this build I can often keep up to around 20 (sometimes a bit more) minions at a time =D There may be times when your minions take big hits and you lose alot of them (if not all).
As for ShadowStorm's build.... Well i've never even thought about something like that nor tried. It seems quite useful really, I might try it out something. It does sound pretty good with the Ranger skills, but I would suggest removing Deathly Swarm/Rotting Flesh =/ If your in a Tombs. group however, you won't really need Winnowing as another Ranger would have taken it. So if your looking more for a Tombs build, I would go with the one I posted, as for Shadow's.... well it seems pretty nice really. But it is missing the Death Nova/Taste of Death combo. which I quite like and BotM.