Another Trader

wren e

Academy Page

Join Date: Sep 2005

Xen of Onslaught

Before I start, the search function is not working right now, so if this has been discussed already sorry.

Two things that I would like to see added to GW would be a Mod trader that would function like the rune and different material traders. Another thing I would like to see, would be a weapon trader in Ember Light Camp that has all the same weapons and focuses that can be used in PvP. I know that most of these are covered by the many different collectors that can be found, but some cannot such as the 15>50 axe and others. Making these weapons available here would be a good gold sink. By doing this, it would make it easier for individuals to get the specific equipment that they are looking for.

Not sure if Anet would ever implement this, but think that it would be a good idea and help make it easier for pve to pvp conversion of characters.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

15>50 axe is made available in Droknar's Forge in the few recent updates.
Cheers.

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

http://www.guildwiki.org/wiki/Nord_Stonegrimm

Enjoy your 15^50

wren e

Academy Page

Join Date: Sep 2005

Xen of Onslaught

thanks for the info about the axe. My main point for the post is that Anet should add a mod trader that works like the rune traders that the game already has. Make the different values for the mods the same as for unlocking with faction for ease. For selling mods back to the merchant, have the base price it considers be 20% higher than the closet lowest mod value that is sold. ie a +23 health mod base price would be 60% higher than what the +20 health base mod that the trader sells. The trader would calculate this when you do a request for quote.

Rilder

Rilder

Frost Gate Guardian

Join Date: Feb 2006

Mystic Shadow Soldiers (MSS)

R/

/sign, we need this. its such a pain to look for new mods since you can't actively farm them (unless you do chests) and players seem not like selling them.

Joh

Joh

Lion's Arch Merchant

Join Date: Feb 2006

Sweden

Lucid Dreams [LD]

Quote:
Originally Posted by Lampshade
"Damage +15% (while in a stance)"

Yeah, that's a 15^50 alright.

/half signed. I want the mod trader, but the weapon trader at Ember is too much.

Phoenix Avenger

Phoenix Avenger

Frost Gate Guardian

Join Date: Mar 2005

Wisconsin

Eternal Knights

E/Mo

/half signed as well
I support the mod trader but not the weapon trader.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

/half-signed

I like the mod trader idea.

CannibalBob

Ascalonian Squire

Join Date: May 2006

I need a mod trader. Selling mods is a pain

daraaksii

daraaksii

Desert Nomad

Join Date: Oct 2005

/sign with the mod trader.

Caboose117

Ascalonian Squire

Join Date: Jul 2006

Wolf Guard

W/

Mod trader for sure. If this game isn't supposed to be about the hours you play then they better do this. I am a pretty heavy player and I've only come accross 1 +30HP Sword Pommel. After playing for almost a year I think I should have seen a few more of those.

Sir fredman

Sir fredman

Academy Page

Join Date: Nov 2005

Houston, Texas

I American Guild I [iAi]

A/

/sign with mod trader

Monk Mystic

Monk Mystic

Frost Gate Guardian

Join Date: May 2006

The Ka-Tet of Gilead

Mo/W

/sign for both
lol we have those weapon traders at armory and divine and w/e the luxon one is so why not have one in ember or somewhere with those. theyd be over priced sure but if you didnt feel like finding/looking for a seller then why not. but definately the mod trader we have everythign else why didnt they give us this in the first place...

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

/signed

It's will be about time.

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

mod trader would definitely push the mod prices down and clear out spaces in my inventory...

though i still like the adventure and sense of achievement after getting/id'ing/salvin my 20% encht

/not signed...

Mezmo

Mezmo

Lion's Arch Merchant

Join Date: Jan 2006

Mo/W

errr, /not signed on the weapon trader in emberlight

As for mod trader i'm uncertain. It would defentley cause prices for mods to plumit, unless anet caused them to start out at ridcously high prices, in which case they woudl first sky rocket and then plumit. While having lower prices might be good for people without alot of money, it would really hurt the current economy.

Scavenger Rage

Scavenger Rage

Lion's Arch Merchant

Join Date: Apr 2006

Brazil

dTe - Do The Evolution

N/Mo

/half - signed for the mod trader.

I got TONS of nice weapons just waiting the right mods to come by...i simply dont have the patience to go look for them town to town...

Latter.

KoalaMeatPie

KoalaMeatPie

Wilds Pathfinder

Join Date: Apr 2006

Cute And Fluffy in My Tummy

Cult Classic [CC]

R/

Mod Tradder

/signed

Theres a "Perfect Weapon" weapon Crafter in Keingn and HzH Not so Sure for Cavalon.

destructinator

Pre-Searing Cadet

Join Date: Apr 2006

mod trader is a good idea.

/signed

and those of you who feel this would ruin the value of mods speak as though black dyes are any less valuable because you can get them from a dye trader... or that there is any less of a demand for ectos because they're available from rare material traders.

c'mon now... you should know better than that!

Mars Dragonblade

Mars Dragonblade

Lion's Arch Merchant

Join Date: May 2006

Awesometon.

Ministry of Fate [MoF]

W/

Bahamut Kaiser is a fan of the mod trader idea too, I'm surprised he's not said somethin in here yet. I fully agree with the idea too.

100% /Signed.

Mezmo

Mezmo

Lion's Arch Merchant

Join Date: Jan 2006

Mo/W

Quote:
Originally Posted by destructinator
mod trader is a good idea.

/signed

and those of you who feel this would ruin the value of mods speak as though black dyes are any less valuable because you can get them from a dye trader... or that there is any less of a demand for ectos because they're available from rare material traders.

c'mon now... you should know better than that!
The reason ecto stays high is because it is both rare to get and used by the public as a currency, therefore people wont simply sell them to the merchant for the cash. Black dyes are very rare and there's no real way to farm them like there is ecto, thus allowing the it's value to stay high.

When I say this would hurt the CURRENT economy, what I mean is that Anet would have to SET the price of these mods at something. As it is there is a kind of fluid price on mods, having the price being determined by both the buyer and seller. While to a minor extent this is true for Dyes/Ecto, you have a trader to base your prices on for these items, limiting the amount of difference the buyer/seller will have in thier prices. Having anet add a trader would remove the fluid price structure around mods and such there by harming the current economy. With a trader to sell to many people in GW will simply sell to the trader instead of wasting time sellling them to people. This will inturn lower the price on mods. Eventually the price will come to an equilibrium like it is for ecto/dye and remain more ro less, constant.

I'd like to take you back to when amber and jade first became available. If you remember the trader had none at first so prices were purely based off of what people were willing to pay (this ranged from 6k ~ 12k each). After the initial rush people started selling to trader which would buy them for 100g or so, then people would buy it from trader for like 150g and then turn around sell it for cheap making a quick easy buck. Soon the traders value rose a little but never to what people had been buying them for. With a trader price established the price for amber and jade are now each less then 1k, no were near what they were. Anet could have very well established that the trader would but jad/amber for 2k each, and the current price would be higher.

Should anet do something similar with mods then the prices would drop drastically. You have some guy wanting to see what the trader is buying weapon mods for, he sells a +30hp pommel and recieves 100g for it. Some guy who happens to then see the a +30hp pommel for 200g snatches it upa dn sells it for 20k, far below current market but he knows he can sell it quick. People will see this lower price, and no one will be willing to pay the higher prices. Soon the mod prices will drop as people see the trader selling for prices like 1k for a perfect HP mod. Eventually an equilibrium will be reached, but the prices will have taken a huge fall from what they had at one time been.

Also I'd like to know if the mod trader would only sell perfect mods, or all mods? Would he except +30hp, +29hp, +28hp etc. and then sell them, or would he only sell the perfect mods? Imperfect mods have there own market right now. When you can't afford that perfect +30hp pommel you will most likely settle for a +27hp instead, since there's only a 3hp difference and it's very cheap. Should the mod trader sell these for 100g or so then this other mod market would simply disapear, making your +29hp pommel go from 5k in value to merchant food.

This is why the current economy would be hurt. There is a huge market right now for both perfect and imperfect mods, but with a trader we could very easily see the price of perfect mods drop drastically and the market for imperfect mods vanish.

I'm still undecided because I wouldn't mid seeing the price on mods drop some, but i don't want to lose how our economy works right now.