R/Mo UW build

Boom The Brave

Academy Page

Join Date: Jan 2006

Airborne

W/Mo

post if you have 1 not any other clanss than r/mo plz

Niosisw

Frost Gate Guardian

Join Date: Sep 2005

Few Fallen Heros [FFH]

W/Mo

Make threads with poorly stated questions please

Chaos Eryx

Ascalonian Squire

Join Date: Sep 2005

Death Destruction Domination

W/Mo

Are you attempting to trap UW?

There are no solo builds I know of....

Boom The Brave

Academy Page

Join Date: Jan 2006

Airborne

W/Mo

not not solo as a group

Teutonic Paladin

Wilds Pathfinder

Join Date: Feb 2006

TW

W/

As a group? Find three-four more R/? and set your skills to this:

Energizing Wind/Quickening Zephyr/End of Extinction/Winnowing
Serpent's Quickness
Barbed Trap
Spiked Trap {E}
Flame Trap
Dust Trap
Rebirth
Whirling Defense

Shout "R/Mo LF 4/5 MAN UW Trap" find a group, don't Voluteer to pull and just do what they do.

Attributes:
12+1+3 WS
12+3 Expertise
X in Beast Mastery (For EoE and EW)
X in Markman (For QZ and Winnowing)

Master_Balgus

Ascalonian Squire

Join Date: Mar 2006

In my natural habitat

I Love Daisy[TCO]

R/Mo

Quote:
X in Markman (For QZ and Winnowing) *cough* these are wilderness survival

If you have to bring eoe or ew, then you can set your expertise down 1 or 2 points and put it in beast mastery. This wont affect your trap costs by more than one point each. If you are trapping, its best to find a +10 energy or more staff, i wouldnt pay for one they drop often enough in UW.

Teutonic Paladin

Wilds Pathfinder

Join Date: Feb 2006

TW

W/

I know, my point was you have extra space so why not include a bit of markman? They don't fit anywhere else.

Lord Of Thee Monks

Lord Of Thee Monks

Academy Page

Join Date: Feb 2006

Death By [Emo]

I find using 16 WS and like 6 points in expetised then the rest in marks or beast for the spirts. the 4 traps ,SQ,rebirth, troll urgent and whirling defence works the best for me in a 4 or 5 man party

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I never understood the point of high marks in a trapping team. Surely the point is to do it properly and blow them to high heaven?

Spike Trap (E)
Barbed
Dust
Flame
Serpents Quickness <---- Why do so few people use that these days?

Whirling Defence if you wanna lure (i suggest bringing the +45 -2 stance and a +5/7 weapon too)
Healing Spring for support maybe
QZ or EW if you need to
Troll Unguent
Rebirth

Unguent is pretty useful, good to cancel out a bit of damage while luring (aatxe you just gotta pray they dont hit you twice)

Side note: If you don't have 15/16 WS, why the hell are you trapping!?