Skills - Ether Prodigy
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You can view this database entry at: http://www.guildwarsguru.com/skill/6-ether-prodigy.
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Narcissus
Found in RoFmission form a breezekeeper boss that spawns in front of the gate and in the cave.
Revived Soulreaver
Boss Name: Jyth Sprayburst - Zone Name: Ring Of Fire - Monster Type: Breeze Keeper
PM me for a Map or more details.
PM me for a Map or more details.
kingfencer
can't find him.... so frustrated
Claira Sceptre
Could i hav a map of the location for Jyth Sprayburst? i want to skill cap ether prodigy.
GW_1337
What are opinions on this skill vrs Ether Renewal? I am trying to work on a build and am looking for imput,
Rajamic
This is kind of a strange skill. I was really looking forward to getting it, but having tried it a bit, I'm not sure anymore. In a Renewal vs. Prodigy question, it really comes down to: How enchantment-heavy are you?
Ether Renewal can get you loads of mana very quickly if you use a lot of enchantments and can spam skills. Ether Prodigy doesn't depend on anything, but maxes out at about 35 mana gained. Ether Renewal also has a short duration compared to its recharge, while you could potentially keep Ether Prodigy up constantly. And with a decent Energy Storage, the exhaustion isn't a big problem, as it will build up very slowly, even if you use it constantly.
But there is a big downside. When Prodigy ends, you can potentially take some huge damage, close to 200 if you aren't careful. With the fact that it removes enchantments when cast, you can't recast while it's still up to avoid this damage. And for some reason, Reversal of Fortune doesn't protect you from this damage (not sure why, but I tried it and RoF didn't trigger).
If your build fits Renewal well, you should definitely go with it over Prodigy. Renewal can work great to rebuild mana in battle very fast, and isn't as dangerous if it gets stripped (a Shatter Enchantment on Ether Prodigy could potentially do something like 350 damage total!). Prodigy is more of a skill for bringing mana back up between battles quickly (good for helping Warriors with their adrenaline or Minion Masters), or keeping yourself at low, but usable mana levels in battle.
Ether Renewal can get you loads of mana very quickly if you use a lot of enchantments and can spam skills. Ether Prodigy doesn't depend on anything, but maxes out at about 35 mana gained. Ether Renewal also has a short duration compared to its recharge, while you could potentially keep Ether Prodigy up constantly. And with a decent Energy Storage, the exhaustion isn't a big problem, as it will build up very slowly, even if you use it constantly.
But there is a big downside. When Prodigy ends, you can potentially take some huge damage, close to 200 if you aren't careful. With the fact that it removes enchantments when cast, you can't recast while it's still up to avoid this damage. And for some reason, Reversal of Fortune doesn't protect you from this damage (not sure why, but I tried it and RoF didn't trigger).
If your build fits Renewal well, you should definitely go with it over Prodigy. Renewal can work great to rebuild mana in battle very fast, and isn't as dangerous if it gets stripped (a Shatter Enchantment on Ether Prodigy could potentially do something like 350 damage total!). Prodigy is more of a skill for bringing mana back up between battles quickly (good for helping Warriors with their adrenaline or Minion Masters), or keeping yourself at low, but usable mana levels in battle.
Lasareth
The best use of prodigy is for spamming spells. Hike it up to 20~ish seconds, and when it does end you'll probably take 10-20 damage if you've been using all the evergy you'd been given. The exhaustion is a problem though. It effectively makes this spell a 10 energy cost to use if you use it at full energy, so be careful.
Also, prematurely ending this spell by casting it while it's on is still considered an end and deals damage to you.
Overall? Not worth it. Glyph of Energy is a free (15?) energy and also subverts exhaustion, plus it has a 15 second recast. Overall, the energy "gained" = energy saved and is greater than Ether Prodigy, with no detrimental side effects.
Also, prematurely ending this spell by casting it while it's on is still considered an end and deals damage to you.
Overall? Not worth it. Glyph of Energy is a free (15?) energy and also subverts exhaustion, plus it has a 15 second recast. Overall, the energy "gained" = energy saved and is greater than Ether Prodigy, with no detrimental side effects.
crabula
For those who are too lazy to get a map, he's just in front of the Mursaat Fortress, where all the ether seals are. Press CTRL and he appears.
Mercury Angel
It'll hit 26 seconds with maxxed out Energy Storage, +20% mod for 31 seconds of Ether Prodigy. At 15 energy storage with a +20% mod, it'll last 30 seconds.
By having it last 30 seconds, you ensure that with each recast, the exhaustion doesn't creep up and overwhelm you, while keeping the enchantment on constantly.
What does Ether Prodigy do for you?
This pushes you to +8 energy regeneration, which is 2 2/3rds energy gained per second;
In 1 3/4ths seconds, you gain 4 2/3rds energy, and in 2 seconds, you gain 5 1/3rd energy.
This means that you can almost spam 1 second cast 5 cost spells and break even, or, with a 1/4th second pause, you actually gain more energy than lost.
Quote:
Originally Posted by crabula
By having it last 30 seconds, you ensure that with each recast, the exhaustion doesn't creep up and overwhelm you, while keeping the enchantment on constantly.
What does Ether Prodigy do for you?
This pushes you to +8 energy regeneration, which is 2 2/3rds energy gained per second;
In 1 3/4ths seconds, you gain 4 2/3rds energy, and in 2 seconds, you gain 5 1/3rd energy.
This means that you can almost spam 1 second cast 5 cost spells and break even, or, with a 1/4th second pause, you actually gain more energy than lost.
Quote:
For those who are too lazy to get a map, he's just in front of the Mursaat Fortress, where all the ether seals are. Press CTRL and he appears.
No, he MIGHT appear. It could also be nothing, the boss with Migraine, or the boss with Shield of Deflection.
Da Mad M00
i really don't see the use of this skill. i used it very often (E/MO) till i found another skill. Glyph of Renewal.
i can keep on nuking for minutes without even getting out of energy. all i have to do is keep fire attunement active. glyph of renewal makes me use more skills cause of the halved recharge time and i dun run out of energy.
tho the main difference is that i don't use Flare anymore. as soon as i stopped using that skill i have enough energy. but with that skill i did run out of energy all the time.
i can keep on nuking for minutes without even getting out of energy. all i have to do is keep fire attunement active. glyph of renewal makes me use more skills cause of the halved recharge time and i dun run out of energy.
tho the main difference is that i don't use Flare anymore. as soon as i stopped using that skill i have enough energy. but with that skill i did run out of energy all the time.
entropy
why would u ever use flare??? especially around the time ur getting elites.
Enigmatics
Quote:
Originally Posted by username
are you sure that the breeze keeper is always an elementalist??
For some reason I remember them as being distinctly mesmer.
Starbeast
Quote:
Originally Posted by entropy
why would u ever use flare??? especially around the time ur getting elites.
whats wrong with flare i love that spam spell?
my setup:
Flare
Arcane Echo
Fire Storm
Fireball
Meteor
Aura of Restoration
Fire Attunement
Elemental Attunement
For PVE i've never encounter an energy problem
whats wrong with flare i love that spam spell?
my setup:
Flare
Arcane Echo
Fire Storm
Fireball
Meteor
Aura of Restoration
Fire Attunement
Elemental Attunement
For PVE i've never encounter an energy problem
Vermilion Okeanos
This is one of those skill that make people want to carry spinal shiver or ether lord... especially ether lord... use ether lord on the last sec of ether prodigy so you don't kill yourself, and while ether lord will recharge you further.
I just wish there is a skill that let you give your energy to team mate...
I just wish there is a skill that let you give your energy to team mate...
smurfhunter
Quote:
Originally Posted by Starbeast
whats wrong with flare i love that spam spell?
my setup:
Flare
Arcane Echo
Fire Storm
Fireball
Meteor
Aura of Restoration
Fire Attunement
Elemental Attunement
For PVE i've never encounter an energy problem do you use arcane echo on flare?
my setup:
Flare
Arcane Echo
Fire Storm
Fireball
Meteor
Aura of Restoration
Fire Attunement
Elemental Attunement
For PVE i've never encounter an energy problem do you use arcane echo on flare?
Da Mad M00
Quote:
Originally Posted by Vermilion Okeanos
This is one of those skill that make people want to carry spinal shiver or ether lord... especially ether lord... use ether lord on the last sec of ether prodigy so you don't kill yourself, and while ether lord will recharge you further.
I just wish there is a skill that let you give your energy to team mate... For that just become a necro. Blood Ritual, Blood is Power, Well of Power. Those 3 skills give energy to your ream mates. The last 2 are elites tho.
I just wish there is a skill that let you give your energy to team mate... For that just become a necro. Blood Ritual, Blood is Power, Well of Power. Those 3 skills give energy to your ream mates. The last 2 are elites tho.
Vermilion Okeanos
Quote:
Originally Posted by Da Mad M00
For that just become a necro. Blood Ritual, Blood is Power, Well of Power. Those 3 skills give energy to your ream mates. The last 2 are elites tho.
Ever try blood titual and blood is power on yourself?
Well of power require dead corpse.
Anything close would be offering of blood, but that come with a price tag of its own.
Well of power require dead corpse.
Anything close would be offering of blood, but that come with a price tag of its own.
Da Mad M00
Quote:
Originally Posted by Vermilion Okeanos
Originally Posted by Vermilion Okeanos
Ever try blood titual and blood is power on yourself?
Well of power require dead corpse. you were asking about giving it to a team mate. not to yourself... gameshoes3003
Quote:
Originally Posted by username
no one have answered my qustion!
are the breeze keeper always an elementalist?? plz answer me!! I remember them as mesmers, but some bosses are elementalists but it's rare to come across them. LightningHell
Quote:
Originally Posted by Da Mad M00
i really don't see the use of this skill. i used it very often (E/MO) till i found another skill. Glyph of Renewal.
i can keep on nuking for minutes without even getting out of energy. all i have to do is keep fire attunement active. glyph of renewal makes me use more skills cause of the halved recharge time and i dun run out of energy. tho the main difference is that i don't use Flare anymore. as soon as i stopped using that skill i have enough energy. but with that skill i did run out of energy all the time. Are you sure you don't have a BiP with you? If you have a BiP with you, you're an idiot for bringing Prodigy anyways. But Prodigy is a superb Energy management skill. Heal Party/Blinding Flash spam ftw! Also, I've heard double Attunes being more effective than Prodigy; but that is not exactly confirmed. (I'm VERY surprised you never run out with Energy with a Fire Attunement, while you do all the time with Prodigy.) (AND WHY THE HELL ARE YOU USING FLARE?) Mercury Angel
Quote:
Originally Posted by LightningHell
Also, I've heard double Attunes being more effective than Prodigy; but that is not exactly confirmed.
Depends on what one spams during the Attunements.
5 energy, 1 casting time: 3 energy rebated every 1.75 seconds spamming it : 5 pips of energy regeneration equivalent Right there, it can already approach Ether Prodigy in effectiveness. Toss in some 10 energy, 1 cast, which don't lose the half energies due to trunctuation, and a 25 energy, 3 cast spell once and a while, and you're running hyper-efficiently. (25 en, 3 cast, .75 aftercast, 3.75 seconds of time to execute it total, 15.2 pips of Energy if you had enough of such spells to spam them endlessly) The real question is whether Elementalists even have anything worth right out spamming that is purely Elementalist in nature. Ether Prodigy, on the other hand, has the added effectiveness of being applicable to all energy-based spells and skills, and only taking one skill slot away. As a note for future reference, my previous post in this topic dates back before the 'amendment' to Ether Prodigy, aka, buff (since 'nerfs' don't exist, ala Gaile chat, I'm assuming buffs don't either <_<), where Ether Prodigy was shortened in duration, but enhanced in effectiveness, to its current state. H2BH
Firstly flare is a good spell for finishing things...while I would always take immolate over flare (it takes 2 flares to do as much damage as 1 immolate for the most part, and immolate is effective agaisnt enemies strong to fire which is a double bonus)
Secondly and more to the point -- Ether Prodigy, removes all enchantments...BUT does it prevent you from re-enchanting yourself when you use it? IE I cast ether prodgiy gain some mana and while its still regening I cast healing breeze....will that or reversal of fortune work while EP is active? RotteN
Quote:
Originally Posted by H2BH
Firstly flare is a good spell for finishing things...
errrr, wanding will pretty much get you the same result, and doesn't cost any nrg :P
you can enchant yourself while under the effect of EP, but when you recast it, you'll lose all your enchants (if you recast EP wile EP is still active, the recast will end EP, and then reapply it, so you will take damage) Thomas.knbk
GuildWiki FTW!!!!!!
The boss can be a mesmer boss with Migrine, an ele boss with Ether prodigy, or a monk boss with Shield of Deflection Also, the fort is not the only place where he has a chance of spwning It is the only place most ppl wil pass by because they never ever take the long route http://gw.gamewikis.org/wiki/Ether_Prodigy http://gw.gamewikis.org/wiki/Jyth_Sprayburst Lafayette
I used to use Ether Prodigy a lot when I took Heal Party in PvE. Now I've switched to Glyph of Energy which suits my current builds better. Though I prefer EP over Elemental Attunement, especially in areas where enchantment removals are prevalent.
WingsofKamui
Does Protective Spirit protect against the damage Prodigy does when it ends?
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