GUI needs some more polishing - a few suggestions

STR-Erzwinkel

Pre-Searing Cadet

Join Date: May 2005

While Guild War is a really outstanding game - I have the feeling that the GUI needs some more polishing.

Here are some suggestions:

1. Team members shouldn't be disbanded on teleport (implies that team members are on the same district)
2. Friends/Guild Members list should contain a button to teleport to friend and to invite a friend.
3. Guilds should have a default district.
4. Automate "looking for group" to help single characters to find a group
5. Assign a unique number to mission so that missions can be easily identified accross languages.
6. "Quest updated" message should be displayed upper part of the screen. So that you can't oversee it!
7. Blips to indicate the direction of a fellow team mate or ally that is very far away (outside of the visible compass)

Some suggestions are from other people. some are mine.
Here are the sources:

[1] mine
[2] mine
[3] not mine - don't have link any more
[4] http://www.guildwarsguru.com/forum/s...ad.php?t=12815
[5] http://www.guildwarsguru.com/forum/s...ad.php?t=11364
[6] mine
[7] http://www.guildwarsguru.com/forum/s...ead.php?t=9843

Maybe we can collect more GUI suggestions in this thread.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

2 ideas for GUI that Ive posted before.

1. An icon that automatically shows beside your name when you are on a mission (meaning not in a city or town.) Then people would know your probably busy.
Then the friend could choose to ingame mail you. When you pop into a town you would then be notified that you have messages.

2. Much in the same way a healer monitors all of his team mates in the friends health bar, it would be nice for other classes (like mes or rangers) to be able to have a window to monitor multible enemies so you can see there energy and see what spells or skills they are activating.

Thats would allow a mes or ranger to put there inturpting skills to better use and not having to babysit one foe at a time while other enemies pull off things they could have stopped.

Jab

Frost Gate Guardian

Join Date: May 2005

I agree with number 2, Perhaps have an enemy box, that you can put 3 or 4 enemys' names in that you can monitor, health/what spells are being used.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Jab
I agree with number 2, Perhaps have an enemy box, that you can put 3 or 4 enemys' names in that you can monitor, health/what spells are being used.
Making it manual could be hard if the battle is intense... make it auto-target the closest enemies plus the one you are targeting.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Absolutlely. Or maybe you can adjust what it selects by class or by what skills are being used.
So say, if you have box of 4 enemys to monitor. It would preselect in priorty, 1.monks, 2.mes, 3.necs. 4. ele, or whatever your liking, in the area. Swaping out with whatever you target.