While Guild War is a really outstanding game - I have the feeling that the GUI needs some more polishing.
Here are some suggestions:
1. Team members shouldn't be disbanded on teleport (implies that team members are on the same district)
2. Friends/Guild Members list should contain a button to teleport to friend and to invite a friend.
3. Guilds should have a default district.
4. Automate "looking for group" to help single characters to find a group
5. Assign a unique number to mission so that missions can be easily identified accross languages.
6. "Quest updated" message should be displayed upper part of the screen. So that you can't oversee it!
7. Blips to indicate the direction of a fellow team mate or ally that is very far away (outside of the visible compass)
Some suggestions are from other people. some are mine.
Here are the sources:
[1] mine
[2] mine
[3] not mine - don't have link any more
[4] http://www.guildwarsguru.com/forum/s...ad.php?t=12815
[5] http://www.guildwarsguru.com/forum/s...ad.php?t=11364
[6] mine
[7] http://www.guildwarsguru.com/forum/s...ead.php?t=9843
Maybe we can collect more GUI suggestions in this thread.
GUI needs some more polishing - a few suggestions
STR-Erzwinkel
Goonter
2 ideas for GUI that Ive posted before.
1. An icon that automatically shows beside your name when you are on a mission (meaning not in a city or town.) Then people would know your probably busy.
Then the friend could choose to ingame mail you. When you pop into a town you would then be notified that you have messages.
2. Much in the same way a healer monitors all of his team mates in the friends health bar, it would be nice for other classes (like mes or rangers) to be able to have a window to monitor multible enemies so you can see there energy and see what spells or skills they are activating.
Thats would allow a mes or ranger to put there inturpting skills to better use and not having to babysit one foe at a time while other enemies pull off things they could have stopped.
1. An icon that automatically shows beside your name when you are on a mission (meaning not in a city or town.) Then people would know your probably busy.
Then the friend could choose to ingame mail you. When you pop into a town you would then be notified that you have messages.
2. Much in the same way a healer monitors all of his team mates in the friends health bar, it would be nice for other classes (like mes or rangers) to be able to have a window to monitor multible enemies so you can see there energy and see what spells or skills they are activating.
Thats would allow a mes or ranger to put there inturpting skills to better use and not having to babysit one foe at a time while other enemies pull off things they could have stopped.
Jab
I agree with number 2, Perhaps have an enemy box, that you can put 3 or 4 enemys' names in that you can monitor, health/what spells are being used.
ManadartheHealer
Quote:
Originally Posted by Jab
I agree with number 2, Perhaps have an enemy box, that you can put 3 or 4 enemys' names in that you can monitor, health/what spells are being used.
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Goonter
Absolutlely. Or maybe you can adjust what it selects by class or by what skills are being used.
So say, if you have box of 4 enemys to monitor. It would preselect in priorty, 1.monks, 2.mes, 3.necs. 4. ele, or whatever your liking, in the area. Swaping out with whatever you target.
So say, if you have box of 4 enemys to monitor. It would preselect in priorty, 1.monks, 2.mes, 3.necs. 4. ele, or whatever your liking, in the area. Swaping out with whatever you target.