W/Mo Holy Wrath

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Warrior/Monk

Attributes:
Axe Mastery: 9+1+3=13
Smiting Prayers: 12
Tactics: 9+1=10

Skills:
1.) Penetrating Blow
2.) Eviscerate {E}
3.) Executioner's Strike
4.) Axe Rake
5.) Disrupting Chop
6.) Healing Signet
7.) Rez Sig
8.) Holy Wrath

Start by putting Holy Wrath on the Monk of the party, or if there is none, put it on whoever you think will be picked on the most.

Then follow your attacks in order. Penetrating Blow for good damage, Eviscerate to do massive damage and inflict a Deep Wound, Executioner's Stirke for good damage, and Rake to inflict crippled on them, and all that over again.

In case you need to, Disrupting Chop is there to interupt an action of your choice. Healing Signet is for your own benefit of healing.

The point of the build is to bounce back as much damage as possible for the monk you cast Holy Wrath on or whoever it was you did and since you will never even have energy, the axe adrenaline setup should do great damage.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

just got to say.... you must be nutz to contribute 1/2 of your attirbutes pointsinto one skill...holy wrath O_O

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

i run a build much like it except i use sword:

sever artery
gash
galrath slash
riposte/watchyour self
battle rage{E}
Heal sig
holy wrath
res sig

It runs entirely on adrenalin i cast holy wrath on monk and another weak caster works well but vs shatter its hard to put holy wrath back on again.

build could easily use axe moves but u just can't use elite axe attacks if you use battle rage .

Weeping Wind

Weeping Wind

Frost Gate Guardian

Join Date: Dec 2005

Ordinis Draconis

W/Mo

Holy Wrath makes you lose 10 energy when ever foe hits you. Sure it may deal some damage but if this gets stripped you wont recast for a good while...

Weeping

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

You know you can put Holy Wrath on 2 people, right?

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by dont feel no pain
just got to say.... you must be nutz to contribute 1/2 of your attirbutes pointsinto one skill...holy wrath O_O Not only that, but it's not even a very effective skill. A PvP war would deal more damage, and be a bigger threat by using:

10 Smiting
16 Axe
9 Tactics (If you really insit on healing sig)
Axe skills with Judge's Insight and/or SoH.

Oh, and Wretchman's build lacks a speed boost. GG. The idea behind your build is only slightly better than a PvP-Riposte build.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

for pvp

I'd hate to say it, but I have to cause someone else will eventually...

If you don't have a speed stance and atk speed boost...

most people will simply scoff at you.

The only 'effective' substitute I've seen to replace those 2 necessities are a snare and an adrenaline booster.

Like, if you absolutely can NOT bring frenzy + sprint, bring something like For Great Justice and Axe Rake/Hamstring or a hex from your secondary to slow people down...

If you can't pump up your damage output via adrenaline or sticking close to your foe, you can be kited indefinitely...

At least, if your foe knows how to think...

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

what about Rush? thats like spint but adrenaline based.

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

Quote:
Originally Posted by Wretchman Drake
what about Rush? thats like spint but adrenaline based.
Try using battle rage it costs 4 adren, gives 25% faster run speed AND double adrenaline
"gg"

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Yea you could, I love using Battle Rage.