55 Monk questions (come here to ask)

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Is the -20 (?) offhand available through a quest or is an item that i'll need to search for via trades? Hopefully through a quest, since other than posting that I need one here finding specific, especially rare, items can be a very large pain. Also, if you don't mind could you tell the the inherent mods that a rod / wand can have? As I cannot seem to find a guide on this, checked wikipedia and what not already, as it would be helpful to me in finding exactly what I am looking for. Thanks,

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

-50 off hand actaully

Quest: Cities of asclon from necromancer munne at asclon

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

No I mean, i've seen some build suggestions with a second -HP offhand. So that if you were to die, you wouldn't just instantly die again upon resurection. If it makes sense to have something like that to go along with your 55, say for instance if you were in a 2 man group or something then please tell me where I might obtain one of these. Unless of course its just something you have to buy, in which case i'll just post here or something saying that i'm looking for one.

Still searching on a list of rod / wand mods, if anyone has one please tell me. Thanks.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by Lurid
Is the -20 (?) offhand available through a quest or is an item that i'll need to search for via trades? Hopefully through a quest, since other than posting that I need one here finding specific, especially rare, items can be a very large pain. Also, if you don't mind could you tell the the inherent mods that a rod / wand can have? As I cannot seem to find a guide on this, checked wikipedia and what not already, as it would be helpful to me in finding exactly what I am looking for. Thanks,
-20 can be obtained by the presear quest: Poor Tenant (its not very good but it is a -20 offhand). I would suggest buying a nicely modded -20 offhand instead of using the quest one.

Quote:
Originally Posted by Lurid
No I mean, i've seen some build suggestions with a second -HP offhand. So that if you were to die, you wouldn't just instantly die again upon resurection. If it makes sense to have something like that to go along with your 55, say for instance if you were in a 2 man group or something then please tell me where I might obtain one of these. Unless of course its just something you have to buy, in which case i'll just post here or something saying that i'm looking for one.

Still searching on a list of rod / wand mods, if anyone has one please tell me. Thanks. Yes. The offhands that I use are -50 and -20.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

@ Lurid: Here are a list of answers to your questions

Quote:
Is the -20 (?) offhand available through a quest
Though there is a -20hp offhand in a quest (the Cities of ascalon quest gives 2 rewards, one with -50hp and one with either -5energy or -20hp, it's random) I recommend buying a purple or gold max energy one. They're not terribly rare, and having one with max energy will definitely help you get quick-res'd if you should die and remain inside aggro. The point of this is to have it on a 3rd weapon set, and as soon as you get res'd (with res sig) you'll have 1 of 0 total hp. Switch immediately to the -20, which will give you not only 13hp, but also a boost in energy (hense needing a max one,) enough for you to get prot spirit up right away.

Quote:
Also, if you don't mind could you tell the the inherent mods that a rod / wand can have? Rods and wands can have the following mods

Halves recharge time (either globally up to 10% or to a specific attribute up to 20%)
Halves casting time (either globally up to 10% or to a specific attribute up to 20%)
+energy

the + energy can be one of 2 ways. The most commonly sought-after are the +energy while hp is above 50%, or the +energy while enchanted (both allow for up to 5 energy.) In addition to these there are also +energy while hp is below 50%, and while hexed, also up to 5 energy.
The other way of having an energy mod on a rod is to have negative energy regen. Rods with -1 energy regen can have up to +15 energy. No rod can have more than one energy mod of any kind.

To recap, rods can have up to 2 modifiers, any 2 of the following, but never 2 of the same (ie. you cannot have global fast cast and attributed fast cast on the same rod):

+energy
halves recharge
halves casting time

Quality

Pre-Searing Cadet

Join Date: Mar 2006

United States

Quality Coalition <QuCo>

W/Mo

I posted earlier on this thread asking about what kind of alternative armor suggestions you guys had for non-55 situations. I'm sorry about the ambiguity...I was definately in a hurry at the time.

So here is a more detailed question:

I want to be prepared for every situation on my monk. With that said, I would also like to avoid unecessary repetiton. I guess what I'm asking is, what skill type out of the four monk ones is the one that I would be using all of the time?

What I want to do is have a few parts of the full tats stay constant for every situation and then be able to swtich out different parts should the situation arise.

Here's sort of what I was thinking:

- Make a full 55 set of tats (used +1 prot head)
- Make another set of tats with 3 heads for each of the 3 remaining monk specialties and leave the rest of the armor blank

I also plan to get each kind of green monk weapon and I already have a Firey long sword of enchant (20%) and a -50 offhand.

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

its also safe to solo with a monk without the -20 or -50 offhand, heres my 55 monk soloing without one:

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

^ This wouldn't be a 55 then and yes many other people can do this aswell.

Quality
Still don't really understand your question but what I think you are asking is what can you salvage from the 55 armor so you can use in healing or protection builds and such. And yes you could use the heads thats what I do usually I put sup. healing/ protection runes on my head tats. so I can use them for other builds.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by Quality
Here's sort of what I was thinking:

- Make a full 55 set of tats (used +1 prot head)
- Make another set of tats with 3 heads for each of the 3 remaining monk specialties and leave the rest of the armor blank Here's what I recommend:

get 2 full sets of ascetic (tatoo) armor. On each piece, put a minor and a superior of the same type on it, for example, have sup healing on your chest, and then minor healing on the other chest. Since there are 4 pieces (arm chest leg foot) you can do this for each of the 4 monk runes. The problem then arises with vigor. I usually run prot (when I'm not 55) So i have a sup prot rune on my +1 prot head tatoo, and run a sup prot also on my foot, which is replaced by a sup vigor instead of minor prot (why bother having minor and sup prot?) If you wanted to run healing, you could get a +1 healing scalp and run minor prot on that, and then use your sup healing chest.

Final outcome:

chest (sup healing)
chest (minor healing)
arms (sup divine)
arms (minor divine)
legs (sup smiting)
legs (minor smiting)
feet (sup protection)
feet (sup vigor)
head (+1 prot, sup prot)
head (+1 healing, minor prot)

This way you can have +4 prot with +1 everything else (with vigor) or +4 healing with +1 everything else, or even +1 everything and +2 healing (if you run all minors.) the only thing not covered with this would be +2 prot, so if you wanted to run all minors on a protect build you'd need a second +1 prot scalp and have minor prot on it. (same goes for smiting, if you ever wanted to run that.)

The Fenixxor

Lion's Arch Merchant

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by Xaero Gouki Kriegor
its also safe to solo with a monk without the -20 or -50 offhand, heres my 55 monk soloing without one And yet its painfully obvious from the picture that you dont, in fact have any where near 55 hp

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

Quote:
Originally Posted by Quality
what is good alternate amror to have for non-55 situations? please include rune upgrade informaiton. any armor, jstu max 60 al armor, with a lil help from enchantments and skills, you can reduce damage as low as a 55 monk can, sometimes even more lower then 5 damage, coudl even take up to 0 - 1 damage and tank even more then a 55 monk

Niosisw

Frost Gate Guardian

Join Date: Sep 2005

Few Fallen Heros [FFH]

W/Mo

Quote:
Originally Posted by Xaero Gouki Kriegor
its also safe to solo with a monk without the -20 or -50 offhand, heres my 55 monk soloing without one:
Brag elsewhere?

If you aren't going to share the build, shut up...

Dude you looking for 55 questions and answers?

Here's my Warrior soloing them! Hope it helps!

Please if you aren't going to share the build, don't brag about it like some elementary school student.

And it's fairly obvious you have Balth's Aura and EB on, you hid those poorly.

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Niosisw
Brag elsewhere?

If you aren't going to share the build, shut up...

Dude you looking for 55 questions and answers?

Here's my Warrior soloing them! Hope it helps!

Please if you aren't going to share the build, don't brag about it like some elementary school student.

And it's fairly obvious you have Balth's Aura and EB on, you hid those poorly.
I have to agree here. Why did you even waste time posting in an information thread when you are just hiding information. The game needs less people like you and more people like the people who are sharing information.

Now I'm new to 55ing and have some questions that i've not quite found answers to, though all the information i've asorbed in the last day or 2 is rather jumbled in my head right now

1) How do you deal with degens? I zoned out of amnoon just to test echo on a lone rockshot and of course I couldn't get all my spells off due to the interrupt shots but then along comes a lone jadebug and even though I had PS and mending (7 pips) between them they slapped so much degen that I died in mere seconds.

2) What are other good ways to manage energy besides blessed signet / enchants, if I'm using mesmer as secondary? I've tried Energy Tap but its too easy to interrupt (3 sec cast) and Power Drain but not much success with power drain, probably due to my inexperience with it

3) I was under the impression this build was proof against direct damage including spiked damage but as I was running past some Avicara in talus chute and even though I had PS and HB on they blasted me to dust. It was a few of the archers as I could hear that weird bow sound they make, like the charr archers did

4) I did a search for Hydra in this forum and the search returned no results, yet I could have sworn I saw some posts talking about hydras. What are some good skills to take besides the 55 base set for hydra farming outside of augery?

Thanks for the answers
Imaginos

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by Imaginos
1) How do you deal with degens? I zoned out of amnoon just to test echo on a lone rockshot and of course I couldn't get all my spells off due to the interrupt shots but then along comes a lone jadebug and even though I had PS and mending (7 pips) between them they slapped so much degen that I died in mere seconds.
use breeze. Always AVOID scarabs as much as possible. If your breeze isnt enough, always remember that if you keep casting ps you get the divine bonus.

Quote: Originally Posted by Imaginos 2) What are other good ways to manage energy besides blessed signet / enchants, if I'm using mesmer as secondary? I've tried Energy Tap but its too easy to interrupt (3 sec cast) and Power Drain but not much success with power drain, probably due to my inexperience with it There are a few energy management spells, however, blessed signet and enchants like balthazar's spirt, essence bond, etc. are your best bet reguardless.

Quote:
Originally Posted by Imaginos
3) I was under the impression this build was proof against direct damage including spiked damage but as I was running past some Avicara in talus chute and even though I had PS and HB on they blasted me to dust. It was a few of the archers as I could hear that weird bow sound they make, like the charr archers did Avacara spike like crazy. The best way to combat this is to throw up healing breeze when the first arrow hits (because you know the next attack or so will be spiked). Again, remember that protective spirit is a fast way to get that divine bonus heal.

Quote:
Originally Posted by Imaginos
4) I did a search for Hydra in this forum and the search returned no results, yet I could have sworn I saw some posts talking about hydras. What are some good skills to take besides the 55 base set for hydra farming outside of augery? I just take my normal setup and change out bonetti's for balanced stance (of course you can aways go with bonetti's but you would just have to be a bit more careful). I also take along zealot's fire so i can kill hydras faster.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
1) How do you deal with degens? I zoned out of amnoon just to test echo on a lone rockshot and of course I couldn't get all my spells off due to the interrupt shots but then along comes a lone jadebug and even though I had PS and mending (7 pips) between them they slapped so much degen that I died in mere seconds.
You should be running with at least 9 healing (13 if you're expecting degen.) 9 healing will yield a 7 pip breeze and 3 pip mending, giving you the maximum +10 hp regen. with 13 healing you'll have +4 and +8, giving you a total of +12 regen (2 is hidden unless you have some sort of degen.) The best advice I can give you is to simply not farm where theres heavy degen. In UW you will be facing bleeding (-3 pips) and sometimes burning (-8 I think) but both of those are easily combatable as long as you run with 13 healing, and can maintain breeze.

Quote:
Originally Posted by Tsunami Rain
There are a few energy management spells, however, blessed signet and enchants like balthazar's spirt, essence bond, etc. are your best bet reguardless.
What you use for energy management depends on what build you run, most importantly your secondary. For UW you'll want to be mo/w, which will allow you to take bonettis, a 55hp monk's best energy friend. For mo/n (or n/mo, which is more common) solo with SS, you'll just have essense bond, balths spirit, and sometimes blessed signet (although not usually.) For mo/me builds (usually using SoJ for damage) you'll likely still only have essense bond and balths spirit, but you have more options if you need, in the inspiration attribute.


Quote:
Avacara spike like crazy. The best way to combat this is to throw up healing breeze when the first arrow hits (because you know the next attack or so will be spiked). Again, remember that protective spirit is a fast way to get that divine bonus heal. Avacara aren't really fast enough to spike through a 55hp setup if you have breeze on. You will lose a lot of health, but you should be able to survive, especially if you have evasion (usually bonettis.) The problem with avacara is the "wise" who are necros, and will strip your enchants.



Quote:
I just take my normal setup and change out bonetti's for balanced stance (of course you can aways go with bonetti's but you would just have to be a bit more careful). I also take along zealot's fire so i can kill hydras faster. For easy things like hydras/griffons/minos, I recommend going mo/n or n/mo, and using Spiteful Spirit, since the damage is much faster, and you don't really need all the security of a mo/w or mo/me build.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by sno
For easy things like hydras/griffons/minos, I recommend going mo/n or n/mo, and using Spiteful Spirit, since the damage is much faster, and you don't really need all the security of a mo/w or mo/me build. that's also true. SS does work faster than SoJ but for people like me who tend to doze off after farming runs countless times I like the security of secondary warrior.

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Tsunami Rain
use breeze. Always AVOID scarabs as much as possible. If your breeze isnt enough, always remember that if you keep casting ps you get the divine bonus.
Yeah I had breeze but got interrupted heh I can see how the divine bonus would really help a 55 as thats like 3/4 of your life healed instantly just from the bonus.

Quote:
Originally Posted by Sno
Avacara aren't really fast enough to spike through a 55hp setup if you have breeze on. You will lose a lot of health, but you should be able to survive, especially if you have evasion (usually bonettis.) The problem with avacara is the "wise" who are necros, and will strip your enchants. Heh I had breeze on and they spiked me to death. It probably was a bad random that all the attacks hit at once or something. Didn't have boniti's charged as I had just exited the town and was heading to the trolls for more practice. There were no necros in this group fortunatly, just 2 braves and 3 archers.


Thank you both for the answers. I'll have to check out the necro version and I'll try balanced for hydras soon Still gotta figure out a good strat for not many foes and energy management.

One other question. How do you kill rockshots? They don't seem to take damage from SoJ that I noticed at all.

Imaginos

Bladed Aatxe

Bladed Aatxe

Academy Page

Join Date: Mar 2006

hey i was just wondering if there are any 55 runners that can do copper to iron mines...I can do War camp to Citadel to Copper easy but im having alot of problems going to iron mines. any help or tips would be greatly appreciated. Thanx

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by Bladed Aatxe
hey i was just wondering if there are any 55 runners that can do copper to iron mines...I can do War camp to Citadel to Copper easy but im having alot of problems going to iron mines. any help or tips would be greatly appreciated. Thanx The Iron Mines run is very difficult, but there are a few of us that can do it. Cerb posted a nice guide about that run I believe (I'm far too lazy to search, but then again so were you .) To make it successfully you have to watch for the necros, and carefully time SB. When SB is not up, you have to cover PS with breeze at all times and when it gets stripped (and it will) you can recover, without dying. Good luck!

Bladed Aatxe

Bladed Aatxe

Academy Page

Join Date: Mar 2006

Great! thanx a ton. I'll go search for that guide

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by Imaginos
One other question. How do you kill rockshots? They don't seem to take damage from SoJ that I noticed at all.

Imaginos rockshots do take damage from SoJ (they attack you...they take damage).

Bladed Aatxe

Bladed Aatxe

Academy Page

Join Date: Mar 2006

Woohoo! After two hours of practicing, I can make the Iron mines run almost every time. Thanx for the advice Sno and the great tutorial Cerb

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

I'm glad people are actually using this thread instead of making new threads about 55 monk questions

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

^ Me too Tsunami , we know how to enlighten and simplify.

I have done copper to iron mines with a normal mo/r build twice but its hard I can do it with dual runners another friend of mine that is mo/r.
I have all tats. but wanders pants for ele defense and 1 minor divine rune along with divine head tats. I can almost run all shivers 100% of the time. I can teach some of you for free and show you my weapons, offhands runes gear and such just hit me up I will prob. make a guide soon.

Talen

Pre-Searing Cadet

Join Date: Apr 2006

New Zealand

Mo/Me

nOOb question time:

What is this 55 Monk thing all about? Is there some special skills or something you obtain at 55 health, or is it just the "in" thing to do if you're a Monk atm?

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by Talen
nOOb question time:

What is this 55 Monk thing all about? Is there some special skills or something you obtain at 55 health, or is it just the "in" thing to do if you're a Monk atm?
hehe although this is the 55 monk question thread, this has been asked millions of times. If you read the first post you would know that you should read through the guides. My guide contains a Q and A section about 55 monks. Heres a quote:
Quote:
Originally Posted by Tsunami Rain
Q: What is a 55 monk?
A: A smiting monk that has dropped his/her life down to 55 hp via 5 superior runes and a -50 offhand. For more info read the rest of it: http://www.guildwarsguru.com/forum/s...d.php?t=140037

In the future please read the OP before posting

Talen

Pre-Searing Cadet

Join Date: Apr 2006

New Zealand

Mo/Me

Hey my apologies Tsunami Rain. As I said, nOOb question! And there was my first lesson.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

I've recenty obtained my second set of Ascetic's with my runes for invicimonk. Aswell as the -50HP and -20HP offhands. I'm curious what the general consensus on the main wand would be. Perhaps one that had 20% recharge / casting of smiting spells, 10% global recharge / casting of spells or something else. Thanks!

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by Lurid
I've recenty obtained my second set of Ascetic's with my runes for invicimonk. Aswell as the -50HP and -20HP offhands. I'm curious what the general consensus on the main wand would be. Perhaps one that had 20% recharge / casting of smiting spells, 10% global recharge / casting of spells or something else. Thanks! Well, if you want the absolute best, then you'll want 20% recharge for protection spells (for prot spirit, since it has a quick cast and long recharge) and 20% fast cast for healing (for healing breeze, since it has a long cast time and short recharge.) You'll also want it to be a holy rod (divine req) so you don't have to spend points in smiting.

The hypothetical best rod for 55hp monks would be this one



Beyond that rod (which if you can find another one will be insanely expensive,) anything with +energy while ENCHANTED is nice to have, you don't want +5^50 since as a 55hp monk you'll likely be below 50% hp fairly often, and don't want to lose 5 energy just randomly every once in awhile. As a 55hp monk you'll always be enchanted, so +5(ench) is your best bet for energy. Again though, you shouldn't really need extra energy on your weapon, since you're drowning in energy already with all the energy management you have, it's better to have the fastcast/recharge. If you want something easy to find, gordacs holy rod (10/10) isn't bad, as long as you customize it to yourself. If you want cheap, get wroths holy rod. It forces you to put 9 in smiting, but that's not bad, since that will give you more than 8 smiting (the breakpoint for 1 less hit for bonettis to be charged.)


to clarify: the above information is based on a mo/w setup for 2man UW, not necessarily for solo mo/n or mo/me farming. The same things apply however, as when you're casting your damaging spells (ie. SoJ) you'll want to have your enchanting weapon on anyways, to give it a longer duration. If you're not planning on going in UW, then you won't have to wand anything down, so meeting the req on your wand wont matter, nor will customizing it.

jrgayx

Pre-Searing Cadet

Join Date: Apr 2006

W/Mo

would a higher AL armor be better than a low one?

to me it seems like it doesnt matter you would still take 5dmg/hit

also.. if its not the armor thats the problem.. is there any other reason why i might be dying to drok trolls with ps+hb+4regen mending on me?

thanks in advance

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by jrgayx
would a higher AL armor be better than a low one? AL doesn't make any difference, as you said you're still taking 5 damage. That's why we recommend using Ascetic armor (tatoos) for the energy boost.

Against trolls one thing you may be having trouble with is interupts. make sure you over-cast, don't let things blink, or try bringing mantra of resolve (not sure how well that will work since it was nerfed, I haven't tried it.)

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by sno
Against trolls one thing you may be having trouble with is interupts. make sure you over-cast, don't let things blink, or try bringing mantra of resolve (not sure how well that will work since it was nerfed, I haven't tried it.) Bonetti's works fine for trolls (if you ever are in an emergancy and need to cast ps or breeze).

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

Yes if you dont use blessed aura as many don't while farming trolls and you dont have a 18%.19%,20% enchant sword and your protective spirit gets interrupted you pretty much dead.. its timing when it comes to that.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

I'm curious about everyones thoughts on the build, and suggestions on spacing out the attribute points. I'm in the process of obtaining the last 15 points that I need anyway. Thanks, in advance and sorry for all the questions, lol.

Something like:

1. Shield of Judgment
2. Zealot's Fire
3. Protective Spirit
4. Blessed Signet
5. Balthazar's Spirit
6. Essence Bond
7. Healing Breeze
8. Mending

Superior Healing
Superior Divine Favor
Superior Smiting
Superior Protection
Superior Protection

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by Lurid
I'm curious about everyones thoughts on the build, and suggestions on spacing out the attribute points. I'm in the process of obtaining the last 15 points that I need anyway. Thanks, in advance and sorry for all the questions, lol.

Something like:

1. Shield of Judgment
2. Zealot's Fire
3. Aracane Echo
4. Blessed Signet
5. Balthazar's Spirit
6. Essence Bond
7. Healing Breeze
8. Mending

Superior Healing
Superior Divine Favor
Superior Smiting
Superior Protection
Superior Protection you're missing protective spirit

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

lmao, wow. That was intelligent, =P edited the above

Niosisw

Frost Gate Guardian

Join Date: Sep 2005

Few Fallen Heros [FFH]

W/Mo

Quote:
Originally Posted by Lurid
I'm curious about everyones thoughts on the build, and suggestions on spacing out the attribute points. I'm in the process of obtaining the last 15 points that I need anyway. Thanks, in advance and sorry for all the questions, lol.

Something like:

1. Shield of Judgment
2. Zealot's Fire
3. Protective Spirit
4. Blessed Signet
5. Balthazar's Spirit
6. Essence Bond
7. Healing Breeze
8. Mending Wow, energy management crazy!!!

Any build that uses blessed signet I immediately throw out.

BS + EB + Bless Sig is WAY too much en management. BS + EB is PLENTY, gaining 2 en per hit. even spamming all 3 maintained enchants back to back you will still have 20 energy, and whenever you prot down to 10, you will more than likely get hit back up above 20.

Second of all, Blessed Aura owns. I'm sure some don't agree, but meh, I love it.

My build is:

Balth Spirit
Mending
Blessed Aura
Prot Spirit
Healing Breeze
SoJ
ZF
Bonnetis

I always cast bonnetis before HB, trust me, it gets interupted. Not often, but better safe than sorry

Really one SoJ with 15% enchant and Blessed Aura will kill all the trolls, but there are a few stragglers that need a little Zealot's to kick em in the rear.

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

For UW I wouldn't use that build ever since the AOE nerf because Zealots will spread argo and if your ss/sv doesn't realize it b00m! he's gone. But yes other than that your build is standard I still run with.

1.) Healing Breeze
2.) Protective Spirit
3.) Bonnetis Defense
4.) Blessed Signet
5.) Blessed Aura
6.) (Elite) Mending
7.) Balths Spirit
8.) (*ELITE) Spell breaker

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by .killjoy
For UW I wouldn't use that build ever since the AOE nerf because Zealots will spread argo and if your ss/sv doesn't realize it b00m! he's gone. But yes other than that your build is standard I still run with.
He's talking about a solo build, not a 2man UW build. NO monk should ever take SoJ in a 2man UW build, or any damage for that matter, besides his trusty holy rod

And FYI, as long as you wait at least 1 second or so between each cast, Zealots will not trigger aoe scatter. that's why people still bring it.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

You need a 3-second gap between each aoe hit to not trigger it. Meteor shower, for instance, wont. Dark Pact (2s recharge) and Dark Aura, however, will. This is annoying because if you need to recast something vitally with zealots up, you can end up fleeing stuff...