
55 Monk questions (come here to ask)
Lurid
Is the -20 (?) offhand available through a quest or is an item that i'll need to search for via trades? Hopefully through a quest, since other than posting that I need one here finding specific, especially rare, items can be a very large pain. Also, if you don't mind could you tell the the inherent mods that a rod / wand can have? As I cannot seem to find a guide on this, checked wikipedia and what not already, as it would be helpful to me in finding exactly what I am looking for. Thanks,

.killjoy
-50 off hand actaully
Quest: Cities of asclon from necromancer munne at asclon
Quest: Cities of asclon from necromancer munne at asclon
Lurid
No I mean, i've seen some build suggestions with a second -HP offhand. So that if you were to die, you wouldn't just instantly die again upon resurection. If it makes sense to have something like that to go along with your 55, say for instance if you were in a 2 man group or something then please tell me where I might obtain one of these. Unless of course its just something you have to buy, in which case i'll just post here or something saying that i'm looking for one.
Still searching on a list of rod / wand mods, if anyone has one please tell me. Thanks.
Still searching on a list of rod / wand mods, if anyone has one please tell me. Thanks.
Tsunami Rain
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Originally Posted by Lurid

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Originally Posted by Lurid
No I mean, i've seen some build suggestions with a second -HP offhand. So that if you were to die, you wouldn't just instantly die again upon resurection. If it makes sense to have something like that to go along with your 55, say for instance if you were in a 2 man group or something then please tell me where I might obtain one of these. Unless of course its just something you have to buy, in which case i'll just post here or something saying that i'm looking for one.
Still searching on a list of rod / wand mods, if anyone has one please tell me. Thanks. Yes. The offhands that I use are -50 and -20. sno
@ Lurid: Here are a list of answers to your questions
Is the -20 (?) offhand available through a quest
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Also, if you don't mind could you tell the the inherent mods that a rod / wand can have?
Rods and wands can have the following mods Halves recharge time (either globally up to 10% or to a specific attribute up to 20%) Halves casting time (either globally up to 10% or to a specific attribute up to 20%) +energy the + energy can be one of 2 ways. The most commonly sought-after are the +energy while hp is above 50%, or the +energy while enchanted (both allow for up to 5 energy.) In addition to these there are also +energy while hp is below 50%, and while hexed, also up to 5 energy. The other way of having an energy mod on a rod is to have negative energy regen. Rods with -1 energy regen can have up to +15 energy. No rod can have more than one energy mod of any kind. To recap, rods can have up to 2 modifiers, any 2 of the following, but never 2 of the same (ie. you cannot have global fast cast and attributed fast cast on the same rod): +energy halves recharge halves casting time Quality
I posted earlier on this thread asking about what kind of alternative armor suggestions you guys had for non-55 situations. I'm sorry about the ambiguity...I was definately in a hurry at the time.
So here is a more detailed question: I want to be prepared for every situation on my monk. With that said, I would also like to avoid unecessary repetiton. I guess what I'm asking is, what skill type out of the four monk ones is the one that I would be using all of the time? What I want to do is have a few parts of the full tats stay constant for every situation and then be able to swtich out different parts should the situation arise. Here's sort of what I was thinking: - Make a full 55 set of tats (used +1 prot head) - Make another set of tats with 3 heads for each of the 3 remaining monk specialties and leave the rest of the armor blank I also plan to get each kind of green monk weapon and I already have a Firey long sword of enchant (20%) and a -50 offhand. Xaero Gouki Kriegor
its also safe to solo with a monk without the -20 or -50 offhand, heres my 55 monk soloing without one:
.killjoy
^ This wouldn't be a 55 then and yes many other people can do this aswell.
Quality Still don't really understand your question but what I think you are asking is what can you salvage from the 55 armor so you can use in healing or protection builds and such. And yes you could use the heads thats what I do usually I put sup. healing/ protection runes on my head tats. so I can use them for other builds. sno
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Originally Posted by Quality
Here's sort of what I was thinking:
- Make a full 55 set of tats (used +1 prot head) - Make another set of tats with 3 heads for each of the 3 remaining monk specialties and leave the rest of the armor blank Here's what I recommend: get 2 full sets of ascetic (tatoo) armor. On each piece, put a minor and a superior of the same type on it, for example, have sup healing on your chest, and then minor healing on the other chest. Since there are 4 pieces (arm chest leg foot) you can do this for each of the 4 monk runes. The problem then arises with vigor. I usually run prot (when I'm not 55) So i have a sup prot rune on my +1 prot head tatoo, and run a sup prot also on my foot, which is replaced by a sup vigor instead of minor prot (why bother having minor and sup prot?) If you wanted to run healing, you could get a +1 healing scalp and run minor prot on that, and then use your sup healing chest. Final outcome: chest (sup healing) chest (minor healing) arms (sup divine) arms (minor divine) legs (sup smiting) legs (minor smiting) feet (sup protection) feet (sup vigor) head (+1 prot, sup prot) head (+1 healing, minor prot) This way you can have +4 prot with +1 everything else (with vigor) or +4 healing with +1 everything else, or even +1 everything and +2 healing (if you run all minors.) the only thing not covered with this would be +2 prot, so if you wanted to run all minors on a protect build you'd need a second +1 prot scalp and have minor prot on it. (same goes for smiting, if you ever wanted to run that.) The Fenixxor
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Originally Posted by Xaero Gouki Kriegor
its also safe to solo with a monk without the -20 or -50 offhand, heres my 55 monk soloing without one
And yet its painfully obvious from the picture that you dont, in fact have any where near 55 hp
Xaero Gouki Kriegor
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Originally Posted by Quality
what is good alternate amror to have for non-55 situations? please include rune upgrade informaiton.
any armor, jstu max 60 al armor, with a lil help from enchantments and skills, you can reduce damage as low as a 55 monk can, sometimes even more lower then 5 damage, coudl even take up to 0 - 1 damage and tank even more then a 55 monk
Niosisw
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Originally Posted by Xaero Gouki Kriegor
its also safe to solo with a monk without the -20 or -50 offhand, heres my 55 monk soloing without one:
Brag elsewhere? If you aren't going to share the build, shut up... Dude you looking for 55 questions and answers? Here's my Warrior soloing them! Hope it helps! Please if you aren't going to share the build, don't brag about it like some elementary school student. And it's fairly obvious you have Balth's Aura and EB on, you hid those poorly. Imaginos
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Originally Posted by Niosisw
If you aren't going to share the build, shut up... Dude you looking for 55 questions and answers? Here's my Warrior soloing them! Hope it helps! Please if you aren't going to share the build, don't brag about it like some elementary school student. And it's fairly obvious you have Balth's Aura and EB on, you hid those poorly. |
Now I'm new to 55ing and have some questions that i've not quite found answers to, though all the information i've asorbed in the last day or 2 is rather jumbled in my head right now

1) How do you deal with degens? I zoned out of amnoon just to test echo on a lone rockshot and of course I couldn't get all my spells off due to the interrupt shots but then along comes a lone jadebug and even though I had PS and mending (7 pips) between them they slapped so much degen that I died in mere seconds.
2) What are other good ways to manage energy besides blessed signet / enchants, if I'm using mesmer as secondary? I've tried Energy Tap but its too easy to interrupt (3 sec cast) and Power Drain but not much success with power drain, probably due to my inexperience with it

3) I was under the impression this build was proof against direct damage including spiked damage but as I was running past some Avicara in talus chute and even though I had PS and HB on they blasted me to dust. It was a few of the archers as I could hear that weird bow sound they make, like the charr archers did

4) I did a search for Hydra in this forum and the search returned no results, yet I could have sworn I saw some posts talking about hydras. What are some good skills to take besides the 55 base set for hydra farming outside of augery?
Thanks for the answers
Imaginos
Tsunami Rain
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Originally Posted by Imaginos
Quote: Originally Posted by Imaginos 2) What are other good ways to manage energy besides blessed signet / enchants, if I'm using mesmer as secondary? I've tried Energy Tap but its too easy to interrupt (3 sec cast) and Power Drain but not much success with power drain, probably due to my inexperience with it

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Originally Posted by Imaginos
What you use for energy management depends on what build you run, most importantly your secondary. For UW you'll want to be mo/w, which will allow you to take bonettis, a 55hp monk's best energy friend. For mo/n (or n/mo, which is more common) solo with SS, you'll just have essense bond, balths spirit, and sometimes blessed signet (although not usually.) For mo/me builds (usually using SoJ for damage) you'll likely still only have essense bond and balths spirit, but you have more options if you need, in the inspiration attribute.3) I was under the impression this build was proof against direct damage including spiked damage but as I was running past some Avicara in talus chute and even though I had PS and HB on they blasted me to dust. It was a few of the archers as I could hear that weird bow sound they make, like the charr archers did
Avacara spike like crazy. The best way to combat this is to throw up healing breeze when the first arrow hits (because you know the next attack or so will be spiked). Again, remember that protective spirit is a fast way to get that divine bonus heal.
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Originally Posted by Tsunami Rain
There are a few energy management spells, however, blessed signet and enchants like balthazar's spirt, essence bond, etc. are your best bet reguardless.
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You should be running with at least 9 healing (13 if you're expecting degen.) 9 healing will yield a 7 pip breeze and 3 pip mending, giving you the maximum +10 hp regen. with 13 healing you'll have +4 and +8, giving you a total of +12 regen (2 is hidden unless you have some sort of degen.) The best advice I can give you is to simply not farm where theres heavy degen. In UW you will be facing bleeding (-3 pips) and sometimes burning (-8 I think) but both of those are easily combatable as long as you run with 13 healing, and can maintain breeze.
Originally Posted by Imaginos
4) I did a search for Hydra in this forum and the search returned no results, yet I could have sworn I saw some posts talking about hydras. What are some good skills to take besides the 55 base set for hydra farming outside of augery?
I just take my normal setup and change out bonetti's for balanced stance (of course you can aways go with bonetti's but you would just have to be a bit more careful). I also take along zealot's fire so i can kill hydras faster.
sno
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1) How do you deal with degens? I zoned out of amnoon just to test echo on a lone rockshot and of course I couldn't get all my spells off due to the interrupt shots but then along comes a lone jadebug and even though I had PS and mending (7 pips) between them they slapped so much degen that I died in mere seconds.
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Avacara spike like crazy. The best way to combat this is to throw up healing breeze when the first arrow hits (because you know the next attack or so will be spiked). Again, remember that protective spirit is a fast way to get that divine bonus heal.
Avacara aren't really fast enough to spike through a 55hp setup if you have breeze on. You will lose a lot of health, but you should be able to survive, especially if you have evasion (usually bonettis.) The problem with avacara is the "wise" who are necros, and will strip your enchants. Quote:
Yeah I had breeze but got interrupted heh
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Originally Posted by Tsunami Rain
Q: What is a 55 monk?
A: A smiting monk that has dropped his/her life down to 55 hp via 5 superior runes and a -50 offhand. For more info read the rest of it: http://www.guildwarsguru.com/forum/s...d.php?t=140037 In the future please read the OP before posting ![]() Talen
Hey my apologies Tsunami Rain. As I said, nOOb question! And there was my first lesson.
![]() Lurid
I've recenty obtained my second set of Ascetic's with my runes for invicimonk. Aswell as the -50HP and -20HP offhands. I'm curious what the general consensus on the main wand would be. Perhaps one that had 20% recharge / casting of smiting spells, 10% global recharge / casting of spells or something else. Thanks!
sno
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Originally Posted by Lurid
I've recenty obtained my second set of Ascetic's with my runes for invicimonk. Aswell as the -50HP and -20HP offhands. I'm curious what the general consensus on the main wand would be. Perhaps one that had 20% recharge / casting of smiting spells, 10% global recharge / casting of spells or something else. Thanks!
Well, if you want the absolute best, then you'll want 20% recharge for protection spells (for prot spirit, since it has a quick cast and long recharge) and 20% fast cast for healing (for healing breeze, since it has a long cast time and short recharge.) You'll also want it to be a holy rod (divine req) so you don't have to spend points in smiting.
The hypothetical best rod for 55hp monks would be this one ![]() Beyond that rod (which if you can find another one will be insanely expensive,) anything with +energy while ENCHANTED is nice to have, you don't want +5^50 since as a 55hp monk you'll likely be below 50% hp fairly often, and don't want to lose 5 energy just randomly every once in awhile. As a 55hp monk you'll always be enchanted, so +5(ench) is your best bet for energy. Again though, you shouldn't really need extra energy on your weapon, since you're drowning in energy already with all the energy management you have, it's better to have the fastcast/recharge. If you want something easy to find, gordacs holy rod (10/10) isn't bad, as long as you customize it to yourself. If you want cheap, get wroths holy rod. It forces you to put 9 in smiting, but that's not bad, since that will give you more than 8 smiting (the breakpoint for 1 less hit for bonettis to be charged.) to clarify: the above information is based on a mo/w setup for 2man UW, not necessarily for solo mo/n or mo/me farming. The same things apply however, as when you're casting your damaging spells (ie. SoJ) you'll want to have your enchanting weapon on anyways, to give it a longer duration. If you're not planning on going in UW, then you won't have to wand anything down, so meeting the req on your wand wont matter, nor will customizing it. jrgayx
would a higher AL armor be better than a low one?
to me it seems like it doesnt matter you would still take 5dmg/hit also.. if its not the armor thats the problem.. is there any other reason why i might be dying to drok trolls with ps+hb+4regen mending on me? thanks in advance sno
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Originally Posted by jrgayx
would a higher AL armor be better than a low one?
AL doesn't make any difference, as you said you're still taking 5 damage. That's why we recommend using Ascetic armor (tatoos) for the energy boost.
Against trolls one thing you may be having trouble with is interupts. make sure you over-cast, don't let things blink, or try bringing mantra of resolve (not sure how well that will work since it was nerfed, I haven't tried it.) Tsunami Rain
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Originally Posted by sno
Against trolls one thing you may be having trouble with is interupts. make sure you over-cast, don't let things blink, or try bringing mantra of resolve (not sure how well that will work since it was nerfed, I haven't tried it.)
Bonetti's works fine for trolls (if you ever are in an emergancy and need to cast ps or breeze).
.killjoy
Yes if you dont use blessed aura as many don't while farming trolls and you dont have a 18%.19%,20% enchant sword and your protective spirit gets interrupted you pretty much dead.. its timing when it comes to that.
Lurid
I'm curious about everyones thoughts on the build, and suggestions on spacing out the attribute points. I'm in the process of obtaining the last 15 points that I need anyway. Thanks, in advance and sorry for all the questions, lol.
Something like: 1. Shield of Judgment 2. Zealot's Fire 3. Protective Spirit 4. Blessed Signet 5. Balthazar's Spirit 6. Essence Bond 7. Healing Breeze 8. Mending Superior Healing Superior Divine Favor Superior Smiting Superior Protection Superior Protection Tsunami Rain
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Originally Posted by Lurid
I'm curious about everyones thoughts on the build, and suggestions on spacing out the attribute points. I'm in the process of obtaining the last 15 points that I need anyway. Thanks, in advance and sorry for all the questions, lol.
Something like: 1. Shield of Judgment 2. Zealot's Fire 3. Aracane Echo 4. Blessed Signet 5. Balthazar's Spirit 6. Essence Bond 7. Healing Breeze 8. Mending Superior Healing Superior Divine Favor Superior Smiting Superior Protection Superior Protection you're missing protective spirit ![]() Lurid
lmao, wow. That was intelligent, =P edited the above
Niosisw
Quote:
Originally Posted by Lurid
I'm curious about everyones thoughts on the build, and suggestions on spacing out the attribute points. I'm in the process of obtaining the last 15 points that I need anyway. Thanks, in advance and sorry for all the questions, lol.
Something like: 1. Shield of Judgment 2. Zealot's Fire 3. Protective Spirit 4. Blessed Signet 5. Balthazar's Spirit 6. Essence Bond 7. Healing Breeze 8. Mending Wow, energy management crazy!!! Any build that uses blessed signet I immediately throw out. BS + EB + Bless Sig is WAY too much en management. BS + EB is PLENTY, gaining 2 en per hit. even spamming all 3 maintained enchants back to back you will still have 20 energy, and whenever you prot down to 10, you will more than likely get hit back up above 20. Second of all, Blessed Aura owns. I'm sure some don't agree, but meh, I love it. My build is: Balth Spirit Mending Blessed Aura Prot Spirit Healing Breeze SoJ ZF Bonnetis I always cast bonnetis before HB, trust me, it gets interupted. Not often, but better safe than sorry Really one SoJ with 15% enchant and Blessed Aura will kill all the trolls, but there are a few stragglers that need a little Zealot's to kick em in the rear. .killjoy
For UW I wouldn't use that build ever since the AOE nerf because Zealots will spread argo and if your ss/sv doesn't realize it b00m! he's gone. But yes other than that your build is standard I still run with.
1.) Healing Breeze 2.) Protective Spirit 3.) Bonnetis Defense 4.) Blessed Signet 5.) Blessed Aura 6.) (Elite) Mending 7.) Balths Spirit 8.) (*ELITE) Spell breaker sno
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Originally Posted by .killjoy
![]() And FYI, as long as you wait at least 1 second or so between each cast, Zealots will not trigger aoe scatter. that's why people still bring it. Avarre
You need a 3-second gap between each aoe hit to not trigger it. Meteor shower, for instance, wont. Dark Pact (2s recharge) and Dark Aura, however, will. This is annoying because if you need to recast something vitally with zealots up, you can end up fleeing stuff...
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