Mo/Me Boon Prot

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

Ever since the OoB nerf and stuff, I've been trying out different Mo/Me builds. So far I've been using this and it seems to work pretty well.

10 Inspiration
11 Protection (10+1)
13 Divine Favor (11+1+1)

Reversal of Fortune
Mend Condition
Guardian
Inspired Hex
Energy Drain
Drain Enchantment
Contemplation of Purity
Divine Boon

I know the problem with no resurrection, but I don't know what to take out.

I've been using Kepkhet's Refuge, but I'm planning to use Garbok's Cane and Garbok's Chalice for the +1 inspiration and fast recharge of inspiration spells.

Anyone have any tips to make it better?

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Drop one of inspired hex or drain enchant - you should be able to get away with only one of them. As to which you drop, well it's your choice. I prefer the inspired skills for their utility but drain enchant gives more energy.

Replace it with either SoD or Holy Veil. Signet is better under strong e-denial, but Holy Veil does more for hexes.

I find you're better off with a 16 10 9 split with inspiration at 10 and protection at 9. The superior divine favour does boost your heal significantly.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

I agree with 16 DF, 9 prot, 10 inspiration.

I'd drop Edrain for Mantra of Recall (Way more energy, plus another hex removed with contemplation)

Drop guardian for prot spirit, better vs spikes and guardian shouldn't be needed if you know how to kite, not to mention guardian is a long cast. Also drop drain enchant for holy veil, for hex removal. Inspired hex is 1 hex per 20 seconds, which is not NEARLY enough.

I run:

Prot spirit
Reversal
mend condition
inspired hex
contemplation
boon
mantra of recall(e)
holy veil

Slooty Booty

Slooty Booty

Academy Page

Join Date: Jan 2006

California

Mo/

Don't bring a superior rune on a boon prot when you're running a 2 monk backline. You can't afford that -75hp when there are only 2 monks to target. As for the build, it depends what the other monk is running, but switch out Drain Enchant for either Prot Spirit (if the other monk is not running it) or Signet of Devotion. There are numerous threads going around on the topic of monk energy management, so I'm not going to get into that too much other than to say you're safer off with EDrain than MoR. As for guardian, currently warriors head up any offense that is not a spike, and kiting alone is just not good enough to avoid an adren spike. And your other casters might not have the liberty of <1s casting time on their spells. Bring guardian. As for Veil vs Inspired Hex, Veil is the better hex removal, but Inspired has the energy you WILL need to keep your team alive. A good monk backline can heal through degen in between Inspired Hex casts. Final Bar:

Reversal
Mend Condition
Prot Spirit (Or Sig of Devotion if other monk has Prot Spirit)
Guardian
Energy Drain [E]
Contemplation
Inspired Hex
Boon

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

Ok guys thanks for the tips ^^. I really appreciate it. I'll find a mix of all of them ^^.

BTW, anyone else have any say?

Nadine

Frost Gate Guardian

Join Date: Jan 2006

OhNo quitted too active gvg

W/E

Use only 9 inspiration with e-drain, same gains

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Run 12+X Divine Favor on a boon prot (taking points out of prot to do so). It gives you a much better bang for your buck.

Funk Master Snuggs

Banned

Join Date: Dec 2005

Fresno, CA

We Are Nightstalkers

W/E

Yes, all of the healing your ally recieves is from Divine Favor.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

ok so....every time i venture into a RA match, there are either 2 R/E with conjure flame&kindle arrows, or 2 of these Mo/Me boon prots. This gets really annoying when your trying to make some faction

BakedMonkey

Frost Gate Guardian

Join Date: Dec 2005

R/

I use MoR and it works really well! for PvE, i take out Contemption and put in rebirth =L

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

My Boon Prot:

16 Divine Favor
10 Inspiration Magic
9 Protection Prayers

1. Reversal of Fortune
2. Mend Condition (GvG/HA) / Mend Ailment (RA/TA)
3. Guardian
4. Mantra of Recall (GVG/HA) / Energy Drain (RA/TA)
5. Inspired Hex
6. Contemplation of Purity (GVG/HA) / Ressurection Signet (RA/TA)
7. Holy Veil
8. Divine Boon

Garbok's Cane and 20/20 Inspiration Collector's off-hand for RA/TA.
Anything for GVG/HA xD

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by Phoenix Arrows
Ever since the OoB nerf and stuff, I've been trying out different Mo/Me builds. So far I've been using this and it seems to work pretty well.

10 Inspiration
11 Protection (10+1)
13 Divine Favor (11+1+1)

Reversal of Fortune
Mend Condition
Guardian
Inspired Hex
Energy Drain
Drain Enchantment
Contemplation of Purity
Divine Boon

I know the problem with no resurrection, but I don't know what to take out.

I've been using Kepkhet's Refuge, but I'm planning to use Garbok's Cane and Garbok's Chalice for the +1 inspiration and fast recharge of inspiration spells.

Anyone have any tips to make it better? Sounds good. If youd want Rez Sig which isnt really something that a monk MUST take since monks shouldnt rez anyway, BUT if you do want a rez sig then drop drain ench, stick with ins hex you might need it to save your butt

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Certainly didn't stop you ressing the thread -.-

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Quote:
Originally Posted by Avarre
Certainly didn't stop you ressing the thread -.- Thread Necromancy FTW?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

The necro post was removed, it was above mine.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Actually, to continue on the thread, I'd take EDrain rather than Mantra by a large margin now that I won't bring CoP. (Obviously...)

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by sno
I agree with 16 DF, 9 prot, 10 inspiration.

I'd drop Edrain for Mantra of Recall (Way more energy, plus another hex removed with contemplation)

Drop guardian for prot spirit, better vs spikes and guardian shouldn't be needed if you know how to kite, not to mention guardian is a long cast. Also drop drain enchant for holy veil, for hex removal. Inspired hex is 1 hex per 20 seconds, which is not NEARLY enough.

I run:

Prot spirit
Reversal
mend condition
inspired hex
contemplation
boon
mantra of recall(e)
holy veil
I Agree with this build For TA/RA , But In HA/GvG i Much Prefer :


Prot spirit
Reversal
mend condition
inspired hex
Gift Of Health
boon
E-Drain(e)
holy veil

As teams ususally run a B-Light, and Various Other Hex removal Options (Expel Hexs warrior for example) i find gift of health more useful to counter Sb/RI , and Shadow Shroud, and e-drain wont leave you so screwed if you die

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by LightningHell
Actually, to continue on the thread, I'd take EDrain rather than Mantra by a large margin now that I won't bring CoP. (Obviously...) Obviously? Not bringing CoP is incredibly stupid! Also, Mantra of Recall is a coverup Enchantment, which will be needed more then ever with a 10 second recharge on Boon (Enchantment removal will be more popular).

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Maxiemonster
Obviously? Not bringing CoP is incredibly stupid! Also, Mantra of Recall is a coverup Enchantment, which will be needed more then ever with a 10 second recharge on Boon (Enchantment removal will be more popular). i agree with keeping cop, just that you gotta use it wisely now unlike before.

however i tend to agree with edrain more now. the fact that enchant removal will be more popular aint too good for mor. id much rather lose my boon than get my mor removed and gain useless energy. ;_; both advantages/disadvantages seem to even out pretty fine, but by the simple look of it, id prefer edrain so far, but i make my decision for good until i tested out both properly.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

I tend to stick a Signet of Devotion in now, I guess there's some variation in player use...

When your MoR gets shattered, you lose out on a lot of energy, if somewhat unlucky. EDrain is much more easily controlled.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

With E Drain don't you need a Target though and you don't get as much energy as from MoR only what you lost with E Drain?

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

MoR is better than E-drain energy wise, but E-drain is safer, and easier to manage.

For RA I run.

Boon
CoP
Reversal
Guardian
Prot Spirit
Inspired Hex
MoR
Signet Of Devotion

Its good at keeping you alive, but weak at condition removal.

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

I feel as though "we" have been down this beaten path before -- deja vu.

If you have an offhand item like Garbok's Chalice you could benefit more from EDrain. Nevertheless in PvP i would still stick with MoR especially now as Max noted, it acts as a much needed cover enchant. Divine boon gets stripped you can only reapply it every 10 seconds, that can be a life time for a boon prot monk under pressure.

Peace.