GvG - Dwarven or Bull?
Le Grinder
I've been trying to work out the best combo for a GvG hammer warrior... I've narrowed it down to these two for now:
BULL::
1. Bull's Charge
2. Sprint
3. Counter Blow
4. Irresitable Blow
5. Staggering Blow
6. Heavy Blow
7. Belly smash
8. Res sig
DWARVEN
1. Dwarven Battle Stance
2. Beserker Stance
3. Counter Blow
4. Irresitable Blow
5. Staggering Blow
6. Heavy Blow
7. Belly smash
8. Res sig
With bulls I can have a perminant 25% speed boost to counter kiters, run flags, etc, with the added bonus that half the time when i hit them, they will fall over without me using any more skills.
However, with Dwarven, I can cycle beserker stance, use skills, Dwarven, use skills, then back to beserker, meaning both interrupts and a much faster damage spike.
Help me forum! I'm so confused! Are there any other skills i should be using to help the team/do damage? Which one should i pick?
BULL::
1. Bull's Charge
2. Sprint
3. Counter Blow
4. Irresitable Blow
5. Staggering Blow
6. Heavy Blow
7. Belly smash
8. Res sig
DWARVEN
1. Dwarven Battle Stance
2. Beserker Stance
3. Counter Blow
4. Irresitable Blow
5. Staggering Blow
6. Heavy Blow
7. Belly smash
8. Res sig
With bulls I can have a perminant 25% speed boost to counter kiters, run flags, etc, with the added bonus that half the time when i hit them, they will fall over without me using any more skills.
However, with Dwarven, I can cycle beserker stance, use skills, Dwarven, use skills, then back to beserker, meaning both interrupts and a much faster damage spike.
Help me forum! I'm so confused! Are there any other skills i should be using to help the team/do damage? Which one should i pick?
JR
Adren Hammer
Warrior/Monk
Strength: 9 (8+1)
Tactics: 11 (10+1)
Hammer Mastery: 16 (12+4)
- Resurrection Signet ()
- "To The Limit!" (Tactics)
- Frenzy (Warrior other)
- Backbreaker [Elite] (Hammer Mastery)
- Crushing Blow (Hammer Mastery)
- Mighty Blow (Hammer Mastery)
- Hammer Bash (Hammer Mastery)
- Rush (Strength)
This FnlD style hammer build allows you to adren spike people, which is by far the most reliable and fast way to kill.
"To The Limit!" helps speed adrenalin gain, then in fast succesion on target with Frenzy up:
Backbreaker -> Crushing Blow -> Mighty Blow -> Hammer Bash
Dwarven Battle Stance is fairly bad, even after the recent buff to it. As is Berzerker Stance. Neither allow you to have an attack speed buff up whilst you are spiking.
Counter Blow and Staggering Blow are both fairly weak skills. Against a good Warrior, Counter Blow will be useless. They will simply just stop attacking you and move onto someone else. Heavy Blow is again fairly weak, as it relies on a condition. Belly Smash again, is very weak. For it's cost, the effect is minimal.
Bull's Charge is decent on a sword warrior, as they don't really have any elites of note. On a hammer Warrior I would not drop the ability to use one of the attack elites, which are all fairly powerfull.
It seems to me like you are building specifically to counter other warriors, and that really isn't a Warriors role in GvG. You are a highly offensive character that be focusing generally on softer targets that are a priority. Things like mesmers harrasing your monks, monks that are stopping you getting kills... etc.
I hope this post has been of use, and you take the time to try and understand it.
[edit: http://www.guildwarsguru.com/forum/s...d.php?t=139954
You might also want to take a read of this, fairly interesting thread on current Warrior builds.]
Warrior/Monk
Strength: 9 (8+1)
Tactics: 11 (10+1)
Hammer Mastery: 16 (12+4)
- Resurrection Signet ()
- "To The Limit!" (Tactics)
- Frenzy (Warrior other)
- Backbreaker [Elite] (Hammer Mastery)
- Crushing Blow (Hammer Mastery)
- Mighty Blow (Hammer Mastery)
- Hammer Bash (Hammer Mastery)
- Rush (Strength)
This FnlD style hammer build allows you to adren spike people, which is by far the most reliable and fast way to kill.
"To The Limit!" helps speed adrenalin gain, then in fast succesion on target with Frenzy up:
Backbreaker -> Crushing Blow -> Mighty Blow -> Hammer Bash
Dwarven Battle Stance is fairly bad, even after the recent buff to it. As is Berzerker Stance. Neither allow you to have an attack speed buff up whilst you are spiking.
Counter Blow and Staggering Blow are both fairly weak skills. Against a good Warrior, Counter Blow will be useless. They will simply just stop attacking you and move onto someone else. Heavy Blow is again fairly weak, as it relies on a condition. Belly Smash again, is very weak. For it's cost, the effect is minimal.
Bull's Charge is decent on a sword warrior, as they don't really have any elites of note. On a hammer Warrior I would not drop the ability to use one of the attack elites, which are all fairly powerfull.
It seems to me like you are building specifically to counter other warriors, and that really isn't a Warriors role in GvG. You are a highly offensive character that be focusing generally on softer targets that are a priority. Things like mesmers harrasing your monks, monks that are stopping you getting kills... etc.
I hope this post has been of use, and you take the time to try and understand it.
[edit: http://www.guildwarsguru.com/forum/s...d.php?t=139954
You might also want to take a read of this, fairly interesting thread on current Warrior builds.]
ccpolly
If I had to pick one of those it would be Bullscharge, but both builds seem to be flawed.
My Bullscharge build(sword)
1 Rush
2 Bullscharge
3 Sever
4 Gash
5 Final thrust or Distracting blow
6 Frenzy
7 Heal sig
8 Rez
My Hammer build
1 Sprint
2 Frenzy
3 Dev Hammer
4 Crushing blow
5 Hammer Bash
6 Irresistable blow
7 Healsig or Bullstrike
8 Rez
I want DBS to be better;;ie Not end if you use a skill
I havent found a hammer build I like that doesnt use a Hammer Elite plz share.
My Bullscharge build(sword)
1 Rush
2 Bullscharge
3 Sever
4 Gash
5 Final thrust or Distracting blow
6 Frenzy
7 Heal sig
8 Rez
My Hammer build
1 Sprint
2 Frenzy
3 Dev Hammer
4 Crushing blow
5 Hammer Bash
6 Irresistable blow
7 Healsig or Bullstrike
8 Rez
I want DBS to be better;;ie Not end if you use a skill
I havent found a hammer build I like that doesnt use a Hammer Elite plz share.
LightningHell
Without a Hammer elite...
I'll try.
I'm useless at Warriors, though. Be warned.
W/X
Strength: 9 +1
Hammer Mastery: 12 +3 +1
Tactics: 9 +1
“To The Limit!”
Battle Rage {E}
Irresistible Blow
Healing Signet
Hammer Bash
Mighty Blow
(Counter Blow)
Resurrection Signet
I'll try.
I'm useless at Warriors, though. Be warned.
W/X
Strength: 9 +1
Hammer Mastery: 12 +3 +1
Tactics: 9 +1
“To The Limit!”
Battle Rage {E}
Irresistible Blow
Healing Signet
Hammer Bash
Mighty Blow
(Counter Blow)
Resurrection Signet
Vermilion Okeanos
Dwarven stance is pretty bad all around. I haven't find a single decent build with it. When you are getting kite, no amount of attack speed going to help you. If you can get someone to give you wind borne speed all the time or some slow down hex, sure it might be pretty devastating. Prot monk's cast speed still own you pretty hard.
If your target don't kite, ok... drop him dead.
If your target don't kite, ok... drop him dead.
kilika829
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Warrior/Monk
Strength: 9 (8+1)
Tactics: 11 (10+1)
Hammer Mastery: 16 (12+4)
- Resurrection Signet ()
- "To The Limit!" (Tactics)
- Frenzy (Warrior other)
- Backbreaker [Elite] (Hammer Mastery)
- Crushing Blow (Hammer Mastery)
- Mighty Blow (Hammer Mastery)
- Hammer Bash (Hammer Mastery)
- Rush (Strength) To the limit is pretty useless considering it's recharge, besides, why waste stats on tactics on one skill? Go full strength/ earth for AS/ Smite for HS.
Backbreaker, imo, use useless for a hammer war sicne they have stonefist. Leave backbreaker for Bunny Thumpers. 21 more damage isn't worth 3 more strikes of adren; devastating hammer provides more frequent spikes.
Consider taking sprint instead of rush. Good casters will always kite warriors, not letting you gain any adren and reducing your dps. Sprint allows you to catch up to casters instantly.
Use Irresistable Blow if you are going full fledged war.
JR
Quote:
Originally Posted by kilika829
Quote:
Quote: Originally Posted by kilika829 Backbreaker, imo, use useless for a hammer war sicne they have stonefist. A 4 second knockdown is not to be laughed at. Especially when a well built hammer warrior can finish off most targets in those 4 seconds that they are in the dirt. Key for killing boon prots.
Quote: Originally Posted by kilika829
21 more damage isn't worth 3 more strikes of adren; devastating hammer provides more frequent spikes.
Thus "To The Limit!".
AS isn't trashy at all. You can do massive damage with it if you do it correctly.
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Hammer Bash makes you lose all adrenaline...
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If Strength was trashy, As was trashy, HD is trashy, tactics isn't?
Originally Posted by kilika829
Consider taking sprint instead of rush. Good casters will always kite warriors, not letting you gain any adren and reducing your dps. Sprint allows you to catch up to casters instantly.
On a hammer warrior which is already fairly energy intensive you need all the help you can get, and Rush is decent. You shouldn't be building up on the target you are going to spike, and even if you still have problems just switch to a wand and build adrenaline at range. Quote:
Thus why you use an axe to build off spikes.
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AS isn't trashy at all. You can do massive damage with it if you do it correctly.
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A 4 second knockdown is not to be laughed at. Especially when a well built hammer warrior can finish off most targets in those 4 seconds that they are in the dirt. Key for killing boon prots.
When using Devastating>Mighty/Irresistable>Hammer Bash>Crushing Blow> AS/HS, the enemy caster does not have a chance to get up, cast, or move. Therefor, if the caster(boon prot for example) does not have guardian, the full spike will kill him in one combo. Though a smart boon prot will never let RoF/Guardian go off when kiting a hammer war anyways. Stonefist adds a second to devastating hammer, while it does not add to backbreaker. Quote:
AS has horrible aftercast, last time I was told. Horrible for a warrior.
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TTL gains you 1 strike of adren most of the time if you are 4 v 4(the area is similar to channeling, correct?). Unless the opposition has no idea of what they're doing and is trying to take down a hard target first. 5 energy for 1 adren isn't a good trade off.
4v4...? JR is from FnlD, so I'm guessing he's talking 'bout 8v8.
Plus, Backbreaker kills me if it hits. I know I'm dead every time I see the "Backbreaker - 80-110" on the screen...no joking. (Obviously...)
Quote:
Originally Posted by kilika829
If Strength was trashy, As was trashy, HD is trashy, tactics isn't?
Plus, Backbreaker kills me if it hits. I know I'm dead every time I see the "Backbreaker - 80-110" on the screen...no joking. (Obviously...)
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And lose all of that pressure? No thanks.
Originally Posted by JR-
A warrior without a Deep Wound causing attack is like a fish out of water. Deep Wound is the most powerfull condition in the game, by a long way.
As a caster, I would say Daze is much more annoying and dangerous for me. But far harder to apply.
JR
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Originally Posted by kilika829
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Quote: Originally Posted by kilika829 AS isn't trashy at all. You can do massive damage with it if you do it correctly. You can do just as much damage without it, and save the attribute points.
Quote: Originally Posted by kilika829 When using Devastating>Mighty/Irresistable>Hammer Bash>Crushing Blow> AS/HS, the enemy caster does not have a chance to get up, cast, or move. Therefor, if the caster(boon prot for example) does not have guardian, the full spike will kill him in one combo. A full backbreaker combo will also kill. It also doesn't rely on two knockdowns, and doesn't lose all of your adrenaline upon completion.
Quote: Originally Posted by kilika829
Stonefist adds a second to devastating hammer, while it does not add to backbreaker.
It makes Devastating three seconds, yes. Backbreaker is still a second longer, and that makes all of the difference.
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Originally Posted by kilika829
TTL gains you 1 strike of adren most of the time if you are 4 v 4(the area is similar to channeling, correct?). Unless the opposition has no idea of what they're doing and is trying to take down a hard target first. 5 energy for 1 adren isn't a good trade off.
8 vs 8. Lets keep this discussion to serious PvP shall we, not arena. Quote:
So are you building off on teh target or not?
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Backbreaker -> Crushing Blow -> Mighty Blow -> Hammer Bash
Self Explainatory. If you're running frenzy w/o sprint, a good team WILL notice and you might be ganked if you're stuck in frenzy mode. @LightningHell Quote:
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