Trapping Staves

Pi_Numurian

Pi_Numurian

Lion's Arch Merchant

Join Date: Mar 2006

Numurian Vanguard

Me/R

Are there such things as trapping staves> If not then what staves to the trappers use.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Probably the best trapping staff would be the 'Fires in the East' Quest reward. It gives you a total of +18 energy with a +5 Insightfull head on it.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

If you don't have access to a Fires in the East staff, any staff with +10 energy with an additional +5 energy mod on it works fine. If you have a PvE character you can buy one of the green staves from Tombs for really cheap.

Francis Crawford

Forge Runner

Join Date: Dec 2005

The key point is that staves generally do NOT have an attribute requirement to get the energy benefit. The attribute requirement applies only to damage.

There are collector's staves that you can dress up to have +18 or +19 energy, depending on your health level, but it's a lot cheaper to get a +15 green that's low cost because it's keyed to an unpopular caster attribute.

bl1nk6

Ascalonian Squire

Join Date: Feb 2006

Vancouver, Canada

Farmers Union Co Op [Farm]

R/

basically any staff with an energy bonus that has no attribute requirement.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by bl1nk6
basically any staff with an energy bonus that has no attribute requirement. No staff has a requirement for the +10 energy, as Francis said.

dr1zz one

Wilds Pathfinder

Join Date: Nov 2005

R/

Quote:
Originally Posted by Savio
If you don't have access to a Fires in the East staff, any staff with +10 energy with an additional +5 energy mod on it works fine. If you have a PvE character you can buy one of the green staves from Tombs for really cheap. I agree, any of the tombs staves is what I used at first.
+15E 10recharge/10casting. Thats good enough.
I use a Fires in the East staff now. Mod this staff with +5 energy head and +5 defense wrap. I have another modded with +5E and +30health <---i dont use it as much tho.

Zhongchao

Ascalonian Squire

Join Date: Mar 2006

Just to make sure, Fires in the East quest has been removed, correct?

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Use the new green staffs from PVE TOMBS, great staffs plus 10+ energy 5+ energy 30 HP and 10/10 I believe and super cheap.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Zhongchao
Just to make sure, Fires in the East quest has been removed, correct? Read:
http://www.guildwiki.org/wiki/Fires_in_the_East

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

I followed the directions in GuildWiki word for word and wasn't able to obtain the "Fires in the East" quest. I'm guessing it was removed. I wanted the staff.

dr1zz one

Wilds Pathfinder

Join Date: Nov 2005

R/

I just did the "fires in the east" quest yesterday.
It is still available.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

It's bugged..I have some chars that can do it, but my old warrior can't...i'm pretty sure he had all the reqs

Ietwat

Ietwat

Academy Page

Join Date: Mar 2006

Holland

[JAMM] Justified Ancients of Moo Moo

Mo/

i believe you must have some quest done b4 u can do the quest

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Technically, I think the FitE staff with mods give +3e over the green staves, but imo it's a waste of good mods just to get an extra +3e on a trapper. I use Kole's Torment with gives +15e, +30hp and 10% shorter cast/recharge on spells.

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

I tried with my warrior and ranger that have both completed the game and neither one can get the quest. I met the requirement quests that were listed in the guildwiki walk thru. What character did you complete the quest with?

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Effigy
Technically, I think the FitE staff with mods give +3e over the green staves, but imo it's a waste of good mods just to get an extra +3e on a trapper. I use Kole's Torment with gives +15e, +30hp and 10% shorter cast/recharge on spells. The 10% is fairly useless to trappers, as it only works on Spells. The +5e and +30hp are both mods that can be added to the FitE quest staff.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

But then, there's the cost of a +5e mod and a +30HP mod. For the frugal trapper, Flints Fleshcleaver gets the job done.

floplag

floplag

Lion's Arch Merchant

Join Date: Feb 2006

SoCal

Gamerz United

Me/N

i use either the darn yakslapper, or the staff i got from the factions predorder

Francis Crawford

Forge Runner

Join Date: Dec 2005

There are lots of green staves now that fit the +5 Energy/+20% enchantment extension template. A number of them are quite cheap.

I'd name them, but there are too many for me to recall them all. Flint's Fleshcleaver is definitely one. Galigord's Stone Staff is a little more expensive. Rago's Flame Staff is a lot more expensive. Kephket's Refuge keeps dropping in price, or you can just go out and get one yourself. Some of the mesmer staves fit that template too.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Quote:
Originally Posted by VGJustice
But then, there's the cost of a +5e mod and a +30HP mod. For the frugal trapper, Flints Fleshcleaver gets the job done. Exactly. The cost of a green staff is less than the cost of one of the staff upgrade, let alone both of them, plus the hassle of doing the quest or buying the reward from someone. 3e isn't going to make or break a trapper.