Trapping Staves
Pi_Numurian
Are there such things as trapping staves> If not then what staves to the trappers use.
JR
Probably the best trapping staff would be the 'Fires in the East' Quest reward. It gives you a total of +18 energy with a +5 Insightfull head on it.
Savio
If you don't have access to a Fires in the East staff, any staff with +10 energy with an additional +5 energy mod on it works fine. If you have a PvE character you can buy one of the green staves from Tombs for really cheap.
Francis Crawford
The key point is that staves generally do NOT have an attribute requirement to get the energy benefit. The attribute requirement applies only to damage.
There are collector's staves that you can dress up to have +18 or +19 energy, depending on your health level, but it's a lot cheaper to get a +15 green that's low cost because it's keyed to an unpopular caster attribute.
There are collector's staves that you can dress up to have +18 or +19 energy, depending on your health level, but it's a lot cheaper to get a +15 green that's low cost because it's keyed to an unpopular caster attribute.
bl1nk6
basically any staff with an energy bonus that has no attribute requirement.
Savio
Quote:
Originally Posted by bl1nk6
basically any staff with an energy bonus that has no attribute requirement.
No staff has a requirement for the +10 energy, as Francis said.
dr1zz one
Quote:
Originally Posted by Savio
If you don't have access to a Fires in the East staff, any staff with +10 energy with an additional +5 energy mod on it works fine. If you have a PvE character you can buy one of the green staves from Tombs for really cheap.
I agree, any of the tombs staves is what I used at first.
+15E 10recharge/10casting. Thats good enough.
I use a Fires in the East staff now. Mod this staff with +5 energy head and +5 defense wrap. I have another modded with +5E and +30health <---i dont use it as much tho.
+15E 10recharge/10casting. Thats good enough.
I use a Fires in the East staff now. Mod this staff with +5 energy head and +5 defense wrap. I have another modded with +5E and +30health <---i dont use it as much tho.
Zhongchao
Just to make sure, Fires in the East quest has been removed, correct?
fiery
Use the new green staffs from PVE TOMBS, great staffs plus 10+ energy 5+ energy 30 HP and 10/10 I believe and super cheap.
Savio
Quote:
Originally Posted by Zhongchao
Just to make sure, Fires in the East quest has been removed, correct?
Read:
http://www.guildwiki.org/wiki/Fires_in_the_East
http://www.guildwiki.org/wiki/Fires_in_the_East
wsmcasey
I followed the directions in GuildWiki word for word and wasn't able to obtain the "Fires in the East" quest. I'm guessing it was removed.
I wanted the staff.

dr1zz one
I just did the "fires in the east" quest yesterday.
It is still available.
It is still available.
Yanman.be
It's bugged..I have some chars that can do it, but my old warrior can't...i'm pretty sure he had all the reqs
Ietwat
i believe you must have some quest done b4 u can do the quest
Effigy
Technically, I think the FitE staff with mods give +3e over the green staves, but imo it's a waste of good mods just to get an extra +3e on a trapper. I use Kole's Torment with gives +15e, +30hp and 10% shorter cast/recharge on spells.
wsmcasey
I tried with my warrior and ranger that have both completed the game and neither one can get the quest. I met the requirement quests that were listed in the guildwiki walk thru. What character did you complete the quest with?
JR
Quote:
Originally Posted by Effigy
Technically, I think the FitE staff with mods give +3e over the green staves, but imo it's a waste of good mods just to get an extra +3e on a trapper. I use Kole's Torment with gives +15e, +30hp and 10% shorter cast/recharge on spells.
The 10% is fairly useless to trappers, as it only works on Spells. The +5e and +30hp are both mods that can be added to the FitE quest staff.
VGJustice
But then, there's the cost of a +5e mod and a +30HP mod. For the frugal trapper, Flints Fleshcleaver gets the job done.
floplag
i use either the darn yakslapper, or the staff i got from the factions predorder
Francis Crawford
There are lots of green staves now that fit the +5 Energy/+20% enchantment extension template. A number of them are quite cheap.
I'd name them, but there are too many for me to recall them all. Flint's Fleshcleaver is definitely one. Galigord's Stone Staff is a little more expensive. Rago's Flame Staff is a lot more expensive. Kephket's Refuge keeps dropping in price, or you can just go out and get one yourself. Some of the mesmer staves fit that template too.
I'd name them, but there are too many for me to recall them all. Flint's Fleshcleaver is definitely one. Galigord's Stone Staff is a little more expensive. Rago's Flame Staff is a lot more expensive. Kephket's Refuge keeps dropping in price, or you can just go out and get one yourself. Some of the mesmer staves fit that template too.
Effigy
Quote:
Originally Posted by VGJustice
But then, there's the cost of a +5e mod and a +30HP mod. For the frugal trapper, Flints Fleshcleaver gets the job done.
Exactly. The cost of a green staff is less than the cost of one of the staff upgrade, let alone both of them, plus the hassle of doing the quest or buying the reward from someone. 3e isn't going to make or break a trapper.