Separate FoW and UW from PvP

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

/signed.

I thought this was silly. Favor of the Gods can be nice. A limit on how often certain areas are accessible is nice. But that connection to PvP is annoying.

For the record, I think the new Tombs is great, when you don't have a B/P group. Sorrow's Furnace is great, when you don't have a farm group. It's sad that Tombs and SF have become jokes, but that's something else they should work on. That's another thread entirely.

What I wouldn't really mind seeing is a flavour of the day sort of thing. We have access only to UW; 12 hours later UW is closed and we have access to FoW; 12 hours later FoW is close and we have access to Lyssa's domain; 12 hours later her domain is closed and we have access to Milandru's domain; etc.

Currently, when we don't have favor, we don't have alternatives. And that can leave some regions with little to do.

Ninjutsu Honor Code

Ninjutsu Honor Code

Frost Gate Guardian

Join Date: Jan 2006

Holland

Sidon, Order of Assasins

R/W

/signed.

There is a yes and a no part in it, yes for making pvp not influance pve so much. But whats going to replace the favor system a quest?? This seems nearly impossible.

LeFishy

Pre-Searing Cadet

Join Date: Feb 2006

Ambassadors of Lovely

E/R

/not signed, us europeans seem to have the will all the time anyway lol.

What i think needs changing is more people willing to actually "play" this game. It is impossible for anyone who doesnt fit into the specific group formulae to farm in most areas. Why are we not allowed to construct our own builds instead of being restricted to about 3 that are accepted into groups?

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

Its a pvp game, its meant to reward skill of a particular territory. Those with more PvP players capable of holding HoH mean that terrirory is able to have more time in farming. Whats the prob? I got a better idea, lets just take the competitive element out of this game completely...

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

"It's a PvP game" "Play PvP" etc. Let's not turn this thread into PvP v PvE. Generalising comments like that are simply incorrect. Probably a substantial chunk of the playerbase likes playing PvE. That's not competitive against other players, it's co-op. There's a world of difference between co-op and PvP.

100% of the PvE campaign is (was) co-op, with that one exception right at the start where you're forced to do a quick PvP match to get into the next part of the game.

If it really was just a PvP game, why did they put so much time and effort into making a large co-op experience, and then adding even more areas like SF, and expanding the PvE even more with chapter 2? I dare say if they experimented and made it a 100% PvP game, they'd lose a rather large amount of their players. If it was their intention or not, the fact is it has developed in some ways into two games in one. PvP (competitive) and PvE (co-op). Different players like different things, and it's not fair or right one group should depend on the other.

Hockster

Hockster

Banned

Join Date: Jul 2005

/signed

It was okay before when favor was relatively balanced. But with the absolute suckitude of american and their faction farming only noobious iway builds, well.....

Just glad I moved one of my accounts to Europe. Power, keep owning iway like you've been doing. My ecto and shard numbers keep rising.

smallhamster

smallhamster

Pre-Searing Cadet

Join Date: Feb 2006

Moscow, Russia

Mo/

/signed

pyrosamurai

Ascalonian Squire

Join Date: Aug 2005

TDDB

W/Mo

/Unsigned
Arg everyone quit yar whinin! Come on now? Take HoH out of the UW and FoW? Then why the hell would we need Favor?!?! Favor is the last thread and inkling the game has to be tied from PvP to PvE. You people don't understand that it is supposed to get you to play both...sheesh personally I'm a PvE man but occasionally I'll go to PvP for some excitement! It's not about making a warrior and go hacking repeatedly at the other guy. It's coming up with new builds and stratagizing, have you ever had such a game with so many combonations of skills and strategies?! Not to mention Factions will add so much more to the mix of skills, and two more classes!! Talk about fun! You people can't assume Factions will ruin anything because you people are so pessimistic and assume the worst, do what the whole point of the game is and "have fun" are you sure you know everything Factions is going to do to your game?! Oh and btw if you hate PvP well then you hate most of what the game represents and is! I try and savor every aspect of the game.

Maedai Amarth

Maedai Amarth

Ascalonian Squire

Join Date: Mar 2006

Floriduh

Elite Empire [EE]

W/E

/not signed

This is an excellent way to tie PvP and PvE to each other, rather than being entirely two seperate things in the game. I love PvE, and play some PvP (not good at it...yet!). I know some folks play exclusively PvE and some exclusively PvP, and that's fine, but at least we still have this one connection between the two. Next chapter even more ties are formed between PvP and PvE...so get used to it, is all I can really say here.

I remember when Europe never had favor, so I'm glad they have the chance to do FoW and UW now. They earned the right and they deserve it. So does Korea when they have favor, and America...etc. Just my two cents...

Macktar Wang

Macktar Wang

Lion's Arch Merchant

Join Date: Jan 2006

I'm on the fence on this one. On one hand, I really don't think it is fair to tie favor to those realms. You already have to be ascended, and pay to get in. I don't know about all of you, but when I'm on the game, it seems that Europe always has favor. Being on the American servers, this kinda sucks. I don't hate PvP, but I know I'm not good enough to win HoH. Also, for everyone complaining about drops, they've been nerfed to hell and back already. Finding an ecto on an UW run is like winning the lottery now, when you use to get about 6-8 per trip (long, long ago).
On the other hand, having favor limits the time that we can go in there. Mainly, it limits the farmer bots time in there. If it were open 24/7, ecto, shards, Chaos Axes, Ghostly Staffs, and any other rare item down there will flood the market and prices will crash (really pissin off the rich, who have stacks upon stacks of ecto and shards).
I see both sides of this argument. With that, I really can't sign off on this. I do wish there was a way to at least get a "one trip" deal where you can enter either FoW or UW once a day when you don't have favor.

Quozz

Frost Gate Guardian

Join Date: Dec 2005

Prodigy Exiles (PE)

Mo/E

/signed

As has already been stated earlier in this thread, what would the reaction be if the shoe was on the other foot. Okay you PVP people you can't participate in Heroes Ascent unless the PVE world has garnered favor for your part of the world. Wouldn't that be as valid a way to tie PVP and PVE together as the current situation is? PVP players would be raising a huge stink if that ever happened and rightly so. Linking access to challenging PVE content through PVP competition is one of the biggest stinkers of a game design decision ever conceived.

If they want to limit access then allow PVE players some other way to gain access that they would have control over. And no having to go win 5 battles in a PVP format is not a good answer. Would a PVP player like it if they had to complete 5 PVE missions before they could GVG or go into HA? I think not.


Quozz

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Maedai Amarth
/not signed

This is an excellent way to tie PvP and PvE to each other, rather than being entirely two seperate things in the game.
If that's a tie, the tie should be BOTH ways. It's not. With the introduction of Faction based unlocking, the tie from PvE into PvP has been severed. Funnily enough, the link from PvP into PvE is still there.

Let's say someone wanted to enter Heroes' Ascent. Let's say you could enter HA only if a PvE party from your territory has beaten The Last Day Dawns within the last 5 minutes. Would you like that? No? Well, it would be such a cool idea to tie PvP and PvE together..

TimberOwl

Frost Gate Guardian

Join Date: Sep 2005

Mo/Me

/Signed and double signed

Mostly all of the SMS guild thinks its a silly idea. + America never seem to get favor anymore... Meh.

Zfactor

Frost Gate Guardian

Join Date: Apr 2005

NYC

Freelance

Mo/E

/Signed

I remember when PvP lovers were constantly complaining that they had to play PvE to unlock stuff, and then they implemented Faction points so that the PvP folks only had to play through the game ONCE (and not even entirely, all you really need is to play through it enough to buy 8 skills you need to play a specific role, and anybody with a guild can do that easy). This screwed over PvE because nobody needed to buy unidentified runes, weapon upgrades, etc. I am also guessing that rune traders were put there more for the use of PvP people because not having a SUP rune is of little consequence in PvE. I don't understand why it is that ANet keeps deciding to pander to PvP at the expense of PvE. I used to have a way to get gold and actually enjoy the game (selling runes and such) but now its increasingly hard to accumulate any real wealth without hours of boring farming. Not exactly my idea of a great time in PvE. UW and FoW should depend on some factors of PvE, NOT PvP. Curbing ecto farming is as easy as putting in a pre-stage battle (similar to the PvP entrance where you kill the ghosts, if that is even still there) where it is impossible for solo or 2 man teams to get through (e.g. put in necs and mesmers).

As it has been said, SF and Tombs are a joke now (try finding a non B/P group at certain times of the day). UW and FoW are the only decent things left for people tired of doing Missions over and over and over again. But if you can't play at those key times when your territory is winning, then you are locked out, its utterly rediculous.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

/signed

Sparks Dawnbringer

Krytan Explorer

Join Date: Oct 2005

Los Angeles

none

E/Mo

Omg you mean the PvP players actually have to create a character, go outside, talk to a monk, go inside, get an ally and then go out an talk to a monk. Shocking.

I don't think these areas should be tied to PvP. But then I think you should have henchies that you can control and adjust their skills.And they should be able to go there too. Frankly I'm get tired of the way they always want us to play with so many other people. I've been on some very bad teams and had a few rather nasty experiences. Now I play with one or two friend and the henchies.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Depends

/Not Signed - If C2, C3 get same set up as C1 to be able to enter the same area's

/Signed - If C1 will only get FOW/UW no other chapter w/ get these /Signed due lack of player (c1 population) dwindle.

But I don't think Anet will change this at all.

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

So far, the tally is 19 signed, 7 not signed..

(Hey Skuld)

WasAGuest

Desert Nomad

Join Date: Jan 2006

/signed all the way

/signed for unlinking all PvE content from PvP reliance

Fantus's example is perfect and if Anet doesn't unlock the content or unlink (which ever term you prefer) then in Chapter 3 we should see PvP become reliant on PvE and mission completion. But more so. The missions should be completed at least 5 times in a row with no failures or wipes during that time or else the counter starts over. Sound familiar?

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

hrm..after reading some of these posts, i'm going to have to go with
/signed

Though I don't FoW or UW, I does seem like America never has favor, something which is a chagrin to many of my guildies. I do like one of the previous suggestions in that making an increased faction/fame collection (1.5x or 2x as much perhaps) while your region has favor, and having a different method for allowing access to UW or FoW would be good. I think that that pre-battle thing (like HoH with the Zaishen dudes, no more ghosts but same sort of challenge) would perhaps be good. Some sort of thing like, Balthazar will test your party to see if you are worthy of the Underworld, or perhaps the Champion/Voice dudes can give you a quest, that upon completion, gives you favor with that god. Some sort of access restriction (to prevent bot farming if nothing else) would be needed, imo, but linking it to the effectiveness of PvPers does seem a bit crazy when there is no requirement the other way.

As to someone's post above (sorry, can't remember the name right now) about concern over having to PvP to get faction in Factions, the weekend event seems to me to indicate that you can gain it via quests as well.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

yes, see?

faction sould benefit BOTH sides....
since pvp is about battles, i agree to the idea that if your side has favour, it allows you increased faction acumilation or fame acumilation...again, a reason to go kick ass in HoA ect, when your not just going there for the fun.

since PvE is about quests, story, mashing up mobs for the frell of it...
having the favour should mean that your sides PvE char gould get acces to a special quest, just like we did with Dwayna at Sardelack...
only, its maybe sometihng much more lasting and fun....like tracking down sometihng that running amock all over the world...so long as you *talked* to a avatar of the gods, got hold of the quest ect, you could make it a set of ongoing ones....one for each god/goddess.....

again it is SOO! not fair to make one group reliant on the other...*factions conten, well, i may not like it, but hey..its part of the story to have towns and takeovers on that map..*

as to 'its a pvp game,' pfff......its what you want it to be..hardcore pvp'ers will call it a pvp game, cause that what they want it to be, and pve hardcore call it a pve game.....and saying to someone, 'get over it and pvp...'
thats like saying to someone that hates cheese or strawberries to Get Over It and start eating it....
would YOU like it if i FORCED you to PvE for hours? nope...so why sugest (a forcing, in a way, if you will) that those of us who have no interest start doing it?
i will only play Snowball arena, i have a lot of fun there, because it is *Truly* ballanced....and its not realy to the death, its with snow...for fun...and prezzies...
i have no interest in any other type of pvp...flat, simple and quoted for truth.

locking me out of an area i might one day want to explore, sinply cause by then, all the best UK guilds have buggered off to the next big thing on chap 2 thru 4 ect, so i have no choice and cannot explore it simpy cause, the other sides kiddies are now dominating the pvp part that i need to get my exploreable area unlocked?
stupid, stupid, STUPID >.<

its like saying, oh, ok, you can have 10 out of 12 of the random maps available to you, but because the PvE players have not filled up their accention quota for today, you cant have the desert or firey maps..sorry, but if you want them unlocked, go PvE and help them fill up the quota.

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

If winning favor doesn't open FoW and UW, then what will winning favor do? Nothing... It gives winning HoH a sense of accomplishment!

(I'm a avid FoW farming, and i also love my HoH.)

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

ahem..read it through, please...

i said winning favour alows for something like INCREASED FACTION GAINING SPEED FOR PVP PEEPS....

for pve it alows you to start a Holy Quest in the name of the Deity of your choice....

and as said avid farmer of FoW and HoH, you would be there ANYWAY. gaing the favour simply lets you get into the FoW, where as you would be playing the HoH anyway, why is it such a big deal for you that everyone should be let in? that the prices would go down since anyone could get it?

gees, the sence of achevement excuse for PvP is lame, since you are doing the thing for fun anyway, why would you even need to feel you have achived anything..you gain faction and fame points, that would be achivement enough for most...

and farming FoW..why do it? for items, for fun? we would also like to be able to go to htis place, to find items, to have fun...To get enough ecto shards ect items for the 15k armours that pvp chars cannot actually get, so they are realy just there for PvE, so why make it so hard to ge them by keeping a cetain secton, or rather 3 or even soon to be 5-6 sections of the paying public (those who paid for the game i mean) from these areas.
it costs just to even get in, and if you stuff up at the start, you wasted the cash...
its not THAT special...but its someplace eveyone should be able to get to when they want....

make favour be about just that..the Gods look Down and look favourable upon thee, granting thee a boon...
for PvP, increased faction/fame points, or perhaps a fixed booster like when PvE peeps knowck out a boss..moral boost
for PvE...access to a Quest in the name of the Deity of their choice...

Gandalf The Monk

Academy Page

Join Date: Feb 2006

Forsaken Wanderers

Mo/Me

Do what i did get a second account and make it European so now i can do FoW/UW all the time because korea has gone down hill....but being a American in the European districts I do get quite a few rascists remarks

Arkyn sei

Arkyn sei

Academy Page

Join Date: Oct 2005

UK

Blood on the worlds hands

N/Mo

Oh my oh my your gonna hate factions , but its still a good idea

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

gandalf, not everyone can afford to get a seccond account...i can barely afford to get factions.

besides, we, the publc that a-net has said over and over again, have been sugesting and fratching over this since the game first came out and america always had the favour if it wasnt korea....
we have said it is flawwed from the very beginning...

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by Huntmaster
If winning favor doesn't open FoW and UW, then what will winning favor do? Nothing... It gives winning HoH a sense of accomplishment!

(I'm a avid FoW farming, and i also love my HoH.)
You just gave me a great idea for the Titan missions. Since favor unlocks FoW and UW, how bout the Titan missions unlock the entrance levels too HoH? We can create a Glint-type Favor system and finally get some balance going. As it stands now, there's no real reason to do the Titan Missions.

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Huntmaster
If winning favor doesn't open FoW and UW, then what will winning favor do? Nothing... It gives winning HoH a sense of accomplishment!
When I win HoH, I feel proud that I did it. I guess that's a sense of accomplishment. I am rather surprised that you obviously need a couple of thousand PvE players to depend on you to feel some sort of accomplishment.

As for the favor, there would be countless ways to make it reward PvP players if they have favor.