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Originally Posted by Mr Slashalot
UW and FoW are a reward which has to be earned, It also give pvp'ers pride knowing there are helping all you pve'ers wanting to get there.
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Yes, it gives PvPers bragging rights and makes them feel superior, to put what you meant in clearer wording (no, I am not bashing PvP players here, I am one myself).
Also if earning favor would even MEAN a reward for PvP players I'd be all for it. I can tell you the earning access to _PvE_ areas is NOT what a PvPer would consider a reward. The WaW system is broken not only because it pisses off three quarters of the Guild Wars planet at a time, but mostly because the people earning the reward don't GET it. If favor would mean PvP players getting more faction points while their territory has it (or more fame or whatever), now THAT would be a reward for PvP players. Can you give me one single reason why a PvP player would even care for favor since it doesn't influence them in the slightest?
Most PvP players don't even care enough for favor to play in their home district. The more serious players are assembling their groups in international districts. Why? Because a PvP player is concerned about getting the best players for their teams, so they chose them from all around the world. You recruit players, not passports, you know? Most teams don't even know which territory they're fighting for until they enter the first combat area.
I love both PvE and PvP. I even like to think that Guild Wars was made for players just like me. But: When I play PvE I am angry that I can't go to UW/FoW and that there is no way to win access to these _PvE_ areas by doing PvE. When I do PvP I am in a position to win that access but not to make use of it when I do so (since I am doing PvP in this moment). The WaW system doesn't make the slightest sense, neither from a PvE view, nor from a PvP view and not even from combined PvP/PvE view. The only reason it's still there is that Anet is obviously not able to admit that it was a huge mistake to include it.