Thing i HATE About guildwars...

Deathknightofhell

Ascalonian Squire

Join Date: Mar 2006

I love GW, i love the classes... i love the areas.. but this game doesnt have 1000s of rare items or items to hunt for... i missed item hunting in GW item hunting was alot of fun in D2 and WoW why doesnt GW have a vast unique ammount of items?

ApOcAlYpSe

Academy Page

Join Date: Mar 2005

Because this vast array of items you talk about would either have to be a lot better (or who would go for them) or have amazing skins. Personally i think that they dont have these because it would simply take too long to create all the skins that the player base would ever want. Looks are great for an item but i would rather have them put out more content(as in playable areas) more often than have them work on new weapons. thats just my opinion though.

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

Quote:
Originally Posted by Deathknightofhell
why doesnt GW have a vast unique ammount of items?
Because it's not that kind of game. It's supposed to be about player skill, not collecting phat lewts.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

because PvP doesn't require multitudes of unique items..

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

They do need more skins though. And more greens. But that'll come in time.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

D2 had tone of uniqes and 30 skills per character class. GW has fewer "uniques" and ~150 skills per class. So you have ~300 skills of which you may only choose 8 to use at any given time.

Its not just "kill kill kill" and hope for a drop. It's more about thinking, and requires much more attention and skill development (player skill, not skill aquisition).

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Sekkira
They do need more skins though. And more greens. But that'll come in time.
That always comes in time. Anet knows about Items are not that unique in game and are slowly adding new ones. Like the IDSs and Fellblades of the sorts.

Otherwise we would still have the same ol' drops, the same ol' stats, and the same ol' looks. AND I am most definitely sure that Anet has plans for all new items in Cantha.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Diablo had a ton of uniques - True
They also had a ton of different stats
Some were made for only super high level characters, some were made for level 5s. Guild Wars has uniques for level 20 only. Most of the uniques in D2 were pretty... "useless" because if you didn't have the uber leet item, it didn't matter.

Theres a lot more to this, but this is one small reason

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

I "dislike" (hate is such a strong word) the fact that we only get four character slots. It's just not enough! ><". Also, I dislike the fact that if we merge Guild Wars: Factions and Guild Wars together, we only get two additional slots.

By the way, is this thread just him showing his dislike or am I suppose to reply with what I dislike?

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Phoenix Arrows
I "dislike" (hate is such a strong word) the fact that we only get four character slots. It's just not enough! ><". Also, I dislike the fact that if we merge Guild Wars: Factions and Guild Wars together, we only get two additional slots.

By the way, is this thread just him showing his dislike or am I suppose to reply with what I dislike?
I'm not sure but I agree with you.

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

I think this thread is becoming more about the use of proper English and punctuation in the forum than it is about anything else.

Personally, I don’t care for the elitism that seems to be so prevalent in game. I understand it, but I also find it unfounded for most people who contribute to it.

Worse still are the build Nazis; those people who insist you bring exactly this build into a mission/farm every single time. Yes, certain skills and combinations are helpful, but there is no need to turn every necromancer into a carbon copy of the same cookie cutter SS or MM build. Diversity breeds innovation, and stifling change is a sure road to nerfs.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

PvE doesn't have them because the PvP crowd (some, I'm not even sure the majority) complain that the totally sucky PvE char that no one should ever use because it sucks totally owns.

Yes, it isn't possible to have a totally terrible character that has such an advantage it's unfair (either the PvE char sucks or it doesn't - it can't suckily own everything - see threads on "unfair" items us PvE (who you should never use for PvP) players have that make us all powerful) - that doesn't really matter.

They are trying to balance the two crowds perception and that's difficult. For PvE variety is it - especially with rare stuff. For PvP we have to have all options no matter what.

It's like playing a primary nuker secondary healer - totally different energy management and you are going to make each side not as happy as they can be.

*shrug* I don't really advocate splitting the two sides (which my post seems too) - IMO the PvP char gets the advantage of total flexibility and easily getting perfect weapons and PvE chars get stuck with not a whole lot of flexibility and hard to obtain somewhat better weapons. However, few seem to see it that way so we end up with the current balance - PvP irritated over a few slightly higher powered PvE items and PvE'ers irritated over lack of rare items.

Guild Wars is still better than pretty much anything else to me so I guess I can not complain too much.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

The lack of such items is what makes this a great game. A new player can become competative with the long established crowd in a week (stats-wise). So unlike diablo (havent played WoW), where after 2 months you will probably not have the enigma armor (which eventually everyone has). Imo it makes for a more diverse playing field to not have them.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Quote:
Originally Posted by Fungus Amongus
Its not just "kill kill kill" and hope for a drop.
For PvE, that's pretty much what it comes down to eventually, after you've done all missions, finished the game (perhaps a few times), helped out others etc.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Fungus Amongus

Its not just "kill kill kill" and hope for a drop. It's more about thinking, and requires much more attention and skill development (player skill, not skill aquisition).

I know your serious and relatively to D2 that is true...but take a real look at pve and think about those statements

FoW
SF
UW
GF
Queen Hunting

where is the player base in GW...doing what MMO players have always done

so A.net needs to either concede that players will be players and give us some more skins or find a creative way of getting players out of the farming rut.(both I admit they are trying...good job A.net with the Factions changes)

though I think given the idea of expansions we have plenty of skins
and it'll be much better if the update schedual is kept up on as you have to realize we've been playing GW for a pretty long while

I mean removing the gear/book/keg trick would go a long way to improving the current situation.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by Deathknightofhell
I love GW, i love the classes... i love the areas.. but this game doesnt have 1000s of rare items or items to hunt for... i missed item hunting in GW item hunting was alot of fun in D2 and WoW why doesnt GW have a vast unique ammount of items?
Shoo off m8, give me your account and go play WoW.

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by Xenrath
For PvE, that's pretty much what it comes down to eventually, after you've done all missions, finished the game (perhaps a few times), helped out others etc.
The thing to remember is that Prophecies has been out for a year or so. If Anet keeps good on releasing chapters every six months, I think you will see less of the farming boredom sinking in. Sure, it will always be there to some extent. But I see two different types of player:

1. The hunter - This player wants to spend his time exploring, fighting, completing quests, etc. He goes through the game with multiple characters, but eventually he runs out of things to do, and turns his mind to farming.

2. The gatherer - This player loves farming, loves to get rich, loves having collections. It's his way of enjoying the game. He will play to find the good farming spots first, and enjoy them before others find out. It's an equally valid way to play the game, and alot of people prefer it.

The problem comes when the hunters all become de-facto gatherers. The game can lose its sense of equilibrium. Everyone in a town spams for farming groups, not questing groups, and new players get the sense that gathering is the purpose of the game.

Anyway, if each six month installment has as much content as Prophecies, hopefully the natural hunters will not grow bored, and we'll see less crossover between the two groups. We shall see.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Another thing I hate about GW is that ArenaNet wont give items back. Like I stupidly deleted a perfect gold staff I literally clung to for my ranger and QQed over it for a few days.

Yeah, Yeah I know their policy on it and stuff. BUT STILL T_T

<--

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

One thing that sets GW apart from games like d2 is that any weapon can be as good as the next. No one item is so brokenly overpowered that everyone uses it. (Enigma armor in d2) The collectors max armor can provide you with similar armor stats and same base armor protection as Droknars armor. Same thing applies to weapons.

Im glad its like this. MF runs in d2 sucked...