Skills - Power Block
Guild Wars Guru
You can view this database entry at: http://www.guildwarsguru.com/skill/327-power-block.
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Armada Hunter
omghaqr
[bulletproof]
wow, impressive spell. does anyone know where I can find it?
Rey Lentless
Can be found in Perdition rock, flesh golem boss Lyssa's Cursed.
ZenBoy
now THIS is how you shut someone down in PVP...
Elythor
This skill is best use against Elementalists because of their higher cast time. Against monks...it's not that great because most monk spells has short casting time and it's much harder to time correctly.
Skillful Slayer
So god invented arcane conundrum etc etc so monks cast slower even just interrupting one healing breeze shuts down all heals
Tacko
where's perdition rock?
Eonwe
It's the explorable area outside of Ember Light Camp (the outpost you get after you beat the mission Thunderhead Keep).
mariano
Which advantages would have using this spell over using Back Fire?
I mean, they are different and may have differente purposes... which? For I see that Back Fire for 10 seconds either causes damage, else, disallows using any spell, whilst Power Block for 15 seconds (with 15 points on domination) disables a kind of skills.
But:
Back Fire can be easely casted, Power Block has to interrupt a spell casting.
Back Fire is not elite, Power Block is elite.
And last, these spells are in a high degree mutually incompatible, so I think it is right to present them as alternatives for a similar function; and I think, that for a foe, it is a greater challenge to counter Back Fire than Power Block.
Any expert's comment?
I mean, they are different and may have differente purposes... which? For I see that Back Fire for 10 seconds either causes damage, else, disallows using any spell, whilst Power Block for 15 seconds (with 15 points on domination) disables a kind of skills.
But:
Back Fire can be easely casted, Power Block has to interrupt a spell casting.
Back Fire is not elite, Power Block is elite.
And last, these spells are in a high degree mutually incompatible, so I think it is right to present them as alternatives for a similar function; and I think, that for a foe, it is a greater challenge to counter Back Fire than Power Block.
Any expert's comment?
The Red Knight
you can't remove power block
Finch
This skill is very good on those long casting fire eles. Its also very good if your using Arcane Conundrum. While its recharging jsut load a ton of wastrels worries on them.
LynGrey
Here's the trick... interupt a big nasty spell from happening or wait for it to happen and make them pay for it. With a backfire on my mage.. i usally just don't cast, or i will cast stuff thats going to kill you or alter something.
Now back fire is good for fast casting spells or spikers.. while Black out is good for catching that monk off guard and diabling all his healing skills. =)
This skill is why i don't go pure one attribute of skills on my bar now, i have like 2-3 atleast from each profession and each attribute. The worst thing that happned was with my fire mage... i was casting my fireball into a cluster of peole fighting.. and BAM all my skills but 2 are disabled.. one was serpents quickness which was recharging and elemental attunement eerrgg!
Its a great skill, you just got to know how to intterupt it and use it wisely, just like everyother skill out there.
Now back fire is good for fast casting spells or spikers.. while Black out is good for catching that monk off guard and diabling all his healing skills. =)
This skill is why i don't go pure one attribute of skills on my bar now, i have like 2-3 atleast from each profession and each attribute. The worst thing that happned was with my fire mage... i was casting my fireball into a cluster of peole fighting.. and BAM all my skills but 2 are disabled.. one was serpents quickness which was recharging and elemental attunement eerrgg!
Its a great skill, you just got to know how to intterupt it and use it wisely, just like everyother skill out there.
romO
yeah backfire is a very important hex, and so other teams will remove it right away. even with a cover hex. once you are power blocked, it is something that you have to deal with. and it is very easy to use, even on monks.
CKaz
And backfires can be blocked at the getgo - hex breaker.
Or a Holy Veil can be waiting for it. Or as mentioned, remove it.
PowerBlock - nuttin but net
Even easier with monitor stuff up
MIGHT even be useful PvE as you knock out a line, most mobs don't have much more than 1 line..
Or a Holy Veil can be waiting for it. Or as mentioned, remove it.
PowerBlock - nuttin but net
Even easier with monitor stuff up
MIGHT even be useful PvE as you knock out a line, most mobs don't have much more than 1 line..
Ruoenkruez Tudor
use this with migraine and arcane conundrum and watch your foes curse at you and u get this in Hells Precipice mission
Murder In China
Isn't migraine an elite also?
rii
teamwork?
Man With No Name
I've gotta be honest -- I look at the Mesmer elites and I can never really not pick this one.
It's a non-touch Blackout on steroids. Knocking out one or two important foes for up to 16 seconds is just too tempting to put down. An aweful lot can be achieved in 16 seconds.
Would I be dramatising if I said this elite is a game winner..??
It's a non-touch Blackout on steroids. Knocking out one or two important foes for up to 16 seconds is just too tempting to put down. An aweful lot can be achieved in 16 seconds.
Would I be dramatising if I said this elite is a game winner..??
Finch
(quote)
Quote:
Originally Posted by Ruoenkruez Tudor
use this with migraine and arcane conundrum and watch your foes curse at you and u get this in Hells Precipice mission
(/quote)
hmm not too sure on this one. Like the person above stated, you can't use 2 elites. And also, you get it at Perdition Rock. The Hells Precipice elite is Panic.
And yes, it definetly could be a game winner. Watching a healing monk stand there for 16 seconds is crutial.
hmm not too sure on this one. Like the person above stated, you can't use 2 elites. And also, you get it at Perdition Rock. The Hells Precipice elite is Panic.
And yes, it definetly could be a game winner. Watching a healing monk stand there for 16 seconds is crutial.
lg5000
It works great in Pve, just use it on the titans
The big difference between backfire and powerblock is that while backfire does damage, their spells still get cast and you take damage because of it, with powerblock, they don't take additional damage but can't do a thing (in that particular line).
and for 2 elites, that's what mimicry is for, now try convincing someone on your team to take panick instead of their prefered elite :P
The big difference between backfire and powerblock is that while backfire does damage, their spells still get cast and you take damage because of it, with powerblock, they don't take additional damage but can't do a thing (in that particular line).
and for 2 elites, that's what mimicry is for, now try convincing someone on your team to take panick instead of their prefered elite :P
super dooper
bah, forget the titans :P
this spell rocks Sorrow's Furnace monk bosses.. 16 domination, Power Block and Shatter Enchantment - they sit there like idiots.
makes our 5 man FA runs easy cheesy..
this spell rocks Sorrow's Furnace monk bosses.. 16 domination, Power Block and Shatter Enchantment - they sit there like idiots.
makes our 5 man FA runs easy cheesy..
Rajamic
Eles tend to be the best targets, as they have longer cast times and almost always focus there entire skillbar on one elementalist line and energy management. Hit them with Power Block and they are completely shut down.
Monks work the same way, but their spells tend to be much quicker, so this is harder to hit.
I can think of one counter for Power Block, but it is rather impractical and inconsistant for almost everyone who needs to fear Power Block: Oath Shot.
Warriors and Ranger don't have much to fear from Power Block since it only will disable skills if it interrupts a spell. A mage, however, could go Ranger secondary, bring a bow and Oath Shot, and have a 50% chance of reversing Power Block's effect. This would however lock you in to Ranger as your sub, take up your elite slot, and be of essentially no use unless you were hit by Power Block. It's a bit to specific of use for its cost, but if you know your opponent well, you might be able to justify it.
Monks work the same way, but their spells tend to be much quicker, so this is harder to hit.
I can think of one counter for Power Block, but it is rather impractical and inconsistant for almost everyone who needs to fear Power Block: Oath Shot.
Warriors and Ranger don't have much to fear from Power Block since it only will disable skills if it interrupts a spell. A mage, however, could go Ranger secondary, bring a bow and Oath Shot, and have a 50% chance of reversing Power Block's effect. This would however lock you in to Ranger as your sub, take up your elite slot, and be of essentially no use unless you were hit by Power Block. It's a bit to specific of use for its cost, but if you know your opponent well, you might be able to justify it.
damocles
Another Counter I can think of is Signet of Humility.
Karel Franz
well there are alot of if if if if's in this game take arcane echo and have even more fun
(reature111
what -1 is to 1, is what Power Block is to Spellbreaker
Sereng Amaranth
Arcane Echo + Power Block = 2 bosses dumbfounded
Orochim4ru
Don't use power block unless you don't need hexes to pull it off. 1 second cast time abilities should be fodder for you during your first few days of blocking, afterwards try to get all the 3/4s and above.
Most importantly, CUSTOMIZE your interface so that the enemy skill doesn't appear at the top of your screen. The time it takes to move your attention from your party's status/skill recharge timers/positioning/etc to the skillbar is too much to allow you to identify which spell is being used (critical, seeing as you don't want to even TRY blocking a Reversal of Fortune, or any similar 1/4 cast spell) and react with either a power block/drain/leak.
As for mind games, shame by FAR outdoes backfire, since it ends sooner, and carries a far steeper penalty. Losing 140~ hp isn't terrible if you aren't being wailed on and you need a clutch heal. Charging the mesmer, losing a skill for the duration of its recharge, dropping a fair bit of energy AND telling a mes he should be ready to throw a block? Far more dangerous.
Also, if you're fairly good at timing, you can measure the time it takes for a monk to return to 5 energy after you've drained him. This, however, will NOT work on a good monk, since a good monk has enough experience to cast himself under 0 energy.
Most importantly, CUSTOMIZE your interface so that the enemy skill doesn't appear at the top of your screen. The time it takes to move your attention from your party's status/skill recharge timers/positioning/etc to the skillbar is too much to allow you to identify which spell is being used (critical, seeing as you don't want to even TRY blocking a Reversal of Fortune, or any similar 1/4 cast spell) and react with either a power block/drain/leak.
As for mind games, shame by FAR outdoes backfire, since it ends sooner, and carries a far steeper penalty. Losing 140~ hp isn't terrible if you aren't being wailed on and you need a clutch heal. Charging the mesmer, losing a skill for the duration of its recharge, dropping a fair bit of energy AND telling a mes he should be ready to throw a block? Far more dangerous.
Also, if you're fairly good at timing, you can measure the time it takes for a monk to return to 5 energy after you've drained him. This, however, will NOT work on a good monk, since a good monk has enough experience to cast himself under 0 energy.