Hulking Flame - Build

Great Hulkmaster

Pre-Searing Cadet

Join Date: Mar 2006

Wanderers of magic Power

E/Mo

I tested new kind of build, called him Hulking Flame
That build comtains poweruf atacks, that can kill all enemies from one shot, but have big recharge
Elementalist/Monk

Energy storage: 15 ( 12+sup rune )
Fire Magic: 16 ( 12+fire eye+sup rune )
Prot magic: 3

Skills:

Meteor
Protective Spirit
Searing Heat
Meteor Shower
Maelstorm
Rodgort's Invocation
Elementalist Attunement(elite)
Rebirth ( Ressuraction Signet on arenas )

Weapons:

Better to wear Wand on fire skill recharge, and flame artefact on fire skill cast time and recharge

How to use:

Before going to batle use Element Attun, so your mana would not spend a much, for the first use meteor shower, so if enemies would not run in different ways they will take great damage and will be knocked down, then use searing heat to distract them, or if Warrior is near anyone of your party, use on that enemy, then use Rodgort's invocation - it will make to them great damage and set them on fire, if you see monk or any caster, use on him maelstorm, its not for damage, so you done need to spend attribute points on water magic, just to interrupt mages or others, use meteor, it will make great damage and knoch enemy down. If someone will stay alive, use Meteor or Rodgort to kill that enemy

There is only two problems - someone can take of Element Attun, so you will not have much mana, but you have enough mana anyway, so another problem is interrupter, i cant say anything abbout that, onlu searing heat or meteor shower.

Thats all, if you like that build - please write my nick - Great Hulkmaster and my clan - Wanderers of magic Power (WomP)

Thx a lot




Francis Crawford

Forge Runner

Join Date: Dec 2005

This would be a terrible build in the arenas, unless you run into a team with no disruption. And without Reversal of Fortune, I would think.

While I like the Maelstrom trick in theory, the enemies don't stick around for it much in practice.

I suspect you might be happier with Glyph of Energy as your elite in this build.

And a question -- do you find Protective Spirit actually useful in that build?

LouAl

Wilds Pathfinder

Join Date: Dec 2005

hmmm, couldn't even read the whole thing...

all bold is much more difficult to read than normal text(similar to all caps in this respect) and will make most people stop reading to save themselves the trouble. It is a case of less is more when it comes to bold and caps.

Anyway, so I am not just lecturing on readablility


agree that it is terrible in the arenas, and I am not sure about PvE either...


What I don't like:
you are using
a 5 second cast, 25 energy, exhaustion casuing spell for damage (MS)
a 3 second cast, 25 energy, AoE flee triggering spell for damage (SH)
a 3 second cast, 25 energy spell for damage (RI)
a 3 second cast, 5 energy, exhastion causing spell for damage and KD (M)
AND
a 4 second cast, 25 energy, exhaustion causing, AoE flee triggering spell for *possible* interrupts

IF your ele attune gets stripped you are sitting on aome HUGE piles of exhaustion and energy use. Since you are actually using natural regen for energy using this many high cost spells with a removable attunement is a bad idea.

Your spells total 125 energy cost for a single use (not counting rebirth, which would end you). If you run this build my suggestion would be to keep that attunement up and if it gets stripped, well then you should run. Run for as long as it takes.

Oh, and IMO for an Ele running 15 in energy storage and natural regen to gain energy I would pick a different res. If you are in a party they will leave you behind if you insist on waiting for your energy to naturally regen after dumping it all on a rebirth. Use a res signet instead.

art_

art_

Jungle Guide

Join Date: Dec 2005

I'm lost for words. This build clearly needs to be nerfed.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Buffed badly, you mean.

Last Roman

Ascalonian Squire

Join Date: Mar 2006

Black Parades

Mo/

lol ya that is not one of the greatest ele builds i have seen

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Ahh he will tweak it with experience.

When I remember my first build...

Great Hulkmaster

Pre-Searing Cadet

Join Date: Mar 2006

Wanderers of magic Power

E/Mo

Before critic that - try it by yourself
It is not bad at arenas i swear, i am the most common person in our party, and at arenas im always winning ( not always sure =)
What about mana - in that build is a skill called elementalist attunemant - first make this spell, then others
Lol's

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

It's Elemental Attunement.

Ether Prodigy is better simply because if you strip it, it's not as damaging, and if you decide not to cast during that period, it's still okay.

And, if you can find an idiot who stands in a Meteor Shower, Searing Heat or a Maelstrom for the whole time I'm going to congratulate you for finding an ub3rzz target.

Kabale

Kabale

Wilds Pathfinder

Join Date: Jun 2005

UK

Portrayors of Valour [pV]

I wouldn't stick Ether Prodigy in a build with 3 exhaustion-causing spells already, I'd rather just puke kindly on this thread.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Kabale, don't do this to me, I'm really sorry for myself now. I need to eat and get something to puke with...

For the Ether Prodigy thing, I presume that the OP manages to convince himself that no halfwit will stand in the middle of a Maelstrom or a Meteor Shower.

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Hm, hm we're back to 'why nuking sucks' thread

Oh, and to the OP: You lucky bastard!! Where, oh where did you find people that you managed to pwn with AoE!

Great Hulkmaster

Pre-Searing Cadet

Join Date: Mar 2006

Wanderers of magic Power

E/Mo

Guys, i already told - first - test that, then critiv ok?

Symbol

Jungle Guide

Join Date: Aug 2005

It sucks. An attunement with no real cover enchant (rpot spirit too expensive to keep up all the time) and a bunch of DoT AoEs for damage. Utter trash in the arenas and barely acceptable in PvE.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

I don't think Hulkmaster gets the point that we know more than him. Many elementalists were playing around with this kind of build in PvE, before the AoE update.

:rollseyes:

Lex Talionis

Lion's Arch Merchant

Join Date: Sep 2005

in the real world away from virtual idiots

Wtf Is Guildwars [Duno]

Congrats on this build, it's ages old

Great Hulkmaster

Pre-Searing Cadet

Join Date: Mar 2006

Wanderers of magic Power

E/Mo

Sure it is, idiots
But i'm the first palyer who posted that, so kiss my ---
That build is most common at luxor vs korzak battles
In Faction my build will be best

tekeen

Ascalonian Squire

Join Date: Jun 2005

Just add a class called metallurgist that has like all kinds of interesting grenade type weapons that stun and slow so that you can get off big ele spells and the enemies caught in them are screwed for at least one of the spells.

Symbol

Jungle Guide

Join Date: Aug 2005

While we're asking for things that don't exist-I'd like all enemies to instantly explode into giblets every time my elementalist casts a spell. I'd also like the UT announcer to yell "M-M-M-Monster Kill" when this happens.

Oh yeah, I'd also like a pony.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Great Hulkmaster
Sure it is, idiots
But i'm the first palyer who posted that, so kiss my ---
That build is most common at luxor vs korzak battles
In Faction my build will be best I find Cripshot ranger much better. I've tried using a nuker, and in all honesty, they suck.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

I want my uberleet ultraFoW armor. Oops, doublepost. Sorry.