Fun with all monk teams

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Four of my friends and I were a bit bored last night, and decided to see how we could do if we tried some of the desert missions with an all monk team. We loaded up our monk characters, most of us changed to smiting (uh, for the first time for some of us), then we advertised and found a 6th monk (who was only level 11), and tried to do Thirsty River.

I was convinced this would be too hard or impossible, and I guess we all expected to fail. And we actually did miserably against the first team, but managed to survive. But then we got used to our skills and roles, and cruised through the remaining 5 teams, beating the mission.

We then went on to Elona where we needed to find a new 6th monk. Heh heh, got a lot of people ticked off at us while advertising for an all monk group. Seems that people thought it a little unfair due to the general problem in finding monks for parties. Well, we found another monk who wanted the bonus, and so we did it, mission and bonus!

The going was in fact easier than a lot of mixed teams that I have played with! And it was fun being finally able to be a smiting monk instead of healer or protector!

I believe we definitely will do this again! Hope we can try to do all the Shiverpeak and Ring of Fire missions with an all monk team!

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

I am in for it. I have done the same in other places, and I was pleasantly suprised how easy it was. No superior skills and weapons here
All you need is a group of intelligent people who recognize the challenge and don't aggro when they don't have to.

Uzul

Uzul

Krytan Explorer

Join Date: Jun 2005

Arctic Tundra

Pints N Quarts [PsQs]

Quote:
Originally Posted by Silent Kitty
[...]
All you need is a group of intelligent people [...]
indeed, that is all you need.

Tur713

Tur713

Krytan Explorer

Join Date: Feb 2005

Pink Animal Clan

E/Me

Wow, I'll keep that in mind when I create my monk!

koneko

Site Contributor

Join Date: Sep 2005

38??16′ N 140??52′ E

Mo/Me

All-monk parties are always fun. I took my monk along with an all-monk team in Hell's Precipice...highly amusing. No smiting though - two Mo/Ws holding aggro and using actual warrior skills, one Mo/R with Winter+Greater Conflag and a bow, one Mo/N handling energy with BiP, two air Mo/Es, two Mo/Me healers.

Wasn't too bad, really.

Lord Valkyr

Ascalonian Squire

Join Date: Feb 2006

N/Mo

All of one class teams are usually fun. I attempted to do ToPK with an all mesmer team, we failed miserably but it was a great laugh

Zintinix Shoupthalus

Academy Page

Join Date: Feb 2005

http://www.xombic.com

I'm down for a monk group. Look me up in game.

Zintinix Blessmore (my monk)
Xombic Blessmore (my W/Me)

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by koneko
All-monk parties are always fun. I took my monk along with an all-monk team in Hell's Precipice...highly amusing. No smiting though - two Mo/Ws holding aggro and using actual warrior skills, one Mo/R with Winter+Greater Conflag and a bow, one Mo/N handling energy with BiP, two air Mo/Es, two Mo/Me healers.

Wasn't too bad, really.
Kind of reminds me of the all Necromancer group I was in for FoW. We did all the Forge quests.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

I guess one way to make an all Monk team successful is to have most of the players use to a great extent their secondary skills. In our case, though, this is not what we did. I took one Necro skill with me, also healing breeze and rebirth, but the other 5 skills were smiting. Except for one or two of us that remained more or less pure heal/protect, all of the other monks did the same thing: max one or two non-monk skills and the rest smite and perhaps a self heal plus rebirth.

What I liked about this is that I was able to use those smiting skills that I never could use when joining a mixed group as monk. And I was amazed at how much damage we gave so quickly! The real challenge will of course come at the higher level missions in ROF! And Thunderkeep!

koneko

Site Contributor

Join Date: Sep 2005

38??16′ N 140??52′ E

Mo/Me

Quote:
Originally Posted by coolsti
I guess one way to make an all Monk team successful is to have most of the players use to a great extent their secondary skills. In our case, though, this is not what we did. I took one Necro skill with me, also healing breeze and rebirth, but the other 5 skills were smiting. Except for one or two of us that remained more or less pure heal/protect, all of the other monks did the same thing: max one or two non-monk skills and the rest smite and perhaps a self heal plus rebirth.
The thing is, none of us knew how to run with a smite build D; So we just went with our secondaries.

I'd love to see an all-smite Mo/R team with pets as tanks at RoF/HP/THK.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by koneko
The thing is, none of us knew how to run with a smite build D; So we just went with our secondaries.

I'd love to see an all-smite Mo/R team with pets as tanks at RoF/HP/THK.
Heh heh, none of us knew either how to run with a smite build. We all just grabbed some skills and gave it a try. Some of us were less successful than others. It was also a question of how much self-healing to take (uh, which one of us is going to heal and/or protect?).

Most of us had SOJ as elite, and that helped a lot. When in doubt, cast SOJ on thyself and tank.

Mindtrust

Mindtrust

Wilds Pathfinder

Join Date: May 2005

Stockholm, Sweden

Wolffestar Clan - WSC

Mo/

sounds like fun add me to friends if you will give it a go again

ingname: wsc mindtrust (Freja Af Wolffestar)