Exhaustion is a Condition.
Minus Sign
When an ele throws out a large quantity of nukes, its not always just their mana that goes down. It's also their ability to regenerate that mana to appropriate levels. many players don't realise or understand this so it falls to the Keyboard and a lengthy explaination of how exhaustion works on Ele castors.
I'd like to see Exhaustion become a condition that people can ping (left-click with the mouse) just like Bleed or Weakness, so they don't have to worry that their Whammo will run off every chance he gets. It can be set up simular to the Murrsat Monster Skill so as to remain non-removable (thus requiring no need for skill balancing) but still quickly pinged so the group can read the chat text and say "Whoa. Dunno what that is; maybe I needa slow down?"
I'd like to see Exhaustion become a condition that people can ping (left-click with the mouse) just like Bleed or Weakness, so they don't have to worry that their Whammo will run off every chance he gets. It can be set up simular to the Murrsat Monster Skill so as to remain non-removable (thus requiring no need for skill balancing) but still quickly pinged so the group can read the chat text and say "Whoa. Dunno what that is; maybe I needa slow down?"
bulletsmile
maybe a skill that removes exhaustion (for the ele)
Epinephrine
I think a monk spell to deal with exhaustion could work, if it were balanced right. The best way would be to have it exhaust the monk, to limit its abuse.
Share Burden (5, 3/4, 15)
Remove half of target other ally's Exhaustion. Gain Exhaustion equal to this amount. This spell has a 50% failure rate with Divine Favour <5 (to limit it further).
By not actually removing the exhaustion from the game it isn't horribly unbalancing, and it does require that a monk accept exhaustion (or have a 50% failure rate). It can't be used on oneself, but the way it is written could be combined with Glyph of Energy to actually remove exhaustion - if a monk is willing to take Glyph of Energy as an Elite, and to use it to power a 5 cost spell. Still, even without using the GoE it helps, as two people with X/2 exhaustion heal it back twice as quickly as one with X does.
Share Burden (5, 3/4, 15)
Remove half of target other ally's Exhaustion. Gain Exhaustion equal to this amount. This spell has a 50% failure rate with Divine Favour <5 (to limit it further).
By not actually removing the exhaustion from the game it isn't horribly unbalancing, and it does require that a monk accept exhaustion (or have a 50% failure rate). It can't be used on oneself, but the way it is written could be combined with Glyph of Energy to actually remove exhaustion - if a monk is willing to take Glyph of Energy as an Elite, and to use it to power a 5 cost spell. Still, even without using the GoE it helps, as two people with X/2 exhaustion heal it back twice as quickly as one with X does.
NatalieD
Quote:
Originally Posted by Minus Sign
I'd like to see Exhaustion become a condition that people can ping (left-click with the mouse) just like Bleed or Weakness, so they don't have to worry that their Whammo will run off every chance he gets. It can be set up simular to the Murrsat Monster Skill so as to remain non-removable (thus requiring no need for skill balancing) but still quickly pinged so the group can read the chat text and say "Whoa. Dunno what that is; maybe I needa slow down?"
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Dr Strangelove
Quote:
Originally Posted by Epinephrine
I think a monk spell to deal with exhaustion could work, if it were balanced right. The best way would be to have it exhaust the monk, to limit its abuse.
Share Burden (5, 3/4, 15) Remove half of target other ally's Exhaustion. Gain Exhaustion equal to this amount. This spell has a 50% failure rate with Divine Favour <5 (to limit it further). By not actually removing the exhaustion from the game it isn't horribly unbalancing, and it does require that a monk accept exhaustion (or have a 50% failure rate). It can't be used on oneself, but the way it is written could be combined with Glyph of Energy to actually remove exhaustion - if a monk is willing to take Glyph of Energy as an Elite, and to use it to power a 5 cost spell. Still, even without using the GoE it helps, as two people with X/2 exhaustion heal it back twice as quickly as one with X does. |
Epinephrine
Quote:
Originally Posted by Dr Strangelove
I don't see any chance of a monk with relatively low energy being willing to take on exhaustion. 40 exhaustion on an ele is bad, but 40 exhaustion on a monk is a complete shutdown.
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EternalTempest
/signed
and I like the idea, how about a spell that removes 1/3 of current exhaustion?
and I like the idea, how about a spell that removes 1/3 of current exhaustion?
Gargle Blaster
Can Fevered Dreams spread exhaustion?
Mage Henchnem
I have a few coimments regarding this.
I think it is a good Idea, however, I think that it should be an ele skill, not a monks, a monks job is to support a team, and ele's are the only class that get exastion. Perhaps an elite glyph that would remove all exaustion and have a 60 sec recharge or something.
I do like the idea of being able to ping exaustion though, I think that could work well.
or perhaps you could run a maintained enchantment on yourself that would eliminate exaustion, like while its up you recieve no new exaustion, that way you don't use it like holy veil to remove it immediatly, and you would have reduced energy regen, to prevent overpowering a nuker.
Another possible option would be to have a ward of ether or something, make it an elite earth ele skill that effected both teams, similar the way a spirit does, it would only help ele's and they wouldnt be able to move too far to keep in its effects to avoid it being overpowered.
I think it is a good Idea, however, I think that it should be an ele skill, not a monks, a monks job is to support a team, and ele's are the only class that get exastion. Perhaps an elite glyph that would remove all exaustion and have a 60 sec recharge or something.
I do like the idea of being able to ping exaustion though, I think that could work well.
or perhaps you could run a maintained enchantment on yourself that would eliminate exaustion, like while its up you recieve no new exaustion, that way you don't use it like holy veil to remove it immediatly, and you would have reduced energy regen, to prevent overpowering a nuker.
Another possible option would be to have a ward of ether or something, make it an elite earth ele skill that effected both teams, similar the way a spirit does, it would only help ele's and they wouldnt be able to move too far to keep in its effects to avoid it being overpowered.
Siren
The only problem with making Exhaustion an actual condition like Bleed and such, is the following scenario:
E/N exhausts themselves to an absurd degree, then Plague Touch/Sends an opponent. If their target is any other profession other than another Ele, you basically have complete overkill e-denial using one or two skills.
So that's why Exhaustion isn't a removable condition, by any means.
That's not to say I don't think there should be healing spells that help Exhaustion, but then you run the risk of...well, you'd basically make Gale and Shock instantly viable regardless of profession. We saw how the Gale-lock (and now Shock-lock) was so insane in PvP. Imagine it without Exhaustion, basically.
I think it would undermine the very reasons why Exhaustion's effect was changed.
EDIT: I like Natalie's suggestion, if only to let your teammates know.
Also, I could see an Exhaustion mitigation, but only for primary Eles. It'd need to be linked to Energy Storage to prevent abuse by W/E...basically anyone who uses Ele as a secondary. What would also need to happen is that with no Energy Storage attribute at all, the skill would have no effect at all. I'm thinking something like Divine Spirit from Monks, only for Eles.
Enchantment. For 1-15 seconds, you do not incur Exhaustion.
15 energy cost, maybe 20. 2 second cast time. 60 second recharge.
Something to that effect.
E/N exhausts themselves to an absurd degree, then Plague Touch/Sends an opponent. If their target is any other profession other than another Ele, you basically have complete overkill e-denial using one or two skills.
So that's why Exhaustion isn't a removable condition, by any means.
That's not to say I don't think there should be healing spells that help Exhaustion, but then you run the risk of...well, you'd basically make Gale and Shock instantly viable regardless of profession. We saw how the Gale-lock (and now Shock-lock) was so insane in PvP. Imagine it without Exhaustion, basically.
I think it would undermine the very reasons why Exhaustion's effect was changed.
EDIT: I like Natalie's suggestion, if only to let your teammates know.
Also, I could see an Exhaustion mitigation, but only for primary Eles. It'd need to be linked to Energy Storage to prevent abuse by W/E...basically anyone who uses Ele as a secondary. What would also need to happen is that with no Energy Storage attribute at all, the skill would have no effect at all. I'm thinking something like Divine Spirit from Monks, only for Eles.
Enchantment. For 1-15 seconds, you do not incur Exhaustion.
15 energy cost, maybe 20. 2 second cast time. 60 second recharge.
Something to that effect.
Undivine
Quote:
Originally Posted by NatalieD
I agree with your intent, but I think it would be more elegant to have "My Energy is..." pings include a mention of exhaustion if there is any. "My Energy is (current) of (reduced max) with (points exhausted) exhaustion.", or something like that.
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"My energy is (this) of (reduced max) with (points exhausted if any) exhaustion and is regenerating at a rate of (this many points) per second."
That seems pretty long, but the exhaustion part isn't neccessary if there is no exhaustion and the points per second part isn't necessary unless the player has any maintained enchantments, energy degen hexes, or is under the effect of Blood Ritual, Blood is Power, or the better end of Ether Lord. Thus they could pad the text based on the information needed. That sort of thing would be very helpful for a bonder.
As for the rest of you, Epinephrine is right. Quit being silly.
Vilaptca
Quote:
Originally Posted by Siren
The only problem with making Exhaustion an actual condition like Bleed and such, is the following scenario:
E/N exhausts themselves to an absurd degree, then Plague Touch/Sends an opponent. If their target is any other profession other than another Ele, you basically have complete overkill e-denial using one or two skills. So that's why Exhaustion isn't a removable condition, by any means. That's not to say I don't think there should be healing spells that help Exhaustion, but then you run the risk of...well, you'd basically make Gale and Shock instantly viable regardless of profession. We saw how the Gale-lock (and now Shock-lock) was so insane in PvP. Imagine it without Exhaustion, basically. I think it would undermine the very reasons why Exhaustion's effect was changed. EDIT: I like Natalie's suggestion, if only to let your teammates know. Also, I could see an Exhaustion mitigation, but only for primary Eles. It'd need to be linked to Energy Storage to prevent abuse by W/E...basically anyone who uses Ele as a secondary. What would also need to happen is that with no Energy Storage attribute at all, the skill would have no effect at all. I'm thinking something like Divine Spirit from Monks, only for Eles. Enchantment. For 1-15 seconds, you do not incur Exhaustion. 15 energy cost, maybe 20. 2 second cast time. 60 second recharge. Something to that effect. |
So I'm against exhaustion as a condition. Too easily removed or transfered.
But I have no objections about them introducing a skill that removes some exhaustion or reduces the amount of exhausion you take for the next spell or something like that. That doesn't seem game-breaking to me.
Phoenix Avenger
I like several of the ideas in this thread (not exhaustion being a condition though). I like the idea that when you control click your energy it also tells how much exhaustion you have. I also like the idea of a monk spell to share exhaustion
Another option is an ele skill linked to the energy storage attribute:
Rejuvination (15, 2, 60) {Elite}
For (5...15) seconds, your rate of exhaustion reduction is doubled.
Quote:
Share Burden (5, 3/4, 15) Remove half of target other ally's Exhaustion. Gain Exhaustion equal to this amount. This spell has a 50% failure rate with Divine Favour <5 (to limit it further). |
Rejuvination (15, 2, 60) {Elite}
For (5...15) seconds, your rate of exhaustion reduction is doubled.
Weezer_Blue
A non-spammable skill to remove exhaustion off yourself or an ally would be ok. But to be able to mend-ailment it as easily as bleeding would be extremely unbalanced (therefore, it can't be a "condition").
swordfisher
This isn't exactly on the topic here, but it is exhaustion-related energy management. I saw an Ele factions skill a little while back, linked to Energy Storage I believe, that would give you xx energy per couple points of exhaustion. So with that skill, people's approach to exhaustion will be rather different in Factions.
shardfenix
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Leonof
ritualists should have a spell like this
Rejuvinate 10e 1cast 10
Spell. Remove 10 points of exhaustion from target ally. This spell causes exhaustion.
It would look like a balanced spell to me
Rejuvinate 10e 1cast 10
Spell. Remove 10 points of exhaustion from target ally. This spell causes exhaustion.
It would look like a balanced spell to me
mariano
I like both ideas , the idea of a clicable icon to inform other team members of having x% of exhaustion, and the idea of some skill able to remove exhaustion.
But, I think that it is better if exhaustion is considered an hex than a condition. Because conditions are too easely removed.
Else, it might be left undefined whether exhaustion is a condition or a hex, but make a mesmer's skill to remove exhaustion. Why a mesmer skill? Because mesmers are specialized in energy denial and energy earning.
A skill to remove exhaustion could be made in such a way, that only a given amount of exhaustion is removed each time.
And, last, but, not least, a skill to remove exhaustion might have to be a signet; if it were expected to be more, relevantly, used when exhaustion becomes negative.
But, I think that it is better if exhaustion is considered an hex than a condition. Because conditions are too easely removed.
Else, it might be left undefined whether exhaustion is a condition or a hex, but make a mesmer's skill to remove exhaustion. Why a mesmer skill? Because mesmers are specialized in energy denial and energy earning.
A skill to remove exhaustion could be made in such a way, that only a given amount of exhaustion is removed each time.
And, last, but, not least, a skill to remove exhaustion might have to be a signet; if it were expected to be more, relevantly, used when exhaustion becomes negative.
Stormlord Alex
*having only read the first post, much of this may have already been said. I don't care, 'cuz it's MY opinion that matters. *
Someway of letting the team know you have Exhaustion would be a great idea...
But NOT having exhaustion as a condition - easy to remove, plague touch to a poor monkey, etc. and all the other 'inbalance'. Exhaustion is meant to be a way of balancing otherwise over-powered spells, not a way of slaughtering both the enemy's MP and HP.
Maybe, something like, if you Ctrl-Click your energy bar while under the effects of exhaustion, you call:
"My Energy is 67 out of 81 and I am suffering 12 points of exhastion SO if you even *think* of running off and aggroing the next mob, Leeroy, your Mending will be stripped, and God will hurt a small puppy."
Or something.
/SIGNED
Someway of letting the team know you have Exhaustion would be a great idea...
But NOT having exhaustion as a condition - easy to remove, plague touch to a poor monkey, etc. and all the other 'inbalance'. Exhaustion is meant to be a way of balancing otherwise over-powered spells, not a way of slaughtering both the enemy's MP and HP.
Maybe, something like, if you Ctrl-Click your energy bar while under the effects of exhaustion, you call:
"My Energy is 67 out of 81 and I am suffering 12 points of exhastion SO if you even *think* of running off and aggroing the next mob, Leeroy, your Mending will be stripped, and God will hurt a small puppy."
Or something.
/SIGNED
jummeth
Quote:
Originally Posted by Phoenix Avenger
I like several of the ideas in this thread (not exhaustion being a condition though). I like the idea that when you control click your energy it also tells how much exhaustion you have. I also like the idea of a monk spell to share exhaustion
Another option is an ele skill linked to the energy storage attribute: Rejuvination (15, 2, 60) {Elite} For (5...15) seconds, your rate of exhaustion reduction is doubled. |
Quote:
... or perhaps you could run a maintained enchantment on yourself that would eliminate exaustion, like while its up you recieve no new exaustion, that way you don't use it like holy veil to remove it immediatly, and you would have reduced energy regen, to prevent overpowering a nuker. Another possible option would be to have a ward of ether or something, make it an elite earth ele skill that effected both teams, similar the way a spirit does, it would only help ele's and they wouldnt be able to move too far to keep in its effects to avoid it being overpowered. |
Just this time you dont have to wait for the exhaustion.
iceman21_23
Quote:
Originally Posted by shardfenix
Mantra of Recovery
Meteor Mend Ailment Meteor Mend Ailment Meteor Mend Ailment Meteor Mend Ailment Meteor Mend Ailment Meteor Mend Ailment I win |
Minus Sign
You know, i didn't realise there was going to be such confusion over this. you can prevent the murrsat condition/monster skill. You can't remove it. The reason I brought that up is so that exhaustion only works as the pingable "I have exhaustion on me!" part. I never intended for exhaustion to be removed.
i don't want exhaustion removed. I want Whammos to stop charging ahead when I have 75 possible energy out of 90 and another 30-40 seconds of regen out of the ten they expect.
EDIT: sorry for the necromancy. I lost this thread and (after reading the replies) felt it needed clearifying.
i don't want exhaustion removed. I want Whammos to stop charging ahead when I have 75 possible energy out of 90 and another 30-40 seconds of regen out of the ten they expect.
EDIT: sorry for the necromancy. I lost this thread and (after reading the replies) felt it needed clearifying.
bilateralrope
Quote:
Originally Posted by NatalieD
I agree with your intent, but I think it would be more elegant to have "My Energy is..." pings include a mention of exhaustion if there is any. "My Energy is (current) of (reduced max) with (points exhausted) exhaustion.", or something like that.
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My energy is {current} out of {reduced max} exhausted down from {max}.
I also want it so that when you get negitive energy (from foci switching) that your energy bar displays a negitive number.
LightningHell
Quote:
Originally Posted by iceman21_23
so thats why i need those tripple req staffs...
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Quote:
Rejuvination (15, 2, 60) {Elite} For (5...15) seconds, your rate of exhaustion reduction is doubled. |
Rejuvenating Cerebration (or something like that!) {E}
15e 1c 60r (or something like that)
For 5...30 seconds, your rate of exhaustion reduction is doubled. This skill causes Exhaustion.
Bleh, I'm really brainless right now.
MasterDinadan
Quote:
Originally Posted by LightningHell
Or,
Rejuvenating Cerebration (or something like that!) {E} 15e 1c 60r (or something like that) For 5...30 seconds, your rate of exhaustion reduction is doubled. This skill causes Exhaustion. Bleh, I'm really brainless right now. |
Anyway, exhaustion should not be removable. Why? It's entirely self-inflicted. If you don't want exhaustion, STOP CASTING SPELLS THAT CAUSE IT. It's that simple Nobody's forcing you to take exhaustion so it doesn't need a counter.
As a humorous side note, I once had a friend who read "This spell causes exhaustion." and asked me "Is that good?" and I said "No, it lowers your max energy." and he was like "Ok, so it's good against casters?" and I'm like "No, it lowers YOUR max energy." LOL I'm sure it's an easy mistake to make, but it made me laugh anyway (because I never had any confusion about what exhaustion did... but I read up on conditions extensively before I got very far in the game)
Kai Nui
I do agree it should be able to be called out. All of this removing nonsense on the other hand... I do not agree with. Exahstion is self-inflicted, so you obviously realize that you're doing this to yourself. Heh... I just thought of something. "Don't Hurt Yourselves Emos!"
Ok, Hold CTRL and Click your energy to say: "My Energy is 19 of 56 and I'm suffering from exhastion!"
That's the only change that should be added, everything else, no way.
Ok, Hold CTRL and Click your energy to say: "My Energy is 19 of 56 and I'm suffering from exhastion!"
That's the only change that should be added, everything else, no way.
LightningHell
Quote:
Originally Posted by MasterDinadan
LOL making the skill cause exhaustion defeats the purpose. They would spend half the spell's duration just recoverring the exhaustion that the spell itself caused!
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However, 20+ seconds is more than enough to restore the original 10 exhaustion cost.
HawkofStorms
Quote:
Originally Posted by shardfenix
Mantra of Recovery
Meteor Mend Ailment Meteor Mend Ailment Meteor Mend Ailment Meteor Mend Ailment Meteor Mend Ailment Meteor Mend Ailment I win |