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Originally Posted by Warcheif_Jonval
(on a side note about Factions... who here thinks this a step in the right direction for GW game play wise? the Alliances and stuff sound more like what GW was gonna be about. :P)
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Yes, I've been thinking about that too, and I agree. In 'Guild Wars: Prophecies', the only real relevance of the title 'Guild Wars' related to the 'guild wars' described in the lore manual that took place between the different nations and ended before the game started. The only other thing that it could have related to was guild battles, but I don't think they could even be considered to be real 'battles', let alone 'wars'. In Factions, guild alliances and great 12v12 alliance battles across large maps, shifting the border line between two sides over time, is really a 'war of guilds'. That said, only the coming of our guilds to Cantha will actually make it a 'war of guilds'...before it had just been Luxon vs Kurzick, but when we come along and fight in great battles for either side, we make it almost our own war. Also, we sort of worsen the whole situation
Anyway, I'd like to take a look at those other subjects from my last post that I said I would tackle later (i.e. I'll remove the ones not done from that post and do them in this post).
Canthan creatures!
We've seen quite a lot. Yetis, Kirins, Wardens, Undergrowths, Kappas...and we've got screenshots available. Not much more can be said, except for they are interesting and a good deal different to the creatures of the original Guild Wars. We've also learnt from some research that these names relate to things with meanings outside of the game, too.
The two Factions, and their lore!
A good amount of detail on this one. Lots of information from NPCs, in particular, the Historian of Clans (Luxon) and the Historain of Houses (Kurzick). Those two NPCs' sayings have been taken and are available, along with many others. Other lore for the factions relates to the architecture and people, which are being discussed separately. Concerning the lore of the factions specifically, consult sources such as
www.guildwiki.org to find good information from the NPCs.
The lore of the two new professions!
(from
www.guildwars.com) The Assassins of Cantha pay homage to Grenth, and rarely take on a job unless a priest of Grenth places a blessing upon the task. Ritualists, who speak to and control the darker forces of the underworld, also draw strength from Grenth's teachings. Many Canthan Assassins revere Lyssa more for her intrinsic duality than her famous beauty and have been known to invoke her charms.
- Other than this, we have experienced these professions and their skills, but there is other 'lore-like' information on assassins and ritualists on the official site.
History, religion and ethics of Cantha!
Again, NPCs such as the Historian of Clans and the Historian of Houses give us an insight into this. We become very aware of the whole faction war thing that has been going on for a while.
Religion of the two professions is described above, but it has been confirmed that Cantha worships all the old gods. However, there appears to be some difference between the factions - in particular, the Kurzicks, who have a particular martyr 'Saint Viktor' who was slain by the Luxons. Also, many of their buildings seem to be 'gothic-church/cathedral-style gone dark'. They appear to be more orthodox and have slightly different ways in their religion. Furthermore, they see themselves as the protectors and elites in the eyes of the gods.
In terms of ethics, we are mainly driven onto the factions scene again. Two factions with huge enmity and a constant war going on. Enough said for now.
What is the link between Tyria and Cantha?!
Really no information yet other than physical movement i.e. being able to travel from Lion's Arch to Seitung Harbor and being able to go from the Guild Hall to Alliance Battles. However, recently we have had the small connection of the Luxon and Kurzick refugees arriving in Tyria to set up camps, fleeing the disastrous war.
What is the adventure and the lore surrounding it like?!
From the Preview Event, which starts out sort of half-way through the adventure in Cantha (or maybe more than that), we can see that at least the part shown is heavily rooted in the Factions war but also in trying to get the support of a particular faction against the 'big' enemy, Shiro. But it seems that in doing so you also get yourself embroiled in the factions war and alliance battles. So there is the sort of ongoing war, but the actual adventure still coming through it that will supposedly lead on to tracking down and defeated Shiro, or maybe even a greater evil. We must wait for the real game to find out.
What do the NPCs tell us? What stories, legends and myths are there woven into the lore?!
They tell us lots of information, about the factions war, the two factions, and Cantha. There are some stories and legends presented to us by the NPCs, which tie in to the information about the current situation that they give us.
What are Alliances, Alliance Battles, the new PvP maps, etc. like and what information about the lore of Guild Wars: Factions can we draw from them?!
Mainly rooted into drawing guilds into the entire factions war thing. The alliance feature's details we know about...and many of us played the alliance battles. Though they had technical problems, they were very enjoyable, and helped to give us a feeling of 'war' with larger teams and larger maps, and the moving border line.
Feel free to summarise them in your own way, too, and add information.
Also, take note that I am starting up a new project tonight; so by all means get over and join in on that one. Though, keep in mind that while new projects are being introduced, old ones should continue to be discussed/worked on for as long as possible until hopefully things are 'wrapped up' in them.
Keep up the discussion in here, let's unravel everything that we got out of the preview event last weekend and lay down as many and as detailed conclusions about the lore of Guild Wars: Factions as possible!