Quote:
Originally Posted by Banebow
Since spirits often end up in clumps of two or more, you would be better off using some sort of aoe damage effect on them rather than this signet. Even if they got spread out so that aoe would not work very well, your warriors should be decent enough that they attack the dangerous spirits and get them off the battlefield. An assassin can also kill a spirit quickly, and they have spirit walk to get to them.
And lets not forget the fact that with the large aoe, spirits could be very far back. Mesmers are not the best class to try overextending with.
Just thought I'd point out that Rit's have a skill to 'drag' there spirit along. So it'd be the work of a moment to pull a critical spirit out of harms way. In that type of situation, I think Unnatural Signet would be an excellent skill.
And I don't see how using this skill would be putting you in harms way more than using an AoE would... Really if the team is making a go at killing a camping spot, and the Rit move's his spirit with the idea of regrouping, the signet would be perfect to finish the camp.