Send in replacements for the alliance battles

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

The new 12 vs 12 battle, it reminds me of Day of Defeat, I'm loving it!
But, the leavers are annoying.

Please send in replacements for the quiters.
Thank you.


At the moment, players create teams of 4 players, and then click enter mission, and they get paired up with 2 other teams of 4 players, then them 12 players get ready for battle.

I propose the following changes:
- Allow single player to enter mission, these will act as replacements for the quiters who quit while the battle is still going on
- Allow teams of 4 to join in teams who has 4 or more quiters

Or, as proposed by DakAtak, fiery
- replace them with henchies

I wish to add on another proposal:

In the event that a player deserts the luxon vs kurschick battle, he will suffer a faction penalty(luxon or kurschick):
- 1,000 faction(luxon or kursick)

This 1,000 faction will be refunded if the following conditions are satisfied:
- he quits the battle, and logs out completely
- the total logged out time is at least an hour

This 1,000 faction will be gone for good if:
- the player quits the battle, and remains in game, without logging off

Negative factions(luxon or kusick) can be achieved, should this happen, the player is denied from participating in alliance battles, until faction(luxon or kusick) is positive again.



Look, its well damned normal for the luxons or kursicks to get pissed off if you desert their battles for no good damn reason.




I suggest that this feature be implemented before 28th April 2006.

qwe4rty

Krytan Explorer

Join Date: Oct 2005

Texas

Brewed to Perfection [BtP]

/signed

Macktar Wang

Macktar Wang

Lion's Arch Merchant

Join Date: Jan 2006

/signed

Also would like a way for players that get booted/lag out to log back into the battle, but that may be too complex.

DakAtak

Krytan Explorer

Join Date: Jun 2005

R/Mo

/signed

At the very least replace them with henchies.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

This is just like TA and RA and those arenas of people leaving, it's bound for leavers and ragequitters. Plus henchies are way better if they are used as sub ins, a team of henchies can beat an uncordinated human team.

Hood_

Banned

Join Date: Mar 2006

R/

/signed

new macro-strat gameplay would be great.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Updated original post with new suggestion:

Quote:
I wish to add on another proposal:

In the event that a player deserts the luxon vs kurschick battle, he will suffer a faction penalty(luxon or kurschick):
- 1,000 faction(luxon or kursick)

This 1,000 faction will be refunded if the following conditions are satisfied:
- he quits the battle, and logs out completely
- the total logged out time is at least an hour

This 1,000 faction will be gone for good if:
- the player quits the battle, and remains in game, without logging off

Negative factions(luxon or kusick) can be achieved, should this happen, the player is denied from participating in alliance battles, until faction(luxon or kusick) is positive again.



Look, its well damned normal for the luxons or kursicks to get pissed off if you desert their battles for no good damn reason.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Thread bump. This topic deserved better than to be buried in the second page.
Rage quiters are ruining the gaming experience for the 12 vs 12 Alliance Battles.

Some penalty must be imposed upon them in order to stop them from rage quiting too often.

storm of daeth

Krytan Explorer

Join Date: Dec 2005

somewhere

Zealots Of Abaddon [ZOA]

W/

/signed
great idea

Lady Lorwinia

Frost Gate Guardian

Join Date: Feb 2006

In this universe. In north america. That should keep you pedophiles guessing^^

R/Me

I don't like the faction penalty. I get booted off my internet lots. And sometimes. I'm not able to get on for a while.

No. I don't like any penalty's. It's not a-net's style anyways. Henchie or human substitutes I like.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Two screen shots for ya all to see:





Quote:
Originally Posted by Lady Lorwinia
I don't like the faction penalty. I get booted off my internet lots. And sometimes. I'm not able to get on for a while.

No. I don't like any penalty's. It's not a-net's style anyways. Henchie or human substitutes I like.
You should get a better internet service provider if that is the case. Are you telling me that the Kurzick and Luxon should not be unhappy by the fact that you deserted their battles?

No.
There must be some penalty imposed, or else the rage quiters will just keep on rage quiting, ruining the gaming experience for everyone else.

And while we're at it, what the hell are non level 20's doing in the Alliance battles?
I've seen a level 8 and a level 13 in my team today!
This is ridiculous!

The Alliance Battles should be off limits to non-max level characters. Period.

I stand firm by my opinion that some form of penalty MUST be imposed upon those rage quiters who quit in the 12 vs 12 Alliance Battles. I'm certain when ANET was doing internal game testing, they did not have this issue.

A heavy faction(Kurzick or Luxon) penalty of 1,000 sounds just fine by me.

TheYellowKid

Lion's Arch Merchant

Join Date: Feb 2006

Mina Sucks [Blz]

yea it should def be locked to lvl 20.. and i agree with the penalty the experience of being in a team that leaves before either team has reached a 200 is incredibly frustrating..

btw theres already a thread like this dont kno wat came first but saw this 2nd so they should prob be merged (think in the factions forum)

nitrile

Frost Gate Guardian

Join Date: Dec 2005

I'd agree. A penalty to faction for the side a leaver is supposed to fight for is appropriate. But one thing that must be noted, is that a rage quitter is going to be an ass anyway, whether he "can" leave, or not. Don't doubt they'll still find ways to ruin your game. The only difference if he's "forced" to stay is they're going to do it where you can see. What we actually need is ingame parents.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

The discussion continues in this thread:
http://www.guildwarsguru.com/forum/s...d.php?t=142996

Sakashi

Sakashi

Ascalonian Squire

Join Date: Sep 2005

United Kingdom

[VII] The Midgar Zolem

E/Mo

/signed

I was absolutely enjoying 12 vs 12 untill i had this happen a few times.
It takes a long time for the groups to match up an "opposing party" and then roughly a minute and a half for the mission to start.

So quitters are truly spoiling this. And i don't think they're all rage quitters either. It looks like some people are sabotaging the other sides teams to help their side win, which may be fair in war, but this is NOT how the game was intended to be played. Fix it please.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

henches would just run around trying to follow 11 people at the same time, the henchs would have to be programmed different so they would stand on the alters to cap them also....

I think that the game should end also when the other team gets 200 points ahead cause theres no point waiting 10 mins to rack up the last points...its jsut boring.

This is a seprate thing but i would also like to see only level 20s in here iv had a level 3 in my team i was like WTF! althou we still won

insecticide

insecticide

Academy Page

Join Date: Aug 2005

Scars Meadows [SMS]

Mo/Me

/Signed

I wouldn't exactly like henchies, but maybe inserting another single player who isn't in a party and is trying to get in.

And yes, I also hate the opposing teams coming into a battle and leaving so that their team gets an unfair advantage. I agree that it also needs to be stopped.

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

ANet should really work out the technology for allowing players to join existing instances. It would solve a lot of these issues (by allowing the proposed fixes).

However, as a stop-gap measure, spawning random Henchmen (or maybe the "missing" class from whoever is still playing) would at least *help*.

Allowing single players to jump in would be great, as another option (instead of "Enter Mission"). This could be used for Random Arena, Team, etc. As long as you can't choose which battle you are jumping into, it should be fine. (You can't let people jump into a specific game, as you could scout out the enemy and then bring in specific counters -- if you see the enemy is running all warriors, you bring in anti-melee Mesmers or something.)

(I'd imagine GvG or HoH should be more restrictive, but hey.)

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

First part ok

Second part NO

Taking away faction hurts people with accidental leaves. We need TIME penalty. Solves everything.

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

I would not like to log in for a game only to find that I can play for 10 seconds. So I'll only sign for the henchies.

/signed for the henchies

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

/signed

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Quote:
Originally Posted by leeky baby
This is a seprate thing but i would also like to see only level 20s in here iv had a level 3 in my team i was like WTF! althou we still won
How did you have a level 3 on your team? Everyone started off with a level 20 character.

/signed

Rage quitters need to realize their actions have repercussions. And too bad for some of the players that get disconnected due to their servers. But the good from the Faction penalty far outweighs the bad.

R A C

R A C

Lion's Arch Merchant

Join Date: Sep 2005

In my parent's basement

R/Mo

/signed
Any Prophecies or pvp character could be brought into the alliance battles through the new NPCs at the guild hall.
I agree with all of the ideas in this thread. I heard they were working on reconnecting players with connection issues so bringing new players into an existing instance wouldn't be much harder than that. Henchies with tweaked movement AI would also be good.
The penalty for if the quitter continues playing somewhere else or re-logging in is a good one. Although, sometimes I get legit disconnects but can re-login right away. Impossible to tell if someone was truely disconnected breifly or if they pulled out their network cable. I hope Anet uses this.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

not really... I think its funny as hell that you are still complaining about something that you have not played in weeks now. lol Never bothered me one way or the other. for all intents and purposes it still allowed for a balanced game... I think the only change you will see is that you will not just be able to go to the other side and quit or spy whatever as you had before because it will require allegiance through faction alliance points to get into the 12v12 area... thus access to the battlefield will be restricted to those that are allied with the faction. During the event they wanted everyone to see the maximum of the game, so no such restrictions were in place.

Its also funny cause that particular area of the game is about 1/2 way through. and after the harvest temple you merge as one again anyway so it really doesn't matter at all. Its just there to allow for better re-playability of the game. one time Kur, next lux. so what. you all join up in the final part of the game anyway so does it really matter? no.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

This discussion is continued in another thread "Alliance Battles: Quitting and Staying".
I've revived it.

http://www.guildwarsguru.com/forum/s...d.php?t=142996

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

http://www.guildwarsguru.com/forum/showthread.php?p=3095214#post3095214

Locking this thread, and all the other "Fix Leavers" threads in Sardelac, for the time being. When the new system is revealed, we'll look at it, look at these threads, and see if they need reopened or not. Until then, let's all be patient and see what we get.