it's basically random arena with 12 people.
with the mess that is random arena, i don't see how anyone can think that a 12 people version, with the addition of a complex objective was a good idea.
there needs to be an option to form a full 12 member group for those that actually want some organization. other wise these missions will usually just end up being a big drop-fest when one side starts to lose.
**oh wait, i see there's already a ton of people complaining about this**
12 vs 12 mission = big horrible mess
nohooiam
Witchblade
didnt test the thing ... figured that out already ^^
Mage Henchnem
I think the advantage would be to get organized in there, and you will be qble to rake in some major faction, other then that, seems like it would be pretty complicated, but could be amazing if you got a build down that worked well.
Linkusmax
If im not mistaken once the final game comes out it will be kind of like GvG but for your alliance. Groups of 4 from only YOUR alliance will be put together for each fight. Its just because their are no full scale alliances for the FPE that they did it this way.
Besides you can manage to get your team in, we got 8 TTA members onto a kurzik team.
Besides you can manage to get your team in, we got 8 TTA members onto a kurzik team.
Turbulence
No, that would make the game more unfair to people who want to jump straight and help their faction. The big mess is that I can't find different Faction battle terrains
nohooiam
Quote:
Originally Posted by Linkusmax
If im not mistaken once the final game comes out it will be kind of like GvG but for your alliance. Groups of 4 from only YOUR alliance will be put together for each fight. Its just because their are no full scale alliances for the FPE that they did it this way.
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Linkusmax
Quote:
Originally Posted by nohooiam
well i'm gonna pray real hard this is the case, because these missions are about a millions times more frustrating than any pve mission.
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