Trapper's Focus - a completely useless skill?
ibex333
Corect me if I'm wrong, but this is a completely useless skill. You can use mantra of resolve and save an elite slot. The only instance where I can see that being useful if if your secondary is NOT mesmer, but still, a trapper would probably want an elite that would enhance his traps or himself, not waste a slot just to keep himself from being interrupted.
Lady Lorwinia
Not a waste for me.
#1: You now have a choice for a secondary proffession
#2: You don't loose energy when you're not interuppted.
#3: Spike trap isn't the only trap out there. We rangers in the update have been blessed with many many new traps. Let's use them.
#1: You now have a choice for a secondary proffession
#2: You don't loose energy when you're not interuppted.
#3: Spike trap isn't the only trap out there. We rangers in the update have been blessed with many many new traps. Let's use them.
ZennZero
ibex,
I might have been inclined to agree with you prior to March 2nd. Unfortunately, since the skill rebalancing Mantra of Resolve is not nearly as good for an offensive trapper as the energy drain is just unsustainable.
Unless you are running at a really high level of inspiration, just a few hits can take your energy down to where you can't get off more than a trap or two.
I might have been inclined to agree with you prior to March 2nd. Unfortunately, since the skill rebalancing Mantra of Resolve is not nearly as good for an offensive trapper as the energy drain is just unsustainable.
Unless you are running at a really high level of inspiration, just a few hits can take your energy down to where you can't get off more than a trap or two.
Eet GnomeSmasher
I'd have to say Trapper's Focus needs some improvement. At 12 Expertise you get 13 seconds out of a 20 second recharge to make your traps not easily interruptable. Not bad....however...
You can still get interrupted by interrupt skills...why not just go for a fast recharging evasive stance like Escape? It lasts 15 seconds out of 30 recharge and it does double duty of evading attacks and making your traps uninterruptable (although it's still a 25% of getting hit)
And the thing is that you're not going to be spamming traps faster than Escape is recharging. The energy limitation and the traps recharge are going to slow you down anyway.
You can still get interrupted by interrupt skills...why not just go for a fast recharging evasive stance like Escape? It lasts 15 seconds out of 30 recharge and it does double duty of evading attacks and making your traps uninterruptable (although it's still a 25% of getting hit)
And the thing is that you're not going to be spamming traps faster than Escape is recharging. The energy limitation and the traps recharge are going to slow you down anyway.
ibex333
You guys have a point there... I didnt think of it like that.
"Eet GnomeSmasher" - you are right... some improvement is needed.
"Eet GnomeSmasher" - you are right... some improvement is needed.
Phoenix Arrows
Hmm...Trapper's Focus is a preparation. Don't forget that. That sort of sucks as you can't use any damage or utility preparation but it allows you to use a stance. If only it weren't Elite...Trapper's Focus + Escape = 99% (rough guess ^^) chance of not interupted.
This is because your traps wont be easily interupted so attacks don't interupt is and because of Escape the chance of an interupt hitting you is 1/4 so it seems you stand a good chance.
However, there are some ways to interupt your traps.
Leech Signet: Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.
Psychic Distraction (Faction's skill): All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11 seconds.
Blackout: For 2...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Signet of Disruption (Faction's skill): If target foe is casting a Spell, the Spell is interrupted and that foe suffers 10...43 damage. If that Foe is Hexed, Signet of Disruption can interrupt any skill.
Just to name a few. Probably more out there.
This is because your traps wont be easily interupted so attacks don't interupt is and because of Escape the chance of an interupt hitting you is 1/4 so it seems you stand a good chance.
However, there are some ways to interupt your traps.
Leech Signet: Interrupt target foe's action. If that action was a spell, you gain 3...13 Energy.
Psychic Distraction (Faction's skill): All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 5...11 seconds.
Blackout: For 2...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Signet of Disruption (Faction's skill): If target foe is casting a Spell, the Spell is interrupted and that foe suffers 10...43 damage. If that Foe is Hexed, Signet of Disruption can interrupt any skill.
Just to name a few. Probably more out there.