Kurzick/Luxon Faction

stickyballs

stickyballs

Banned

Join Date: Feb 2006

American Servers

Sin Squad [SIN]

W/

This faction will go away after the weekend right? And is the Balthazar's Faction going to stay in the "Faction" category until release instead of on the first Hero screen?

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

I think Gaile said that any faction earned will remain.

stickyballs

stickyballs

Banned

Join Date: Feb 2006

American Servers

Sin Squad [SIN]

W/

K thanks for the info.

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

another question about same issue:

the guild alliance standing, is that going to stay?

becky

Ascalonian Squire

Join Date: Jul 2005

Syko Killers

E/Mo

Yeah I came here to ponder about that question too :P Anyone?

agentnull

Frost Gate Guardian

Join Date: Dec 2005

Michigan

Renegades Causing Havoc

W/

I suppose this would be the appropriate place to ask my question. When the FPE first started, I joined the Luxons and one of my guildmates got us +10 standing, so we were at 20. We are now at 16, but nobody will take the blame (and when we went from 18 to 16, I was the only one on, and playing a Prophecies char). Since I haven't read anything about it happening, does anybody know how you lose alliance standing?

Linkusmax

Krytan Explorer

Join Date: Sep 2005

It degenerates due to not being changed I think.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by Esprit
I think Gaile said that any faction earned will remain.
I would prefer it reset... otherwise while we are just playing around our faction choice will have been made for us.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

i'm pretty sure the guild standing will be reset... while our personal factoin (balth, lux & kur) will stay

Tombstone

Ascalonian Squire

Join Date: Sep 2005

I would prefer it would remain if they institute a neutral party. That way you could learn more about each group before being locked in one particular. There is going to have to be a way of maintaning a better balance between factions without one being too lopsided. How about instituting a "spy" where you can spy on a Faction then switch back and all the faction you earned there goes to the one you are spying for.

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

I think it only degenerates when someone cashes in Faction for the other side.

agentnull

Frost Gate Guardian

Join Date: Dec 2005

Michigan

Renegades Causing Havoc

W/

Quote:
Originally Posted by Loralai
I think it only degenerates when someone cashes in Faction for the other side.
That's what I thought at first as well, but like I said, the second degeneration occurred when I was the only person in my guild on, and playing a Prophecies character (unless we had a Kurzick spy set to Offline).

Responses to other posts...

If it does degenerate due to not being changed, it has to be a bit more complicated as the times between the changes weren't the same.

As far as one side being lopsided, I read the Alliance Battles are biased in favor of the losing side (unless that's not what the poster was talking about).

Solberg the Exiled

Lion's Arch Merchant

Join Date: Mar 2006

Xen of Onslaught

N/

So far a lot of these things are pretty unclear. I'll probably just wait for official info on it.

Rebirther

Rebirther

Lion's Arch Merchant

Join Date: Aug 2005

England, UK

Clan Dethryche

Mo/Me

I think it works the same way as rank, as more guild leaders pay for faction and loyalty the alliance favours some guilds over another, not too sure - this is my first guess.

ElinoraNeSangre

ElinoraNeSangre

Wilds Pathfinder

Join Date: Mar 2006

Near Seattle, WA

Talionis De Cineris [EXUR]

N/Me

There might be other threads on this one, but this one seems to fit what I'm curious about. I couldn't find an answer offhand about it, although I'm sure it's around somewhere.

How is this going to work with the factions when this is released? For example, I've been playing the FPE and one character headed for the Kurzicks and one for the Luxons. One day everything is cool with the Kurzicks, then my other char goes to check out the Luxons, and next thing I know, the Kurzicks hate the character that never did anything to help the Luxons. Now, I understand this is because it's account wide, what side you're on.

However, how are we supposed to experience the whole game?

Do we play all the way through one then try the other? If you go this way, you'll have a ton of points for one, and you'll never catch up with the other.

Can we keep kind of on a middle line between the two, do a couple of quests to tip the balance, and still be able to talk to merchants and buy things?

How far does the difference between the two have to be before you're considered on one side or the other in terms of merchants' reactions to you?

Eclair

Desert Nomad

Join Date: Apr 2005

There are repeatable quests outside of towns that you can do over and over again. I'm also guessing this is why there 's a 10k faction cap. If you want to switch over to the other faction, just use up all your faction, then go get faction for the other side.

ElinoraNeSangre

ElinoraNeSangre

Wilds Pathfinder

Join Date: Mar 2006

Near Seattle, WA

Talionis De Cineris [EXUR]

N/Me

I played a bit more in the FPE and found out how that works; spending it worked really well to level the field, and gave me some spiffy amber in the process.