I never noticed this before, but now that I'm playing a E/Mo I notice that when I have certain ranged enemies targetted they spam moves that have atleast a 10 second cool down time. I know they are doing it because the skill starts to grey and then I get hit again and about 16 times after that. And seeing as I have a ranger I know that you can't do a distrupting shot every second till it connects and stops a skill.
Is it just me, or has anyone else noticed this?
The only ones I've seen it on so far are the Redwood Shepards and The Devourer enemies in the desert.
Fix those cheating enemies
ajeh
Phantium
My opinion is that monsters that do not give you experience anymore should not be able to do any damage to you, or atleast not slow you down or knock you down.
DarkAynjil
Hydras are pretty bad for this, too.... Inferno one right after the other, but inferno has a lengthy cooldown AND an "aftercast." Inferno is something that will kill you quick at high levels if spammed, seeing as how the hydras seem to be casting at a level 12 fire (100+ dmg after my weak ele armor).
Perishiko ReLLiK
Quote:
Originally Posted by Phantium
My opinion is that monsters that do not give you experience anymore should not be able to do any damage to you, or atleast not slow you down or knock you down.
|
But eh, maybe the multiple "addons" of enemies, or just having three or so, they all target you for the interuption... are you going solo with just henchies, cause they tend to gang rape the human (that is, if you're not a warrior, since warriors normaly dont get targeted, making the word "tank" in this game, have to change to something else).