Fix those cheating enemies

ajeh

Ascalonian Squire

Join Date: May 2005

I never noticed this before, but now that I'm playing a E/Mo I notice that when I have certain ranged enemies targetted they spam moves that have atleast a 10 second cool down time. I know they are doing it because the skill starts to grey and then I get hit again and about 16 times after that. And seeing as I have a ranger I know that you can't do a distrupting shot every second till it connects and stops a skill.

Is it just me, or has anyone else noticed this?

The only ones I've seen it on so far are the Redwood Shepards and The Devourer enemies in the desert.

Phantium

Phantium

Lion's Arch Merchant

Join Date: Apr 2005

Netherlands

Europe United [EU]

W/Mo

My opinion is that monsters that do not give you experience anymore should not be able to do any damage to you, or atleast not slow you down or knock you down.

DarkAynjil

Frost Gate Guardian

Join Date: May 2005

Hydras are pretty bad for this, too.... Inferno one right after the other, but inferno has a lengthy cooldown AND an "aftercast." Inferno is something that will kill you quick at high levels if spammed, seeing as how the hydras seem to be casting at a level 12 fire (100+ dmg after my weak ele armor).

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Quote:
Originally Posted by Phantium
My opinion is that monsters that do not give you experience anymore should not be able to do any damage to you, or atleast not slow you down or knock you down.
Ummm, NO! enough said.

But eh, maybe the multiple "addons" of enemies, or just having three or so, they all target you for the interuption... are you going solo with just henchies, cause they tend to gang rape the human (that is, if you're not a warrior, since warriors normaly dont get targeted, making the word "tank" in this game, have to change to something else).