UW build idea for two player (Mo+Wa)
lzooltan
Let's discuss about this idea:
UW run, 2 people:
Mo/R
Wa/Mo
The Mo/R-s build:
Healing: 8 (7+1)
Protection: 14(12+1+1)
Divine: 13(12+1)
Beast: 4
Skills:
Life Barrier
Life Bond
Vital Blessing
Essence Bond
Mending
Live Vicariously
Blessed Signet
Symbiosis
The Warriors build:
Axe: 13(11+1+1)
Smiting: 9
Strength: depends on shield, prefer 8(7+1)
Tactics: depends on shield, prefer 9(8+1)
Cyclone Axe
Signet Of Judgment*
Bonetti's Defense
Dismember
Axe Twist
Distracting Blow
Strength Of Honor
Vigorous Spirit
So UW. The monk casts everything on the warrior and spawns the spirit. The main tactics is that the monk should always stay out from the heat-point. So the monk won't get attacked. It's possible, you have to watch your aggro-circle and no problem.
With 4 Beast Mastery the spirit will live 62sec long so there'll be a 3sec long period without it because it has a 60sec cooldown and a 5sec activation time. If you are equipped with a major or sup vigor, it won't be hard to survive. If you are in trouble because of the Life Bond's damage, just cast a Mending and it'll help you.
So the monks main objective is to stay back and industriously cast the spirit and the signet.
A well-equipped warrior should be able to handle this situation.
Cast Strength of Honour on yourself and use Vigorous Spirit
There are five (six with the vigrous spirit) enchantments so it means +300HP. With the Vital Blessing, your HP will be above 1100.
This build really needs a sup vigor and a sup absorption...
The main skills are the cyclone axe and SoJ. When you are out of energy, use bonetti's.
Cyclone axe will help you to harvest enough adrenaline so you may use the condition skills. As you face the ice ele's, distract them.
I've just tested this build and it worked really good. You have to know the patrol-routes and always keep an eye on the aggro circle.
Bored of the 55/SS runs so I thought that I have to try out something new. It seems to be a working build, maybe needs some 'refinement',
-- update: vigorous spirit instead of succor.
UW run, 2 people:
Mo/R
Wa/Mo
The Mo/R-s build:
Healing: 8 (7+1)
Protection: 14(12+1+1)
Divine: 13(12+1)
Beast: 4
Skills:
Life Barrier
Life Bond
Vital Blessing
Essence Bond
Mending
Live Vicariously
Blessed Signet
Symbiosis
The Warriors build:
Axe: 13(11+1+1)
Smiting: 9
Strength: depends on shield, prefer 8(7+1)
Tactics: depends on shield, prefer 9(8+1)
Cyclone Axe
Signet Of Judgment*
Bonetti's Defense
Dismember
Axe Twist
Distracting Blow
Strength Of Honor
Vigorous Spirit
So UW. The monk casts everything on the warrior and spawns the spirit. The main tactics is that the monk should always stay out from the heat-point. So the monk won't get attacked. It's possible, you have to watch your aggro-circle and no problem.
With 4 Beast Mastery the spirit will live 62sec long so there'll be a 3sec long period without it because it has a 60sec cooldown and a 5sec activation time. If you are equipped with a major or sup vigor, it won't be hard to survive. If you are in trouble because of the Life Bond's damage, just cast a Mending and it'll help you.
So the monks main objective is to stay back and industriously cast the spirit and the signet.
A well-equipped warrior should be able to handle this situation.
Cast Strength of Honour on yourself and use Vigorous Spirit
There are five (six with the vigrous spirit) enchantments so it means +300HP. With the Vital Blessing, your HP will be above 1100.
This build really needs a sup vigor and a sup absorption...
The main skills are the cyclone axe and SoJ. When you are out of energy, use bonetti's.
Cyclone axe will help you to harvest enough adrenaline so you may use the condition skills. As you face the ice ele's, distract them.
I've just tested this build and it worked really good. You have to know the patrol-routes and always keep an eye on the aggro circle.
Bored of the 55/SS runs so I thought that I have to try out something new. It seems to be a working build, maybe needs some 'refinement',
-- update: vigorous spirit instead of succor.
Tsunami Rain
I'm not much of a ranger person but:
Symbiosis - Nature Ritual
Create a level 1-8 Spirit. For creatures within its range, for each enchantment on a creature, that cretaure's maximum health is increased by 27-125. This Spirit dies after 30-126 seconds.
can someone explain to me how this helps in this build?
Symbiosis - Nature Ritual
Create a level 1-8 Spirit. For creatures within its range, for each enchantment on a creature, that cretaure's maximum health is increased by 27-125. This Spirit dies after 30-126 seconds.
can someone explain to me how this helps in this build?
cerb
Quote:
Lol

tuna-fish_sushi
their will be 3 enchantments on the warrior so he should have +300 health or so
kaze0099
What about dying nightmares with rend enchant? I dont see how you can get around that.
lzooltan
Quote:
Originally Posted by kaze0099
What about dying nightmares with rend enchant?
The warrior should carry a ranged weapon and should lure the others from the nightmares. Imho it's possible by concentrating on the aggro circle.
Gildor Took
is it faster then the standard 55 monk + SS/SV necro?
cerb
Quote:
Originally Posted by Gildor Took
is it faster then the standard 55 monk + SS/SV necro?
Smart post. Signet of Judgement + Cyclone Axe vs SS. What do you think?
Avarre
Cyclone axe versus double ripostes. Probably 3x the speed of SS, duh!
lzooltan
from guildwiki:
Riposte's damage effect will trigger, but the attack will not be blocked.
with the bond & barrier, the warrior will get about 1-2dmg from riposte so it's possible to survive.
Played this build today 3 times but it's hard to find a decent warrior so we died because he pulled some mob to me.
Riposte's damage effect will trigger, but the attack will not be blocked.
with the bond & barrier, the warrior will get about 1-2dmg from riposte so it's possible to survive.
Played this build today 3 times but it's hard to find a decent warrior so we died because he pulled some mob to me.
Nero
this seems interesting, i'll have to give it a go on my warrior

Tsunami Rain
While this build is possible, I would rather play SS/SV+55 as it is a more secure build (and not prone to aggro spreading in every direction).