Ack! The disappointments! >.<

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

OMG! This is pathetic! Just look at how many of these new skills that are exactly the same as the old skills...just a change of name!

Vampric Bite == Vampric Touch (Necromancer: Blood Magic)
Penetrating Chop == Penetrating Blow (Warrior: Axe Mastery)
Stonesoul Strike == Holy Strike (Monk: Smiting Prayers)
Defile Enchantments == Desecrate Enchantments (Necromancer: Curses)
Arcane Larceny == Arcane Thievery (Mesmer: Domination Magic)
Ancestor's Visage == Sympathetic Visage (Mesmer: Illusion Magic)
Revealed Hex == Inspired Hex (Mesmer: Inspiration Magic)
Revealed Enchantment == Inspired Enchantment (Mesmer: Inspiration Magic)
Teinai's Wind == Whirlwind (Elementist: Air Magic)
Teinai's Crystals == Crystal Wave (Elementist: Earth Magic)
Teinai's Heat == Searing Heat (Elementist: Fire Magic)
Teinai's Prison == Ice Prison (Elementist: Water Magic)

I'm NOT going to buy factions until these skills are fixed to have SOME difference from other skills

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

I know. I was like "Wow, they gave Desecrate Enchantment a new name and picture" o.o

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

Prophecy Skill, Desperation blow. Exact same skill in factions: Drunken blow.

Prophecy Skill, Penetrating Chop. Exact same skill in factions: Penetrating blow.

Prophecy Skill, Penetrating Attack. Exact same skill in factions: Sundering Attack.

Prophecy Skill, Dodge. Exact same skill in factions: Zajun's Haste.

So there's 4 skills out of all the NEW ones they give you which are nothing more but the same skills with different icons.

Re-charge time SAME
Energy/Adrenal cost SAME
Skill description SAME
Skill type SAME


Also the warrior shout "NONE SHALT PASS!" is under Tactics. But it has no modifier, so with 1 tactics its as good as with 16 tactics, so really it belongs under No Attribute.

I was looking forward to the new skills but so far my Prophecies build WILL NOT CHANGE as the skills on offer are the exact same friggin ones.

What the hell has ANET been up to, these skills and how they were thought out are shite! But theres hundreds of forum feedback on skills that are wanted/needed and still balanced. And it looks like ANET just pulled any ol crap out. So far factions isn't offering Prophecy characters anything other than different armor.

Anyone else found stupid or repetious skills?

danakin

Ascalonian Squire

Join Date: Oct 2005

Houghton, MI

Northern Brethren

E/Me

Considering that Factions will have a different skill tree, there is reason for the overlap. Not everyon who buys GWF will have access to the Prophecy skills. Some of these identical skills are there for balance. It all works out in the end.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by lightblade
I'm NOT going to buy factions until these skills are fixed to have SOME difference from other skills
Overreact much? I do hope you dont buy Factions in that case...

Oh and the reason that there's duplicate skills, according to Gaile, is so people can have the option of equipping two of them if they choose without using something like Arcane Echo.

Quote:
Originally Posted by Gaile Gray
Ok, here's the skinny on skills. Just got the word from the various skill experts: There are 300 new skills in the game during this event. Plus, in order to give players the opportunity to sort of "double up" on a few skills, we are offering duplications of about 30.

So yes, you have all your new skills.
Yes, you have duplicates.
And yes, this is a good thing.


I'm really glad that someone asked, because this tidbit about our plans with this skill situation flew past me and I really thought maybe we had placeholders. Now I know it's intended for you to be able to use multiples of a select few, as another strategic element of the game.

Rieselle

Krytan Explorer

Join Date: May 2005

Melbourne, Australia

E/Rt

Quote:
Originally Posted by danakin
Considering that Factions will have a different skill tree, there is reason for the overlap. Not everyon who buys GWF will have access to the Prophecy skills. Some of these identical skills are there for balance. It all works out in the end.

If you still fail to see how this works, goodbye. Have a fun and meaningful life.
I dont think that's valid reasoning. The skills that are necessary for both (all) chapters are in the "Core List". The chapter-specific skills are supposed to be distinct and optional.

There might be an argument that having clones of these skills means you can have 2 copies of them, but the actual skills that have been cloned aren't really the ones you would want to be cloned. (Whirlwind? Earthquake? Spinal Shivers??)

I'd be greatly relieved if Gaile pops up somewhere and tells us these are placeholders and will be changed into distinct skills when release comes around.

Alternatively, if the clones are really intentional and final, then I hope they tweak them around so that there's some differences. (Eg. Dragons Stomp has a shorter recharge but longer casting time than Earthquake, etc.)

Edit: Oh, someone posted Gaile's response. Hmm, well, that kinda sucks. I hope they tweak some differences then.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by danakin
Considering that Factions will have a different skill tree, there is reason for the overlap. Not everyon who buys GWF will have access to the Prophecy skills. Some of these identical skills are there for balance. It all works out in the end.
Yeah, that's true. And we can also now do a massive Desecrate Enchantments spam! Yay for Desecrate Enchantment spam!

Legeon

Frost Gate Guardian

Join Date: Jul 2005

Actually before you jump to conclusions, Anet said there would be 25 brand new skills for each class. They didn't lie and infact, there are 25 new ones. However, they also added I believe 5-7 duplicate skills so that people who only bought factions have some required skills. Those are bonus skills not Anet just running out of ideas.

And they're offering propehices characters a lot:

new armor
new weapons
new skills/elites
new pets
new gameplay modes
etc...

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

And why not just make those core skills then? No, I believe they have not yet fully balanced all skills, and those skills we see now are placeholders.

_Zexion

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Zexion
And why not just make those core skills then? No, I believe they have not yet fully balanced all skills, and those skills we see now are placeholders.

_Zexion
they are not placeholders.

add this to the growing fields of .............

EDIT

here tis

Quote:
iginally Posted by Gaile Gray
Ok, here's the skinny on skills. Just got the word from the various skill experts: There are 300 new skills in the game during this event. Plus, in order to give players the opportunity to sort of "double up" on a few skills, we are offering duplications of about 30.

So yes, you have all your new skills.
Yes, you have duplicates.
And yes, this is a good thing.


I'm really glad that someone asked, because this tidbit about our plans with this skill situation flew past me and I really thought maybe we had placeholders. Now I know it's intended for you to be able to use multiples of a select few, as another strategic element of the game.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

You guys must not play Magic: The Gathering much.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

I'd say I've played Magic : The Gathering too much. Counterspell! Power Leak! Mana Drain! Mana Leak! Power Drain! Force Spike!

More or less the same ability over and over..with light twists. Very useful once you get used to it.
Perhaps the similarity of skill names will help out players, being an easy access to memorize all the skills in the same line.

Jas D

Jas D

Krytan Explorer

Join Date: Feb 2006

Oklahoma, USA

None

You kind of have to buy them.. lol

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

No Disappointments! They promised ~25 new skills for core professions and we got that + about 5 skills which are functional repeats from Prophecies. This leads to some interesting possibilities with 2 copies of the same skill on bar. Also a cool thing is that you can choose the one with name/picture you like more

Having to unlock these will make the way to 100% unlocks in factions longer...

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

So you can have two penetrating chops as an axe warrior? Sweet.

These skills were intentional, they're ment to overlap for builds.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

Im sure you really need two duplicates for a skill with a 5 second re-charge time.

plasmasword

Frost Gate Guardian

Join Date: Sep 2005

How is 2 of the same skill a BAD thing???

2 versions of SV...hmmm think 2 man UW, you can have 2 SV without actually echoing it, saving ur echo for SS...and I dont know about you, but I would love to have 2 heal other skills in my bar (3 sec cooldown down to 1.5)

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

is there a double for "distracting shot"? if yes, then....

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Seissor
Im sure you really need two duplicates for a skill with a 5 second re-charge time.
make that 2.5 seconds effective

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by danakin
Considering that Factions will have a different skill tree, there is reason for the overlap. Not everyon who buys GWF will have access to the Prophecy skills. Some of these identical skills are there for balance. It all works out in the end.
Heh, they could of just list it as Core skill instead of giving it a new picture and name

Aeon221

Aeon221

Krytan Explorer

Join Date: Jan 2006

[TEW]

N/

Quote:
Originally Posted by Gaile Grey
There are 300 new skills in the game during this event. Plus, in order to give players the opportunity to sort of "double up" on a few skills, we are offering duplications of about 30.
Read above

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Seissor you realize the ones they're replacing are Prophecy only skills, not everyone will own Prophecies and Factions..

Ninetail Trickster

Ninetail Trickster

Lion's Arch Merchant

Join Date: Mar 2006

A pleasant place that needs more rain. T_T

The Rose Society

Quote:
Originally Posted by Seissor
Im sure you really need two duplicates for a skill with a 5 second re-charge time.
You interrupt a necromancer's attempt at summoning a bone horror. It's going to be less than five seconds before he tries to turn that corpse into a well, instead. So, yea, it makes a difference.
[intone]Miss Gray has spoken.[/intone]

Duplicates are good.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Kind of unusual, but I'd noticed the duplicate skills. Bestial Haste = Tiger's Fury on the Ranger end, for instance. Weirded me out for a bit. I'd just thought they were renaming some skills.

Why would someone need two copies of Tiger's Fury?...>_<

Ninetail Trickster

Ninetail Trickster

Lion's Arch Merchant

Join Date: Mar 2006

A pleasant place that needs more rain. T_T

The Rose Society

Quote:
Originally Posted by LaserLight
Kind of unusual, but I'd noticed the duplicate skills. Bestial Haste = Tiger's Fury on the Ranger end, for instance. Weirded me out for a bit. I'd just thought they were renaming some skills.

Why would someone need two copies of Tiger's Fury?...>_<
You wouldn't, necessarily. The people that only buy Factions won't have two copies.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by LaserLight

Why would someone need two copies of Tiger's Fury?...>_<
ummmm..............someone who doesent have chapter 1 might appreciate it

Richie

Academy Page

Join Date: Feb 2006

[SDC]

A/

Wait so you can keep skills you get after factions is over? Or do they disapear wen weekend over

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Loviatar
they are not placeholders.

add this to the growing fields of .............

EDIT

here tis
Personally, I think this means they're offering the duplications for this weekend. Please confirm/correct.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by LightningHell
Personally, I think this means they're offering the duplications for this weekend. Please confirm/correct.
[QUOTE]
originally Posted by Gaile Gray
Ok, here's the skinny on skills. Just got the word from the various skill experts: There are 300 new skills in the game during this event. Plus, in order to give players the opportunity to sort of "double up" on a few skills, we are offering duplications of about 30.

So yes, you have all your new skills.
Yes, you have duplicates.
And yes, this is a good thing.


I'm really glad that someone asked, because this tidbit about our plans with this skill situation flew past me and I really thought maybe we had placeholders. Now I know it's intended for you to be able to use multiples of a select few, as another strategic element of the game.[/
QUOTE]

THEY STAY

ghostlyranger

Lion's Arch Merchant

Join Date: Nov 2005

im dissapointed with the same skill different name thing too,

atleast make some effort to change the energy cost and effectiveness of it.

and if u dun like my post, dun reply me. dun ask me to go away.

Sarrow

Sarrow

Frost Gate Guardian

Join Date: May 2005

San Diego, California

Ecks Di

E/N

dude.. how is this bad?
It adds a double damage or spam
Faction Players are not left out
Did I say you can do double damage? [No more Echo, hoorah]

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Dude...There are "CORE" skills, "PROPHECIES" skills and "FACTIONS" skills
And if im not wrong...People who have factions only or prophecies only will have access to the core skills...however..people who own factions ONLY will not have access to prophecies skills and vice versa....and if u own both n create a char in the prophecies campaign ..u wont have access to the factions skills...and if u create a char in the factions campaign u wont have access to the prophecies skills...but both will have access to the core skills. Thats why they split the char creation screen into prophecies n factions if im nt wrong.
If im wrong dont flame me..thats just what seems logical to me...cos it would be kinda dumb if u could have 2 similar skills but different names in ur skill set.

Edit: This is however different when we're talkin about Elite Skills

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Think of Factions and Prophecies as too total different games

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

Wow, I've seen people fuss about bad henchies, pvp, and bots... but this is by far the most irrelevant issue to boycott a game over.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

[QUOTE=Loviatar]
Quote:
originally Posted by Gaile Gray
Ok, here's the skinny on skills. Just got the word from the various skill experts: There are 300 new skills in the game during this event. Plus, in order to give players the opportunity to sort of "double up" on a few skills, we are offering duplications of about 30.

So yes, you have all your new skills.
Yes, you have duplicates.
And yes, this is a good thing.


I'm really glad that someone asked, because this tidbit about our plans with this skill situation flew past me and I really thought maybe we had placeholders. Now I know it's intended for you to be able to use multiples of a select few, as another strategic element of the game.[/
QUOTE]

THEY STAY
Lol? In other words: we are too lazy to come up with 300 new UNIQUE skills so we doubled up some of the old ones... This is ridiculous. I am not getting a single skill that is doubled. Why? Coz I don't like getting fed junk, thank you very much. Least they could've done is come up with 30 more skills. This strategic bs is insulting. Factions has 270 or so new skills, not 300, so call it what it is and don't mislead the community. Like other people have said before me- there is 0 strategic benefit from having those skills doubled. 0. Now pay those skill "experts" a few more hours of work and give us 30 more UNIQUE skills. If this continues like that (along with the ridiculous faction system that is taking forever to unlock the skills I need) I am clearly going to switch to a different game. GG.

Ninetail Trickster

Ninetail Trickster

Lion's Arch Merchant

Join Date: Mar 2006

A pleasant place that needs more rain. T_T

The Rose Society

Quote:
Originally Posted by Hella Good
Lol? In other words: we are too lazy to come up with 300 new UNIQUE skills so we doubled up some of the old ones... This is ridiculous. I am not getting a single skill that is doubled. Why? Coz I don't like getting fed junk, thank you very much. Least they could've done is come up with a 30 more skills. This strategic bs is beginning to annoy me.
For the bloody sake of saints, THE DUPLICATE SKILLS ARE INTENDED FOR THOSE THAT DO NOT OWN PROPHECIES. If you DO, you can use DUPLICATES. If you do NOT own Prophecies, you get a Prophecies skill with a different name, so you can use a skill with the same effect. Okay? OKAY!

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Quote:
Originally Posted by Ninetail Trickster
For the bloody sake of saints, THE DUPLICATE SKILLS ARE INTENDED FOR THOSE THAT DO NOT OWN PROPHECIES. If you DO, you can use DUPLICATES. If you do NOT own Prophecies, you get a Prophecies skill with a different name.
Ever heard of core skills???? Why not include them in core skills????

Jack Lost

Jack Lost

Academy Page

Join Date: Aug 2005

forest of living nightmares

peacekeepers of tyria[PKOT]

besides gaile only said that there will be about 30 skills duplicated. 30 out of 300 is 270 new skills, good enough for me.

Ninetail Trickster

Ninetail Trickster

Lion's Arch Merchant

Join Date: Mar 2006

A pleasant place that needs more rain. T_T

The Rose Society

Quote:
Originally Posted by Hella Good
Ever heard of core skills???? Why not include them in core skills????
Because they didn't want to do it that way. Sorry if I reacted a little harshly, I just ~cannot~ stand people criticizing programmers or developers for any reason, and have a tendency to go a bit overboard. >_<;
They didn't want to include them in core skills becase... x. Missing reason. Regardless, at least 270 are new.

Misa

Misa

Krytan Explorer

Join Date: Jul 2005

Right next to the armor crafter.

Mo/

Quote:
Originally Posted by Hella Good
Ever heard of core skills???? Why not include them in core skills????
Because if people want to have double skill, they have to pay twice the price. IMO, it has to do with marketing:

If you want to equit the same skill twice, then you have to pay more.