A/R possibly favorable factions runner build?

c0rr4n

c0rr4n

Pre-Searing Cadet

Join Date: Mar 2006

Hell Reapers [Hr]

N/Me

after experimenting with only the base skills of my A/R , ive found that I run pretty well through massive mobs. The assasins dash skill which provides 50% extra speed for 3 seconds is perfect for blasting through medium sized mobs, pair that with stormchaser and it takes literally 2 seconds for the monsters aggro to wear off and they retreat. Also the shadowstep skill can send you into a huge mob which paired with dash and troll ugneut can get you out virtually unscathed.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

just curious... are you running on the luxon side or the kudzick side?

c0rr4n

c0rr4n

Pre-Searing Cadet

Join Date: Mar 2006

Hell Reapers [Hr]

N/Me

luxon

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by c0rr4n
luxon
That's what I was thinking.. I've been doing the kurdzick side and having an annoying time with the popups and lack of maneuverability in the area (guess that's the nature of the zones there). With degen 6-8, and lots of popups and knockdowns its difficult to run anywhere there. I asked a guildie though and he said luxon looks like there's quite a bit of room to run around. It may be a matter of more open space in one ove the other, or the particular mobs. If you get to the kurdzick areas I'll be interested in seeing what you think about running around there..