Rune Cost Too Much!

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Okay It's barely been 24 hours and sup monk runes in Factions are already costing 6k-7k. Sup vigor and absorb are already running 32k and 49k respectively. What's the deal? Why is inflation in this game soo crazy out of control. It always has been. Can't they get it right?

It's gonna be the same problem we see in Prophecies: farming, running, etc for money. Maybe I'm missing something but this seems like for of the same old crap.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Factions prices are no different than Prophecies prices. Think about it for a little bit, with regards to imbalancing the game if they weren't.

XeNoGeArZ

Frost Gate Guardian

Join Date: May 2005

Sup. Abs runes actually went down. They were at 55k. The Sup. Vigor rune went up; it was at 27k, I believe. This was when ANET messed up the purple runes by giving them superiors; I told every one to buy them up while they were cheap. I knew they would raise in price.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by XeNoGeArZ
Sup. Abs runes actually went down. They were at 55k. The Sup. Vigor rune went up; it was at 27k, I believe. This was when ANET messed up the purple runes by giving them superiors; I told every one to buy them up while they were cheap. I knew they would raise in price.
Yeah, that's the stuff I'm talking about. Ever time they reset the prices to the original prices it only take a few hours to jump up to crazy stupid costs.