This is skill is completely breaks the mold for any energy mangement for any monks and especially boon prots. I've been using it with mantra of inscriptions to give it a 3 sec recharge.
I can snag an easy 4-6 energy every 3 seconds. It also heals about 30-35 hp. Not to mention its a sig so its free to cast allowing my regen to go to work and can cast it at 0 energy.
Should this be changed or keep it?
Boon Signet
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Keep it that way.
I think Anet realized one very important thing: people generally hate playing monks, but you can't have a decent balanced group without 3 monks or so. The main problem is energy management. The signet allows monks to be more accessible to people new to monking and decrease the number of necessary monks
I think Anet realized one very important thing: people generally hate playing monks, but you can't have a decent balanced group without 3 monks or so. The main problem is energy management. The signet allows monks to be more accessible to people new to monking and decrease the number of necessary monks
A
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It requires a pretty substantial infrastructure to work, but if you have it, Boon Signet becomes a rather nice energy elite. On its own, and always hitting 3 enchants, it's worth 3 pips plus some incidental healing, not bad at all for the investment of time. With Inscrptions you can get that up to 4 pips but at an insane time investment. Realistically this is a two pip elite, which puts it on par with what booners expect out of Offering of Blood or Mantra of Recall.
It's a bit early to be talking about exactly how and where it will be used, but more energy options always get a bunch of plusses in my book.
Peace,
-CxE
It's a bit early to be talking about exactly how and where it will be used, but more energy options always get a bunch of plusses in my book.
Peace,
-CxE
Agrd. I think Boon Sig is a nice addition. The intent of it (and its name) seems to clearly favor Boon Prots. It's just another nrg management option for Boon Prots, and like all the others it has its strengths and drawbacks. I think with Factions they are going to add Signet management to team play. I know that the Mesmer sigs are awesome and I will be using those a lot, I have seen some pretty nice sig additions to Wars and Rangers, too, and, of course, the one we talking about atm. So yea, I'm all the way for it. I think sigs were lacking in GW, perhaps, people will finally start using anti-sig skills in Factions. I mean, have you EVER seriously used Ignorance, or Rust?
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Originally Posted by Lady Callingwell
If it would start getting too popular people will quickly start bringing signet counters, 1 second activation means complicatre would be a viable option, stopping both this one as well as sig of devotion for 17 seconds.
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The biggest advantage to sig is its a free heal (not much but over time adds up) and can be used at 0 energy.

