Boon Signet

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

This is skill is completely breaks the mold for any energy mangement for any monks and especially boon prots. I've been using it with mantra of inscriptions to give it a 3 sec recharge.

I can snag an easy 4-6 energy every 3 seconds. It also heals about 30-35 hp. Not to mention its a sig so its free to cast allowing my regen to go to work and can cast it at 0 energy.

Should this be changed or keep it?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Ok 97 views and no replies

Sofia Sofia Sofia

Sofia Sofia Sofia

Frost Gate Guardian

Join Date: Jul 2005

Keep it that way.

I think Anet realized one very important thing: people generally hate playing monks, but you can't have a decent balanced group without 3 monks or so. The main problem is energy management. The signet allows monks to be more accessible to people new to monking and decrease the number of necessary monks

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

I think it's a good thing. It allows monks to not be a Mo/Me or a Mo/N and branch out to other professions and for different reasons. Being Elite, I think it's in balance for the most part. It's still conditional, but I can see it being very useful. Good? Yeah. Overpowered? I don't think so.

AlienFromBeyond

Jungle Guide

Join Date: Dec 2005

Heros of Titans Realm [HotR]

W/

Monk energy managment will definitely need to be looked at again as a result of Factions. Not only does the Monk get more than 1 elite energy management skill, but other classes do as well that a monk might want instead.

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

its a great elite i must add, but i think anet were aware of balance in mind, after all it is a signet, and there is many skills to cripple signet users. ie rust, ignorance etc.

M1h4iL

M1h4iL

Jungle Guide

Join Date: Apr 2005

Perth, Australia

Maybe "rust" will be used after all, add into that warriors with heal sigs

Lady Callingwell

Lion's Arch Merchant

Join Date: Dec 2005

Lightning Strikes Twice [LST]

Me/

If it would start getting too popular people will quickly start bringing signet counters, 1 second activation means complicatre would be a viable option, stopping both this one as well as sig of devotion for 17 seconds.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

It requires a pretty substantial infrastructure to work, but if you have it, Boon Signet becomes a rather nice energy elite. On its own, and always hitting 3 enchants, it's worth 3 pips plus some incidental healing, not bad at all for the investment of time. With Inscrptions you can get that up to 4 pips but at an insane time investment. Realistically this is a two pip elite, which puts it on par with what booners expect out of Offering of Blood or Mantra of Recall.

It's a bit early to be talking about exactly how and where it will be used, but more energy options always get a bunch of plusses in my book.

Peace,
-CxE

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Agrd. I think Boon Sig is a nice addition. The intent of it (and its name) seems to clearly favor Boon Prots. It's just another nrg management option for Boon Prots, and like all the others it has its strengths and drawbacks. I think with Factions they are going to add Signet management to team play. I know that the Mesmer sigs are awesome and I will be using those a lot, I have seen some pretty nice sig additions to Wars and Rangers, too, and, of course, the one we talking about atm. So yea, I'm all the way for it. I think sigs were lacking in GW, perhaps, people will finally start using anti-sig skills in Factions. I mean, have you EVER seriously used Ignorance, or Rust?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Lady Callingwell
If it would start getting too popular people will quickly start bringing signet counters, 1 second activation means complicatre would be a viable option, stopping both this one as well as sig of devotion for 17 seconds.
That is the only spell I can see that might give it trouble. All the other sig disruption skills are hexes which will get removed with cop in no time at all. Rust and ignorance are still going to be next to useless IMO.

The biggest advantage to sig is its a free heal (not much but over time adds up) and can be used at 0 energy.