need advice
=HT=E5Destroyer
i have a warrior/monk i am lvl 20. fully infused, (yadda yadda).
under my attribute pts, i have my hammer mastery and tactics both set above the norm (they in blue) does this mean they are above average or does this mean is just a waste since it says (normally set at 11 and you have it modified to 13)?? another words wonder if the stats are better spent somewhere else..
under my attribute pts, i have my hammer mastery and tactics both set above the norm (they in blue) does this mean they are above average or does this mean is just a waste since it says (normally set at 11 and you have it modified to 13)?? another words wonder if the stats are better spent somewhere else..
Tormunda
A few points that may help you.
1) Having Tactics of 5? Is this for a shield with 5 tactics? If so then it's the unmodified value that counts. So you actually only have tactics of 4 for a shields AL. (After some testing I am quite sure this is correct but I may be wrong).
2) You have Smiting 4 and Protections 2 but are using none of those skills on your skill bar. The only monk skills you have listed are healing. So maybe I would shift all those points into healing.
3) Damage and To-hit from hammer and most skills related to that skill will continue to climb after 12 skill. So 13 skill is still valid. However if you find that more healing would make a difference then the 16 points you will gain from dropping 1 hammer may be enough to make an impact.
Only suggestions mind.
1) Having Tactics of 5? Is this for a shield with 5 tactics? If so then it's the unmodified value that counts. So you actually only have tactics of 4 for a shields AL. (After some testing I am quite sure this is correct but I may be wrong).
2) You have Smiting 4 and Protections 2 but are using none of those skills on your skill bar. The only monk skills you have listed are healing. So maybe I would shift all those points into healing.
3) Damage and To-hit from hammer and most skills related to that skill will continue to climb after 12 skill. So 13 skill is still valid. However if you find that more healing would make a difference then the 16 points you will gain from dropping 1 hammer may be enough to make an impact.
Only suggestions mind.
Zorque
Blue numbers simply means that you have bonus points in that attribute added from your armor. Helmets and runes add these points making the number blue.
C-Tzar
1) I believe bonuses do count for requirements. See below.
2) Agree
3) From what I've read, seems values above 12 DO still improve the attribute, but to a much lower degree. Might get more benefit leaving it at 12 and cranking something else up.
From this pic you can see that my Warrior has a sword that requires 8 swordsmanship, of which I have 6+2. Now this is just hearsay as I've never tried it, but from what I've read if you don't meet the requirement you will be doing base damage of like 2-4. But this guy is hitting mobs with that sword so hard that I almost feel sorry for them. So if what I've read is to be believed (and tactics works the same way as swordsmanshit) he should be getting full use out of the shield if that is his reason for having the tactics.
2) Agree
3) From what I've read, seems values above 12 DO still improve the attribute, but to a much lower degree. Might get more benefit leaving it at 12 and cranking something else up.
From this pic you can see that my Warrior has a sword that requires 8 swordsmanship, of which I have 6+2. Now this is just hearsay as I've never tried it, but from what I've read if you don't meet the requirement you will be doing base damage of like 2-4. But this guy is hitting mobs with that sword so hard that I almost feel sorry for them. So if what I've read is to be believed (and tactics works the same way as swordsmanshit) he should be getting full use out of the shield if that is his reason for having the tactics.
Tormunda
The way I tested it was easier than worrying about the damage calculation.
Just grab an item that says +5 energy (requires x skill).
If you have the +5 energy then you know its working.
I will test again tonight but I was sure that the Blue value did not count!
Just grab an item that says +5 energy (requires x skill).
If you have the +5 energy then you know its working.
I will test again tonight but I was sure that the Blue value did not count!
Zorque
Quote:
Originally Posted by Tormunda
The way I tested it was easier than worrying about the damage calculation.
Just grab an item that says +5 energy (requires x skill). If you have the +5 energy then you know its working. I will test again tonight but I was sure that the Blue value did not count! |
=HT=E5Destroyer
ok few things:
1. i was thinking of making his sword guy also, is this waste of time?
2. 5 on tactics was because i did not think it was just for a shield, and since hammer is 2 handded i dont use a shield, so is tactics a waste? if not what should i put it at??
3. as far as the level i have smitting and protection at was because i was going to add some other skills. i have unlocked alot of skills and was unsure what to use. the ones i got at bottom are the ones i usually use. not sure if i should just add them pts to healing and go that way only... ideas?
4. should i just dump all pts in strength, hammer, and healing?
5. should i dump hammer and go sword?. i like fact sword faster but hammer packs a wallup..
any input is appreciated/...
1. i was thinking of making his sword guy also, is this waste of time?
2. 5 on tactics was because i did not think it was just for a shield, and since hammer is 2 handded i dont use a shield, so is tactics a waste? if not what should i put it at??
3. as far as the level i have smitting and protection at was because i was going to add some other skills. i have unlocked alot of skills and was unsure what to use. the ones i got at bottom are the ones i usually use. not sure if i should just add them pts to healing and go that way only... ideas?
4. should i just dump all pts in strength, hammer, and healing?
5. should i dump hammer and go sword?. i like fact sword faster but hammer packs a wallup..
any input is appreciated/...
C-Tzar
Tactics affects more than shields. It also affects some stances and the healing signet. Whether or not it's worth it to you depends on how you want to play and set up your build. Some say it's worthless, but then there will always be poeple who believe that anything but they're own build sucks. Play how you want.
=HT=E5Destroyer
i basically want my character to be strong and be able to heal myself and party. having hammer mastery makes me use skills alot so i use them. wonders if any of the 2ndary monk skills are good for offense? if not then i guess i can remove the smitting and protection prayers along with axe and hammer mastery. was hammer a bad move? my hammer i have is a 19-35 or close to that. should i go sword instead? and if not what deals more damage a melee attack or hammer attack, (basically i dont understand the differance in the 2).
1. whats best 2ndary monk professsion for offense?
2. should i remove my smitting and protective prayers since i mainlyu warrior?>
3. is the way i wanting to go good? ie.. hammer warrior who can heal self and party? if so what would be the best skills to use for this..??
1. whats best 2ndary monk professsion for offense?
2. should i remove my smitting and protective prayers since i mainlyu warrior?>
3. is the way i wanting to go good? ie.. hammer warrior who can heal self and party? if so what would be the best skills to use for this..??
Tavenlen
Quote:
Originally Posted by =HT=E5Destroyer
3. is the way i wanting to go good?
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=HT=E5Destroyer
ok so if your weapon says requires 9 and you got 12 the extra 3 are wasted??
Leventh
Blue does count.
*tested* (many times)
Have a 11 marks req bow
10 points in marks = 4-5 damage per hit
11 points in marks = 24-32
*tested* (many times)
Have a 11 marks req bow
10 points in marks = 4-5 damage per hit
11 points in marks = 24-32
C-Tzar
Quote:
Originally Posted by =HT=E5Destroyer
ok so if your weapon says requires 9 and you got 12 the extra 3 are wasted??
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Dravic Badmoon
Since boosting your attributes increases the amount of damage you deal with your skills. Then they should allow you to use a weapon that has requirements that are meet by boosting your attributes.
Lymix
Quote:
Originally Posted by C-Tzar
3) From what I've read, seems values above 12 DO still improve the attribute, but to a much lower degree. Might get more benefit leaving it at 12 and cranking something else up.
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Arvydas
Quote:
Originally Posted by Lymix
Why would it be that raising any attribute to high levels (i.e. 13, 14, 15, etc) would stop having a positive effect?
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Lymix
Quote:
Originally Posted by Arvydas
Law of Diminishing Return
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Arvydas
FYI http://www.bartleby.com/65/di/diminish.html
Of course this law has nothing to do with gaming... but the effect you talked about fits into this law.
Of course this law has nothing to do with gaming... but the effect you talked about fits into this law.
=HT=E5Destroyer
yeah i am curious also if your att is in blue then is it a waste? hmmm interesting question. we need some good proof not just opinions..lol
Arvydas
attr in blue means it's bumped by an item you're carrying... i don't see it has anything to do with not having enough attr to use an item. cos I got +1 Axe Mastery from my helm, and it raises the mastery from a white 5 to a blue 6. Just like in Diablo II you have blue attr from items... and if you can get a free raise to a skill to save you a bunch of attr points... why not
Lymix
Quote:
Originally Posted by Arvydas
FYI http://www.bartleby.com/65/di/diminish.html
Of course this law has nothing to do with gaming... but the effect you talked about fits into this law. |
I think I'll dig back in Search and see if I can't find some gaming examples.. I have seen an article/post somewhere though that showed the math on why after lvl 12 of skill the "law of dimishing return" takes affect.
Edit: Found this post - http://www.guildwarsguru.com/forum/s...ad.php?t=11725 - which seems to suggest that attribute levels beyond 12 don't diminish, but rather continue to increase. Cool if true.
C-Tzar
I believe what I was originally looking at was this: http://www.guildwarsguru.com/content...nics-id674.php
It show a diminishing return on BASE damage after 12, but skills still increase linearly so no it's not a waste to take them above 12.
It show a diminishing return on BASE damage after 12, but skills still increase linearly so no it's not a waste to take them above 12.
Arvydas
Quote:
Originally Posted by Lymix
which seems to suggest that attribute levels beyond 12 don't diminish, but rather continue to increase. Cool if true.
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Quote:
Originally Posted by C-Tzar
I believe what I was originally looking at was this: http://www.guildwarsguru.com/conten...anics-id674.php
It show a diminishing return on BASE damage after 12, but skills still increase linearly so no it's not a waste to take them above 12. |
Lymix
Thanks for the link C-Tzar! That's the one I remember seeing before but couldn't find again.